SnapdragonStew
SnapdragonStew's last update: SnapdragonStew is going to check out a few more indy titles before actually doing work for money.
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Nov. 18, 2009
Nov. 17, 2009
Nov. 15, 2009
Nov. 12, 2009
Nov. 11, 2009
Nov. 9, 2009
Nov. 2, 2009
  • Indy Circuit works to navigate readers towards the good and the bad found within the ever expanding selection of games currently on the Xbox360 Indy Marketplace. Welcome again readers to this week’s edition of Indy Circuit. I decided to change up the format a little bit to make it easier for me to be able to review all the games being released and be able to actually have a job/life/make ...
    2 weeks, 4 days ago
Nov. 1, 2009
Oct. 28, 2009
  • SnapdragonStew had a submission approved for Green Light Projects and earned 3 points (for a total of 20 points).
    This studio slowly is growing and has already stated to include community aspects to their games. They could be very relevant in the indy space having released their first game.
    3 weeks, 2 days ago
  • SnapdragonStew had a submission approved for Prinny: Can I Really Be the Hero? and earned 1 point (for a total of 20 points).
    Added information about re-release
    3 weeks, 2 days ago
  • SnapdragonStew had a submission approved for Diablo III and earned 5 points (for a total of 20 points).
    Noticed that the allignment was off on the Witch Doctor line.
    3 weeks, 2 days ago
  • SnapdragonStew had a submission approved for Carcophony and earned 3 points (for a total of 20 points).
    leave a comment for the moderator here
    3 weeks, 2 days ago
Oct. 25, 2009
  • The Indy marketplace, still brimming with options for the money cautious gamer, sits hidden behind a wall in the Xbox marketplace. Behind lays several gems, a few precious stones, and a miles collection of assorted rocks. Indy Circuit works to navigate the readers towards the good and the bad found within this ever expanding digital landscape. Hello again everyone. The marketplace still continues to push out limitless number of titles ...
    3 weeks, 5 days ago
Oct. 24, 2009
  • 4 weeks ago
  • So, a second issue of Indy Circuit and I’ve already had a little bit of response. The creative mind behind Boring Space Shooter sent a message to clarify some information about the article and stated he put the game up mostly because hos 4 month free membership to XNA was expiring in 2 weeks and he wanted to put something up. In his words, ‘I hope my next game will ...
    4 weeks ago
Oct. 22, 2009
Added by SnapdragonStew on Nov. 2, 2009

Indy Circuit works to navigate readers towards the good and the bad found within the ever expanding selection of games currently on the Xbox360 Indy Marketplace.

Welcome again readers to this week’s edition of Indy Circuit. I decided to change up the format a little bit to make it easier for me to be able to review all the games being released and be able to actually have a job/life/make rent payments/etc. So, Indy Circuit will run in weekly installments and will highlight those games that provide you with both value and entertainment.

Once again, an update on the contest – the guys over at Green Light Projects were gracious enough to give me a code for their game Carcophony, which was my Indy pick in issue #2. All I require if for you to leave a moment telling me if you like the articles, what I can do to help, and some constructive criticism to enter After I’ve received a few entries I’ll randomly choose a winner from the contributors. Then just slap the code on your Xbox360 and you’ll have a free copy of Carcophony.

Games of the Week:

Beat Hazard

Dual stick shooters are a dime a dozen on the Indy marketplace but BH offers some amazing visuals and the ability to play your own music and  incorporate that music into your gameplay ala Audiosurf. Gauging off of the intensity of the music played your ship will spew out more or less multicolored streams of bullets in time with the beat and tempo. Power-ups appear through destroyed asteroids and enemies that increase weapon damage and the volume of the selected track. The ability to play a dual stick shooter with your own soundtrack has to be a great use to those who want a customized experience - I frankly know of several friends who would play D&B tracks to Geometry Wars because they felt it meshed better with the game. Two concerns present with this game – it’s flashy and if you are in any way subject to epileptic seizure do not even approach the game. Also, the game states you receive ten tracks to start with the purchased product though the game includes tracks by Tu Pac, Coheed and Cambria, and other artists who likely did not sign off on this product. Still, it’s a wonderful game and if you are not already saturated with dual stick shooters, I think you can have a great time listening to your favorite music and blasting away.

SCG Soccer

If the FIFA line is either too complicated or too expensive for your tastes then give a try to SCG Soccer. It plays like a SNES/Genesis era soccer game to simply move around the field, passing, and shooting. The game is relatively simple and offers both 4 player exhibition and a career mode with player level-up system to get even better traction. The game uses customer 3D avatars so unfortunately you can’t see your ugly mug show up in the game. Besides some other little gripes (an ad on the stadium for ‘all your base’ – really guys?) the game is fun and easy enough that after a few exhibition games you will be ready to tackle the career brackets.

