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sixpin

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sixpin

1345

Forum Posts

758

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29

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#1  Edited By sixpin
@Metal_Gear_Sunny said:
" @RobotHamster said:
" @sixpin said:
" To get the trophy all characters have to make it to the warehouse. You said he went to the wrong address, therefore no trophy. "
What he said. "
Then the requirements for the trophy should be worded differently. "
Yep, but it isn't. Not an uncommon problem with trophies/achievements.
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sixpin

1345

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758

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#2  Edited By sixpin

Bought it. Call me York. Everyone does.

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sixpin

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#3  Edited By sixpin

To get the trophy all characters have to make it to the warehouse. You said he went to the wrong address, therefore no trophy.

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sixpin

1345

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#4  Edited By sixpin

All videos will be shot in 3D. Also, they will paint Brad blue.

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sixpin

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#5  Edited By sixpin

Sam Douglas doesn't look as old as Scott Shelby imo. I don't know if they intended for him to look older in the game or not. Scott Shelby looks to be in his late 50s, but the game puts him closer to 40 in terms of narrative timeline... Bah! Just one of the little plot holes that bugged me in the game. Cool video though. Props to the dev team for capturing his likeness so well.

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sixpin

1345

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#6  Edited By sixpin

Large cup of coffee and a donut.

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sixpin

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#7  Edited By sixpin

It is just a demo, not the full game. i wouldn't judge it on that merit just yet. Also, the story this time is about revenge, so don't expect a happy kill-free Sam.

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sixpin

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#8  Edited By sixpin
@MildMolasses said: 
" You're right, but figuring out how to get those 5-star rankings is where the fun comes from.  I'm still a little iffy on the combat. At times it can't be really intense and enjoyable. But if you get to one of the harder fights, it becomes really tedious switching back and forth between 2 or 3 paradigms until you finally win. Ultimately, the AI does a good job (using Libra is essential though) but I would still have appreciated full control over the party, or at the very least choosing who was the party leader rather than being forced to use whoever they decided "
Yes. This is what I'm saying. I don't mean to imply that it is a button masher - at least not after the 5-10 hour mark.
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sixpin

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#9  Edited By sixpin
@Zenaxzd: I didn't say that there was "No strategy..." What I said was, "  There isn't a great deal of strategy to them, at least not as much." I made that distinction on purpose. And I don't consider shifting from War & Piece to Yin & Yang, or Dualcating a difficult strategy to follow. I'm being somewhat of a reductionist for brevity, but you get my point.
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sixpin

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#10  Edited By sixpin

I really liked the combat in most of the FF games, XII included. They have always held to a strategic element. The combat in XIII doesn't seem to follow that tradition though. The battles are frantic and twitch based. There isn't a great deal of strategy to them, at least not as much. However, XIII has bigger problems than the combat system. The lack of player options, convoluted narrative, and the snails pace of the first 15-20 hours is by far the worst complaints. It isn't a bad game, but it isn't a great one either. It certainly isn't the type of RPG that I wanted. Even the developers of XIII said that they don't consider this one a RPG in a recent Game informer interview. The idea of a main title FF game not being created with RPG in mind seems rather off and a bit telling as to why it is my least favorite since Sakaguchi left Square.