LOD then screen tearing, but only the second one if it's horrific otherwise it's only slightly obnoxious.
SirOptimusPrime's forum posts
So how is it?
Other than feeling like it's running way worse than it should be, it's pretty good. I've played about 4 hours and had two relatively challenging fights on the normal difficulty, which I imagine actually require a pretty decent amount of tactics in Warrior. Also, I just died to the first big boss because of something pretty fucking great - I laughed out loud rather than got angry at the game. I can only hope the game keeps escalating that sort of stuff and that the puzzles and dungeon design/trap layout get a little better. Though the game could be slowly introducing more complex dungeons, which is also a-ok.
In other words, it's fun and challenging enough.
Still remember scrambling to get on the site on July 21st 2008 to get registered like it was a few weeks ago, this whole, 'time perception going faster as you get older' thing really is a thing isn't it?
I remember listening to the GOTY 2009 'casts over Christmas break because I was holed up in my aunt's house and was scrounging for podcasts. That literally feels like last week to me but that might be because my memory is the pits and having any sort of recollection of anything at all is amazing by itself.
Shouldn't this be basic video game knowledge? You have to figure out how to approach a challenge and overcome it?
I find it completely insane when the crew says stuff like on the most recent Bombcast (e.g. "This game gives you no direction/there's no clear indication of where I'm supposed to go"). I believe it was Brad and Drew saying that they were afraid of doing things like just trying things out in the game, which makes no sense to me.
There is a new win condition (in addition to checkmates) forcrossing the midline with your king. This makes the game very aggressive and practically eliminates draws from the game.
THE GAME DONE CHANGED
I just punched a wall that is the best sentence I HAVE EVER READ IN MY LIFE.
Paid for this EA because I knew that I'd want to play it when it released. I played ~18 hours of VI and really enjoyed it, but I stopped for some reason. The M&M series was one I never really had experience with, and the same with the Wizardry games, so I wanted to dive deep but went a little too deep too fast. In retrospect it was probably because a break ended or something like that, but I couldn't get back into my game without completely losing my mind. Even my notes for the game were incomprehensible. Maybe I'm an idiot, and I'll willingly agree, but I'll likely be going to Legacy instead of back to VI.
For now, at least. I can't stay away from those amazing portraits for too long.
Well, Shadow Warrior 2013 is by no means a remake, just a reboot, but I think that was what you meant anyways.
One thing I like about System Shock 2 is that it's clear as soon as you meet SHODAN that she will betray you, but the main character doesn't have another choice. I kinda love the ending to that game, too.''Nah!"
Also, RPS has a pretty cool little article about SHODAN Here.
I also kind of like that you can tell that Delacroix(I think that was her name) is always a few steps ahead of you, up until the end. Fun fact, the last level of SS2 starts off much like the first level of SS1, since it is a part of Shodans memory.
Yeah, reboot that's the one.
I do love the Delacroix logs you find scattered, and I was thinking the end of SS2 was really familiar since I've given the original a few tries before giving up in the end. I guess I was too enthralled by the monochrome polygons floating around to really care.