Weekly Rundown - 11/14-11/20

Games this week:

  • Xbox 360 - Lost Odyssey, Halo: Reach
  • Playstation 2 - The Suffering
  • PSP - Persona 2: Innocent Sin

Video games!

So, let's start with The Suffering! Finished it. That ending was certainly surprising. I was expecting one thing but it went another way entirely. Very confusing, though. I must have missed something earlier in the game, or forgotten it, because it references a character that I don't know at all. Also, the last two hours of it were brutally glitchy. Invisible geometry would pop up often and I'd have to go around something I can't see in the middle of an open area. Enemy animations got weird in a broken way and a few times the enemies themselves would just pop in instead of doing their appearance animation. In one instance I walked through a door and the walls of the room weren't there anymore. The doors, stairs, and floor were still intact but I could now see way further than the programmers ever intended me to and I was stuck a foot into the room on invisible walls that had sprung up. Luckily, backing out of the room and re-entering fixed it. The weirdest, though, was this instance: I stepped through a door into an open courtyard and saw a hulking monstrosity that I know is only damageable by explosives; bullets are useless against his armored hide. So, I lobbed a stick of lit dynamite at him. Only, the dynamite didn't appear. I had pulled my arm back and thrown and there was now one less stick of dynamite in my inventory... but I'll try it again, as this brute's still lumbering toward me. But again, nothing. I fire some shots with my gun, knowing they're useless but needing to find out what's going on. Nothing. I empty the clip but not a single shot fires. I reload and try again, noting that my ammo count is now down one clip, and fire every bullet. I can even feel the recoil from the gun, but nothing comes out. Yeah, I don't know what that glitch was, exactly, but, everything I did never actually left my character and went out to do damage. Performed the animation, decreased my inventory appropriately, but nothing. Fun game, though, just weird how glitchy it was at the end.

Lost Odyssey. I hit a damning point in this RPG. I've been forced to play as other characters in my party for the past couple hours with it. Characters who are severely underleveled because I don't like them so I don't use them. Oh, also, I don't like them. Currently it has stuck me with an all-magic-caster party, except for little Mack, whose physical attacks are damn near useless. So, what that means is that my whole party dies in about... one to three hits. Unless I have every character constantly healing, and that's not moving the battle forward at all. It's just a matter of time before I run out of necessary MP to cast those healing spells and just die anyway. So, I'm stuck at this part. I guess I'll have to stop and level all these characters up as best I can. I tried just pushing through until my party's reunited and I can go back to ignoring them, but, that isn't working.

Started playing the Halo: Reach campaign on co-op with a mate o' mine. Happy to see Bungie continue the proud Halo tradition of not explaining the extra character. There are seven members of Noble team now, what of it? Noble 1, Noble 2, Noble 3, Noble 4, Noble 5, Noble 6, and Noble 6-Also. Want to fight about it?

And of course I played a little more of Persona 2: Innocent Sin. Nothing new to say on that. other than I think I straight up dislike the demon conversation system. I think it's an awful way to get new Persona to fight with. I will admit that's personal preference, though, not necessarily something inherently wrong with the system.

And that's it. See everyone next week!

1 Comments
1 Comments
Posted by SixtyXCelph

Games this week:

  • Xbox 360 - Lost Odyssey, Halo: Reach
  • Playstation 2 - The Suffering
  • PSP - Persona 2: Innocent Sin

Video games!

So, let's start with The Suffering! Finished it. That ending was certainly surprising. I was expecting one thing but it went another way entirely. Very confusing, though. I must have missed something earlier in the game, or forgotten it, because it references a character that I don't know at all. Also, the last two hours of it were brutally glitchy. Invisible geometry would pop up often and I'd have to go around something I can't see in the middle of an open area. Enemy animations got weird in a broken way and a few times the enemies themselves would just pop in instead of doing their appearance animation. In one instance I walked through a door and the walls of the room weren't there anymore. The doors, stairs, and floor were still intact but I could now see way further than the programmers ever intended me to and I was stuck a foot into the room on invisible walls that had sprung up. Luckily, backing out of the room and re-entering fixed it. The weirdest, though, was this instance: I stepped through a door into an open courtyard and saw a hulking monstrosity that I know is only damageable by explosives; bullets are useless against his armored hide. So, I lobbed a stick of lit dynamite at him. Only, the dynamite didn't appear. I had pulled my arm back and thrown and there was now one less stick of dynamite in my inventory... but I'll try it again, as this brute's still lumbering toward me. But again, nothing. I fire some shots with my gun, knowing they're useless but needing to find out what's going on. Nothing. I empty the clip but not a single shot fires. I reload and try again, noting that my ammo count is now down one clip, and fire every bullet. I can even feel the recoil from the gun, but nothing comes out. Yeah, I don't know what that glitch was, exactly, but, everything I did never actually left my character and went out to do damage. Performed the animation, decreased my inventory appropriately, but nothing. Fun game, though, just weird how glitchy it was at the end.

Lost Odyssey. I hit a damning point in this RPG. I've been forced to play as other characters in my party for the past couple hours with it. Characters who are severely underleveled because I don't like them so I don't use them. Oh, also, I don't like them. Currently it has stuck me with an all-magic-caster party, except for little Mack, whose physical attacks are damn near useless. So, what that means is that my whole party dies in about... one to three hits. Unless I have every character constantly healing, and that's not moving the battle forward at all. It's just a matter of time before I run out of necessary MP to cast those healing spells and just die anyway. So, I'm stuck at this part. I guess I'll have to stop and level all these characters up as best I can. I tried just pushing through until my party's reunited and I can go back to ignoring them, but, that isn't working.

Started playing the Halo: Reach campaign on co-op with a mate o' mine. Happy to see Bungie continue the proud Halo tradition of not explaining the extra character. There are seven members of Noble team now, what of it? Noble 1, Noble 2, Noble 3, Noble 4, Noble 5, Noble 6, and Noble 6-Also. Want to fight about it?

And of course I played a little more of Persona 2: Innocent Sin. Nothing new to say on that. other than I think I straight up dislike the demon conversation system. I think it's an awful way to get new Persona to fight with. I will admit that's personal preference, though, not necessarily something inherently wrong with the system.

And that's it. See everyone next week!