Slaker117's forum posts

#1 Posted by Slaker117 (4835 posts) -

Demon's Souls and Dark Souls. I really like the design philosophy behind those games, but hate the way they control.

#2 Posted by Slaker117 (4835 posts) -

Tomorrow, probably.

#3 Posted by Slaker117 (4835 posts) -
 I look a bit sterner than intended because I was concentrating on getting a decent blind self-shot, but here I am.
#4 Posted by Slaker117 (4835 posts) -

For some reason it looks more like a poster than box art to me, but that's not a bad thing. I like it.

#5 Posted by Slaker117 (4835 posts) -

I'm sorry for your loss, Claude. You are truly an institution in this community, and for that, you have our sympathies.

#6 Posted by Slaker117 (4835 posts) -

I don't think so. It's a neat little thing, but to have such a large part of the game rely on something so far removed from the central gameplay mechanics makes for uninteresting game design.

#7 Posted by Slaker117 (4835 posts) -

Is it weird that my mind automatically filled in the word "shooter" after seeing "first person"? Made the thread title really confusing.

#8 Posted by Slaker117 (4835 posts) -

My math professor only posts one assignment at a time, so I can't get all the work done a week early like I like to. :(

#10 Edited by Slaker117 (4835 posts) -

I knew Fez was supposed to be a puzzle game, but I thought it would be more about playing with 2D/3D environment in clever ways than decoding random shit. I mean, you certainly play with rotating the world, but I feel like it never exploited the mechanic to it's full potential, so the all the puzzles, if you can even call them that, involving it sort of solved themselves. What you're left with is a bunch of challenges that don't engage what makes the game unique, and are thus uninteresting. It's like if Portal or Braid only used portals and time manipulation, respectfully, for traversal, and the puzzle solving was limited to deciphering the Ratman messages or story books.