Have always loved these guys, so hyped they joined Giant Bomb
SirPsychoSexy's forum posts
That is pretty awful, normally in a game like this graphics would not bug me much, but atmosphere was such a big part of the past two entries and it would really be a shame if it could not match the same quality. I cancelled anyway because Amazon had my order coming two weeks from now for some reason, guess I'll just read some reviews and wait it out a little bit.
The only effect you can have on another player is to deny them something - to inhibit their growth. Denying isn't unique to DotA. Not by a long shot. In the traditional FPS setting, you could deny another player by grabbing a power-up before they do. But it's a better move to just focus on killing them, because then they won't get that pick-up, AND any other progress they made this life will be reset. Killing a hero in DotA doesn't put them back any, it just denies them the time on the field earning experience. But at the same time, you can deny them that by pushing them out of lane, by tricking them into wasting time fighting you, or simply killing the unit they're about to get XP off of (this specific denial mechanic is specific to DotA, but the rest are valid almost anywhere). And all of these are generally more efficient than killing another hero, but give the same effect as a kill, so they are more important than kills. To kill or deny is the choice to waste your time and theirs, or just theirs while you continue to farm and grow.
This paragraph does't really make sense. I don't get what you mean by denying is the only effect you can have on another player. You can kill enemies, heal allies, use spells and items on them, etc. And killing a player in DotA does set back the enemy, not only do they lose out on not being in lane to farm and get xp, but they also lose gold, and can lead to possibly losing towers or objectives like Roshan. And denying creeps or pushing the enemy out of lane certainly does not give you the same effect as getting a kill nor is it necessarily more efficient. Denying xp is pretty much all you get from denying, which is great and all, but killing completely puts them out of any xp gain for a period of time, causes them to lose gold, you to gain gold, and you to gain a large amount of experience. I don't know how you can possibly compare the two as if they get you the same thing. To say focusing on denying is more important than killing depends on so many different factors it is impossible to say doing one is always going to be better than the other, but even so killing will probably be better in almost every scenario. But in the end why not do both?
This whole thing seems very uninformed and many things you say are just outright false. For example, you go on to talk about how League of Legends teleport accomplishes the same tasks as DotA's TP scroll and how the differences have no impact on the flow of the game. It is hard to take anything seriously in this post after reading something like that. I understand if you don't like DotA, that's cool, but you clearly need to learn more about it before criticizing the game based on how it's systems and gameplay works. I understand if you don't want to take the time to learn all these things, and that itself is a fair criticism. It is a very difficult game to learn and truly understand how everything works and why it works that way. I totally get if people hate DotA for that. But some of the things you try to criticize without even knowing the basics about those things is really ridiculous.
Blizzard just aren't what they used to be. You can see it in every one of their franchises. They are trying to be all things to all people, and that just doesn't work. Won't be surprised when Reaper of Souls doesn't fix much of anything.
I think it could be a neat idea, but I don't think you can have the same combat as the other AC games. It would probably need to be similar to other MMO's, I just can't see doing that combat for hundreds and hundreds of hours.
Vanilla for sure, but the beginning of BC wasn't bad either. The raiding definitely peaked around early BC imo, Tempest Keep, SSC, Kara etc. Although I feel world pvp suffered alot from flying mounts which really sucked. Some of my favorite moments of wow was probably doing world dragons in vanilla and then having these huge clashes between multiple guilds, horde and alliance, trying to kill each other and fight for the bosses. Big shit like that, Blackrockspire PvP during prime raiding times, and the AQ opening comes to mind as well. So much fucking fun.
I feel like the game eventually got too casual for my taste, there were so many cool things they changed. Even simple shit like how each race of priests had their own special ability. It gave the characters "character". Then eventually every priest got fear ward, devouring plague, etc. fuck that catering to the masses crap. And also fuck that every class should be able to do dps or tank or heal as well as any other bullshit. No I don't think a balance druid should be able to keep up with rogue and mage dps in a raid. There were plenty of badass things about druids that made them cool, and they brought some great utility to a raid, but they shouldn't be buffed by blizzard just so they can keep up with solely damage dealing classes. That is when everything started to go down hill, when blizz had to make sure a ret pally could do what a fury warrior could, or a elemental shaman had to be able to compete with a mage. Eventually they did this for so long that the classes got homogenized and now everything feels the fucking same, most of what made the classes unique is gone. Now there are several classes that share the same fucking buffs just so you can make sure you don't have to go out of your way to find or priest or some bullshit. Fuck that.
Something else that really bugged me was making all the raids drop the same item level items. I liked having the random ass items in molten core and BWL. It was badass having a bonereavers edge, and even cooler having a spinal reaper. Then eventually you saw a dude with Hand of Rag and it blew your fucking mind. And guess what they all came from the same boss. Nowadays every instance has its fucking item level 354 dps dagger, ilvl354 tanking shield, ilvl354 healing shield, ilvl354 leather dps boots etc. That is so fucking boring.
On top of this I hated when they introduced cross server shit, even cross server battlegrounds (which I think happened in Vanilla). That is when servers lost all sense of community. I liked knowing the people I was fighting day in and day out, it was so much more exciting. And also you should have to run to instances when you want to do a dungeon, that is part of the god damn experience, this is a fucking MMO. I mean when I came back for at the end of WotlK and beginning of Cata the game was a fucking joke. Fucking LFG system where you just instantly spawn into a dungeon with 4 random ass people. Fuck that shit.
Anyways I digress I could talk about wow all day long, Vanilla was definitely the greatest era, people may say it's because the game was so fresh and their was so much to explore, but I disagree. I played the shit out of Vanilla and raided into most of Naxx, I knew every in and out of the game and I loved it, even when I had nothing new left to explore. When I came back and raided the final instances of WotLK even when there was so much shit for me to explore and defeat, it simply wasn't as good of a game. Too many little things had changed just to make the game slightly more appealing to casual players. I understand why Blizz did the things they did and I understand why people would like alot of changes, butt just wasn't the same wow I fell in love with or the wow I wanted anymore.
Fuckin' vanilla WoW, What a game.