They Came From the Ground

TCFTG is a very simply game of volleyball. Jump your ‘they’ into the air and knock the ball around with your head to try and land it on your opponent’s side. It actually benefits from its simplicity – playing with anyone is super simple and even the non-gamer would be able to quickly pick up and have a good time. Players can jump over the medium and harass the other player on their side to try and spike the ball though this leaves their defense open. Add in variable difficulties, multi-ball games, and multiplayer support and you can squeeze a lot of fun out of this 80p title.

Dud of the Week:

omg cats game@#$

Ripped right from 2001 flash gaming sites, omg is a maze tracer game where you move your cursor around a maze flanked by various cats. The music is just basic, ghastly techno and the game is remarkably boring because, surprise, it’s the same damn puzzle tracer game we’ve all played. The biggest travesty of the game is the 240 point price tag. At 80 points, I could forgive the game at being another random piece of shovelware littering the Indy Marketplace. But the game so uninspired and boring  that I am nearly insulted at the idea of spending roughly $3 on something I can play for free on my laptop right now and have the same boring experience

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Action & Adventure

Tiger Storm – Omer – 240 points

omg cats game@#$ - Rickywh – 240 points

They Came From the Ground – malgorithms – 80 points 

The Very Hungry Pumpkin – If Lasers – 80 points

Card and Board

Drinkards – The Unallied – 80 points

Music

Mr BeatLoop – floatstarpx – 240 points

Platformer

Freqµency – Ianthraxx – 240 points

Ganbare Natsuki San - DK Alpla – 80 points

Puzzle & Trivia

Equitunes – See Games – 80 points

Link Attack – wizlon – 80 points

Pass the Pad! – shuboarder – 80 points

T-KARA – Mexond – 80 points

Shooter

Beat Hazard – ShadowRage – 400 points

Guns Loaded – Chise – 240 points

Squid Yes! Not So Octopus! – Loafjaw – 80 points

Sports & Recreation

SCG Soccer - Stir Fry Games – 400 points

Family

Lodestar 1000 – BadRadish – 80 points

Primary Attack – Steve Roe – 80 points

Other

Halloween HD – MrSquare - 80 points

Scare Me – WolRon – 80 points



Added by SnapdragonStew on Oct. 25, 2009

The Indy marketplace, still brimming with options for the money cautious gamer, sits hidden behind a wall in the Xbox marketplace. Behind lays several gems, a few precious stones, and a miles collection of assorted rocks. Indy Circuit works to navigate the readers towards the good and the bad found within this ever expanding digital landscape.

Hello again everyone. The marketplace still continues to push out limitless number of titles so I have a feeling I might have to make this an every day encounter until I can properly catch up. I don’t mind that so much as it gives me ample time to work out the kinks of the format and gives you readers that chance to see some reviews of the Indy Marketplace.
   
And within our first three editions we already have a contest! The guys over at Green Light Projects were gracious enough to give me a code for their game Carcophony, which was my Indy pick in issue #2. All I require if for you to leave a moment telling me if you like the articles, what I can do to help, and some constructive criticism to enter. In a week, I’ll pick a winner and I’ll send the code to you. Then just slap it on your 360 and you’ll have a free copy of Carcophony.

 
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Poker Blinds – Shuboarder - 240g

Not having the greatest knowledge about poker, I had to do a little researching about the subject to be able to come to an opinion on Poker Blinds. It’s a program that will allow you to manage a power tournament by setting the bets, antes, times, and prizes awarded. It’s a very specific program for the audience it’s geared towards so I will state what I can about the program. The application is hot pink and, unless displayed on a high def TV in a bar or other area, just gets garish and hard to focus on for long periods of time. The music is extremely repetitive electric piano and anyone using the program would want the sound off or hopefully drowned out by any crowd if used in a public setting. But the program does function and keeps track of all of the variables in the game and does allow a large number of customization options in the root menu.

Crate Expectations – Synapse Gaming and Haiku Interactive - 240g

The object of the game is to slide 5 or more crates from your small nondiscript colored pyramid to your similarly colored nondiscript cylinder upon a 3D plane. In the process, you have to battle one or more AI characters that are racing to slide their crates across the landscape. Each player can summon ice blocks once per turn that they can use to either create a shortcut to their cylinder or block off another players path. The game is very beautifully rendered for a 3D game in this price range and the music plays well enough with the theme that it blends seamlessly into the experience. The game supports multiplayer both locally and network, roughly 20 different maps, and AI settings from Buddah to Malicious. If you or your friends would enjoy a turn based puzzle game involving equal parts planning and troublemaking then this would be a great choice for your game collection.

