Without a doubt CS:GO is the best FPS on the market, but it is 2014 so you probably already know how you feel about Counter Strike,
SirPsychoSexy's forum posts
That is pretty awful, normally in a game like this graphics would not bug me much, but atmosphere was such a big part of the past two entries and it would really be a shame if it could not match the same quality. I cancelled anyway because Amazon had my order coming two weeks from now for some reason, guess I'll just read some reviews and wait it out a little bit.
The only effect you can have on another player is to deny them something - to inhibit their growth. Denying isn't unique to DotA. Not by a long shot. In the traditional FPS setting, you could deny another player by grabbing a power-up before they do. But it's a better move to just focus on killing them, because then they won't get that pick-up, AND any other progress they made this life will be reset. Killing a hero in DotA doesn't put them back any, it just denies them the time on the field earning experience. But at the same time, you can deny them that by pushing them out of lane, by tricking them into wasting time fighting you, or simply killing the unit they're about to get XP off of (this specific denial mechanic is specific to DotA, but the rest are valid almost anywhere). And all of these are generally more efficient than killing another hero, but give the same effect as a kill, so they are more important than kills. To kill or deny is the choice to waste your time and theirs, or just theirs while you continue to farm and grow.
This paragraph does't really make sense. I don't get what you mean by denying is the only effect you can have on another player. You can kill enemies, heal allies, use spells and items on them, etc. And killing a player in DotA does set back the enemy, not only do they lose out on not being in lane to farm and get xp, but they also lose gold, and can lead to possibly losing towers or objectives like Roshan. And denying creeps or pushing the enemy out of lane certainly does not give you the same effect as getting a kill nor is it necessarily more efficient. Denying xp is pretty much all you get from denying, which is great and all, but killing completely puts them out of any xp gain for a period of time, causes them to lose gold, you to gain gold, and you to gain a large amount of experience. I don't know how you can possibly compare the two as if they get you the same thing. To say focusing on denying is more important than killing depends on so many different factors it is impossible to say doing one is always going to be better than the other, but even so killing will probably be better in almost every scenario. But in the end why not do both?
This whole thing seems very uninformed and many things you say are just outright false. For example, you go on to talk about how League of Legends teleport accomplishes the same tasks as DotA's TP scroll and how the differences have no impact on the flow of the game. It is hard to take anything seriously in this post after reading something like that. I understand if you don't like DotA, that's cool, but you clearly need to learn more about it before criticizing the game based on how it's systems and gameplay works. I understand if you don't want to take the time to learn all these things, and that itself is a fair criticism. It is a very difficult game to learn and truly understand how everything works and why it works that way. I totally get if people hate DotA for that. But some of the things you try to criticize without even knowing the basics about those things is really ridiculous.
Blizzard just aren't what they used to be. You can see it in every one of their franchises. They are trying to be all things to all people, and that just doesn't work. Won't be surprised when Reaper of Souls doesn't fix much of anything.
I think it could be a neat idea, but I don't think you can have the same combat as the other AC games. It would probably need to be similar to other MMO's, I just can't see doing that combat for hundreds and hundreds of hours.