To Prelude My Tale
Recently, a friend of mine left me with a couple of his games, due to his Xbox 360 being on hiatus somewhere. I don't have every Xbox 360 game, so I was pretty happy to get a couple of extras, especially oldies (or launchies?) such as Call of Duty 2 and Perfect Dark Zero. Lucky me... I was given the opportunity to start playing through Call of Duty 2 again, in hopes of getting the 'easy' 1000 gamerpoints. As we all know, it was a launch title for the 360 back in '06. I'm sure some of you are probably screaming, "Jesus, why didn't you already beat that game?" Well, I did. It just so happens that in the two years I've been playing 360 though, I got a new gamer tag. After playing this, I regret that decision soooooo much.
By the way, I don't mean to bash Call of Duty 2 entirely, this is simply serving as a reference to how far current-gen (360, PS3, Wii) gaming has come. Some people may not care to put some older games in the trey and check out what's changed, but after seeing this game I definitely am willing.
Putting One Foot Into Hell
I pulled the disc out of my friend's case joyously, giddly like a school girl for being sure I enjoyed this game at one point. I'm pretty sure I was giggling girlishly for some reason, really. Then, I fired the game up and clicked New Game, ready for World War II and the 'fun' of it's chaos. 'Fun' is in quotes.
Now, at this point, the loading screen is doing it's thing and bringing me up to speed and the little videos are going along and showing me cool stuff. I'm pretty sure as of yet that this game is going to be easy as balls and I skip all the crap. Once the loading finished, I'm left with the tutorial level and the surprise of how ugly this game is when compared to newer titles. The textures look like a game of Tetris close-up and come off as blurry from afar and the "high definition experience" only adds to that really. Maybe it is or isn't because I have a 72" HDTV, but regardless, I can see imperfections easily. It's not a big deal, but seriously, if you compare this presentation to some of the newer titles... wowzers. I've also been playing Gears lately and comparing this and that is like chodes and cocks (pun intended?).
It just kills me just how far presentation has come for a console. Maybe I was too ignorant with all my other systems, but I never noticed just how much developers (looking at you Infinity Ward) go in terms of pushing hardware and changing things to cater to the console and it's generation. You can tell now that this title is a launch title and that IW has gained experience since then.
Come On Buddy, Give Me My Points
As I continued and rocked the tutorial portion... well, how can't you rock that part?
Oh, nevermind. As I continued on, the crappier stuff became more apparent. I'm not sure if it's more of a reflection onto Infinity Ward or the launch title, but the terrain looks like poopy anushole. It's more-so revealed in the second Russian level, where you blow the Nazi building up, but uh... just look at it. It's all jaggy and craggy and generally crappy looking ground all around. I also noticed something that isn't really a big deal, but explosions aren't active. They don't make terrain change at all... it's just static. Which is weird to me now at this point because I see games like Fracture and Mercenaries taking an environmental cue and I wonder why nobody did the terrain killing sooner. Especially this title would've used it nicely and gained more praise, seeing as how it's one of the first on 360. (then again, Infinity Ward doesn't even have environmental damage in COD4, maybe they're just not diggin' it).
At this point, I also noticed how terrible the shooting mechanic and difficulty was on Veteran. The enemies can kill you much easier then you can kill them. It's so terrible when you see that Call of Duty 4 opts for better accuracy and more sheer numbers of enemies when pumping up the difficulty, rather then "cheap" kill tactics.