Skytylz's forum posts

#1 Posted by Skytylz (4029 posts) -

I'm not gonna make a list, but 12 Years a Slave was pretty much flawless. Powerful movie. her was really good as well.

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#2 Posted by Skytylz (4029 posts) -

It did look like it played a lot like COD when I watched the videos. Really killed my hype.

Haven't played CoD in a long time but I don't remember double jumping and wall running. Maybe that's why I sucked at the game

I think OP is talking about the main mechanic in an FPS, you know, shooting.

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#3 Posted by Skytylz (4029 posts) -

@xolare said:

@artisanbreads said:

I like how a game tries to have something about rape (a reality that happens) and everyone freaked out but all the murder is a-ok!

You just don't get it man, you're just a chauvinistic pig that's against the empowerment of women.

If you guys don't understand why people talk about the rape and not the murder, I really don't know what to tell you.

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#4 Posted by Skytylz (4029 posts) -

@ares42 said:

@skytylz said:

@ares42 said:

@hatking said:

Why can't Proteus and Call of Duty both be video games?

But why do they need to be ? Why can't they both have seperate labels that actually describe their purpose ? How does it serve you as a user that they both share the same label ?

Make a compelling argument for why they shouldn't. They are both labeled as games because that's what they are. If anything labeling them as different things makes it worse for me as I have to distinguish.

I already have, clarity. All you do by stretching the definition of "videogame" to include more things is obfuscate the meaning of the word. How is it better to have one label try to describe as much as possible rather than having several labels being more specific ?

I'd say adding caveats to what is or isn't a game does more to obfuscate the meaning. I mean, what do they call game of the year then? Is stuff like Dear Esther not eligible since it's "not a game"? It's so arbitrary what is or isn't a game then.

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#5 Posted by Skytylz (4029 posts) -

@ares42 said:

@hatking said:

Why can't Proteus and Call of Duty both be video games?

But why do they need to be ? Why can't they both have seperate labels that actually describe their purpose ? How does it serve you as a user that they both share the same label ?

Make a compelling argument for why they shouldn't. They are both labeled as games because that's what they are. If anything labeling them as different things makes it worse for me as I have to distinguish.

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#6 Posted by Skytylz (4029 posts) -

They're still video games even if they aren't traditional games.

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#7 Posted by Skytylz (4029 posts) -

Calling stuff overrated is dumb, but I was confused by all the praise they were giving Ass Creed. It's kinda the same thing.

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#8 Posted by Skytylz (4029 posts) -

The world and story are great. It's really weird how everyone decided to hate this game. There's a reason there was so much talk about the ending.

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#9 Edited by Skytylz (4029 posts) -

There's no accounting for taste as one Brad Shoemaker would say.

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#10 Edited by Skytylz (4029 posts) -

@humanity said:

@skytylz said:

@humanity said:

@skytylz: I always said that these games should be kept in separate categories. You cannot judge a two hour experience like Gone Home on the same merits as Infinite or Last of Us. A shorter game of a much more, compact, if not to say limited scope simply doesn't deal with the same challenges that an 8-10 hour games face. If you stretched Gone Home or Brothers into a 10 hour story they would simply not hold up.

So I'm not saying they're bad games, but to keep them in the same category as full feature titles is wrong in my opinion and unfair to teams that built those much more complex and involved undertakings.

Maybe more games should be 2-3 hour experiences then since it seems like those are a lot more interesting. Also, I'm not going to be more forgiving of a games flaws because it is longer I'm going to be more critical.

I think you're not understanding the repercussions here. People don't want to pay $65 for 2-3 hour games, while at the same time they want more quality and quantity in their AAA releases than a $15 game can provide. Making a story last 8-10 hours without feeling drawn out or artificial is much harder than accomplishing the same in 2 hours time - this is something that you either are ignoring or don't understand? It's perfectly ok to be critical of storytelling but you understand the difference right?

The challenge in an 8-10 hour game is usually more to do with keeping the mechanics interesting as that is usually the reason the game is longer. Also, you don't have to worry about a story feeling drawn out if you write a story that is appropriate for the length that you are going to tell it. There are lots of great TV seasons that are probably 8-10 hours that don't feel drawn out and tell a single narrative. Therefore I'm going to be just as critical no matter the length and would rather have a great short experience than a drawn out ok one.

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