All I have to say about Smackdown this week is that I love Dean Ambrose on commentary.
Skyrider's forum posts
I think the last time I asked for a video game for christmas was in the fifth grade (The game was WWF Wrestlemania 2000, by the way). I stopped asking for christmas presents altogether in high school, actually.
Hmm. That's a tough one! I'll have to go with Elliott Smith - Between the Bars. This song means the world to me, but I don't think I'll ever be able to fully explain why. It doesn't make me happy, nor does it make me sad, it just puts me in my own little world.
So yeah, the Beach Bum update has been released today, along with title update 1.06. Still no heists, obviously, but hey, new stuff! Granted I'll probably spend more time checking out the new clothes and hairstyles than the new jobs, missions or vehicles. They've made a bunch of tweaks as well, so I'll quote them here, along with the patch notes:
DYNAMIC TUNING TO GTA ONLINEIn tandem with today's Title Update, we've also completed a new round of dynamic tuning on the game. This includes changes to the Bad Sport system and continued balancing of rewards for all different types Jobs. Notable adjustments are listed below:
The Bad Sport penalty for destroying personal vehicles has been reduced significantly.
Players will no longer receive a Bad Sport penalty when they are in a non-moving tank and other players crash a vehicle into them.
The GTA$ and RP rewards for Races, Deathmatches and Parachuting are now based on the average time they take to complete.
Players now receive GTA$ and RP rewards when failing a cooperative Job or being a member of the losing team during a Versus Mission, depending on how long the Job / Mission lasts.
Players now receive a bonus GTA$ multiplier for Missions when played at the higher difficulty levels (Normal = 1.25, Hard = 1.5).
In Team Deathmatch, all players on a team now receive the same GTA$ and RP rewards, with the winning team getting roughly 4-5x what the losing team receives.
Removed some instances of debris in specific Races, including the cardboard from the 'Down the Drain' Race.
Deliveries from Pegasus have been reduced from $1,000 to $200.
The cost of removing a wanted level by calling Lester has now been scaled based on the amount of stars you have - at a cost of $200 per star.
Restricted cars and vehicles that have been added to player garages through exploits have been removed. This includes tanks, helicopters and police vehicles.
The following vehicles have been added to the southernsanandreassuperautos.com website in-game: BF Dune Buggy, Canis Bodhi, Karin Rebel, Maibatsu Sanchez 2, Vapid Sadler, Vapid Sandking SWB.
To eliminate any remaining vehicle loss issues, an additional automatic cloud save will occur when purchasing a vehicle or vehicle modification.
TITLE UPDATE 1.06 Along with the new Beach Bum update content, automatic Title Update 1.06 also includes a host of fixes and adjustments for Grand Theft Auto Online, which are listed here:
Fixed an issue where the game would delete your personal Vehicle if you have another player in it when you add a Tracker and Insurance.
Fixed an issue where players could become stuck on the aerial view when entering GTA Online with cloud servers down and having just launched a mini-game.
Fixed an issue where the mission 'Damaged Goods' would start even though it had previously been completed.
Fixed an issue where under rare circumstances players couldn't claim back their personal vehicle in GTA Online.
Fixed an issue where under rare circumstances players were able to get the Declasse Sheriff SUV into Los Santos Customs and respray it causing the menus to malfunction.
Fixed an issue where in rare circumstances players would lose all personal vehicles after being idle kicked and unable to rejoin an online session.
Fixed an issue where players could occasionally get stuck after killing a pedestrian with a golf ball.
Corrected an exploit where players would retain their personal vehicle after selling it at Los Santos Customs mod shop by transitioning back and forth between Story Mode and Online.
Corrected an exploit where players could keep repeatedly selling a Bati 801 to Los Santos Customs.
Corrected an exploit where players were able to duplicate vehicles by accepting a Mission while leaving a high-end garage.
Corrected an exploit where a player could start a Team Deathmatch with all players on the same team.
Players are no longer able to delete their GTA Online character while the Rockstar cloud servers are unavailable.
Hmm. Time to dig through videos bookmarked in ages past!
Truth be told, other than just about any of the work done by Team Teamwork, like this one,
I'd wind up going with any number of the "Quad City DJs vs [Insert game here]" remixes/ mashups .
(This one for any Dark Souls fans out there)
Unlike a lot of the Quad City remixes that start strong but wain quickly, I feel that this Persona one stays strong throughout.
I can't justify the cost right now, especially when I have an alright PC that I can play games on. Maybe I'm just less inclined drop a whole bunch of money on game related stuff when I could be saving up for other rad things like motorcycles. Or not being in debt. That'd be pretty rad too.
So what was the point of Monday?
. . . Okay, I can't help but laugh at this. I'm assuming they want one more Raw to build up the 6v6 that was implied yesterday, so they announced this so they can change it live on TV. It has to be that, right (not that it makes much more sense...)? They could not have seriously done all that, got the awesome reaction they did, only to just turn around and say "Nah, let's just do a regular tag match". Or maybe they did, because it's the WWE.