Crisotron – Rebelbox - 80g

Of all the games I have played since stating these reviews, none have been as comically awesome as Crisotron. It’s like watching a bad movie and loving I for being so terrible - Mega Shark vs. Giant Octopus, Plan 9 from Outer Space, Titanic the Animated Movie, and Crisotron. The game is a dual stick shooter with a loading screen straight out of MS Paint and some of the most trite visuals you could expect – so we have a muscle bound futuristic soldier saving a princess - Okay, fine by me. And Crisotron is not a bad game in the same way it’s not a good game. It’s competent with its heath bar, leveling up features, and so on. But once I figured out I could just level up my weapon to shoot more bullets it just continued the absurdity of Crisotron. I have to admit that I might have even had a pretty good time. And for any who download the demo, if you simply select no for if you wanted to purchase the game it seems you can get to the first boss and, if you can push for time before the 10 minute mark, defeat it. Again, millions of bullets are very useful for rescuing a fair princess in a medieval land besieged by robots.

Run Away! – JonCorp - 80g

This game follows the charm of in its purposefully childish art and musical selection. The gamplay it rather basic – A jumps, B rolls, and rolling in the air can propel you further. This all occurs as you ‘Run Away’ from various enemies such as the dog or the old man presented in the demo. If you succeed, you reach ‘Safe’ and enjoy a firework display of briefs, flowers, and other random items. To f means your assumed girlfriend/wife tell you she doesn’t love you any more and break you heart. You will have to be careful too considering that failing means you have to begin from the start. Even Mario gave you several lives before kicking you to the curb. For 80g it’s not a bad game at all though it’s limited options and depth could be a turnoff for some who might see more full featured releases in a similar price range.
 

Pick of the day: Crate Expectations

Looking forward to a sequel - The Crate Gatsby

 

Dud of the day: Run Away

Good art style but hampered by limited gameplay and controls.

 

Best of the Worst: Crisotron

It's so bad and it's so good.

Related to: Twin Stick Control, Crate


Added by SnapdragonStew on Oct. 24, 2009


So, a second issue of Indy Circuit and I’ve already had a little bit of response. The creative mind behind Boring Space Shooter sent a message to clarify some information about the article and stated he put the game up mostly because hos 4 month free membership to XNA was expiring in 2 weeks and he wanted to put something up. In his words, ‘I hope my next game will be better than this shit.’ That’s the spirit!

So, with the Indy marketplace once again flooded with marginally interesting titles let us skim off the top and see if we can dredge up enough gameplay to make your Saturday worthwhile.

Epiphany in Spaaace! – RainbowDespair (R.W.Boyd) – 80g

EiS is a choose-your-own adventure story game. It does feature differing backgrounds, varying music, and a story that seems pretty much forgettable and predictable enough that you can pay no attention o it. ‘Hey, you came to a crossroads and you can do the good thing or that bad thing!’ Funny how the good thing seems to advance your character while the worse option just enhances their terrible downfall. The demo doesn’t allow a glimpse very far into the game beyond the basic stereotypes of CYOA books. The audience for this material has to be out there – perhaps the 2/3 nudity rating could somehow entice readers to try and skim to the not so hot details. But in the end, how about turning off the Xbox and opening a book. Or better yet, if you really want a nice choose-your-own adventure type read I’m sure the internet can help you. And the best CYOA? The Worst Day of your Life – a story where where you can either get killed by tornadoes, radioactive waste, aliens, or bulls.

y0m – jojito – 400g

If you want to spend nearly $5 on a game with terribly annoying music, obnoxious gameplay, and absurd difficulty then my I introduce y0m. This game is a puzzle based game in which your monster devowers colored clovers to progress through the levels while avoiding the eight billion pigs that fill the level.  Pacman game you four ghosts because you could try and figure out how to avoid them or use them to your advantage. Having around 30 enemies on the screen going various speeds just makes you have to use the various lame abilities to deflect them so you don’t have  Quick Time Event battle a god damn pig. And a 4 grader with Fruity Loops could come up with a more interesting score. There are a handful of very nice games on the Indy marketplace you can burn your points and this should not be one of those.

Night of Doom – Kaos nyrb – 80g

The influx of Halloween games only holds back the treble parade on the horizon – a million game dual stick shooters elves shooting candy canes at images of Santa and Rudolph. Night of Doom looks like a Quake 2 era shooter where Mr. Zombie and Zombie Jr. shamble towards you. Naturally, the zombies will attempt to destroy you so you have to use your gun or rather the thing that sounds like a gun but shoots brown projectiles and never reloads or runs out of ammo. Powerups exist like health to recharge your lifebar and grenades to take out groups of enemies but the supply boxes have a wonder habit of appearing and disappearing right as you get close enough to grab them. But with no reload or ammo consumption the game starts to feel like a dual-stick shooter brought down to the first person. This would be an interesting concept if it was pulled off correctly but as with a number of games, NoB is mostly lackluster with drab visuals and poor, generic sound effects. The demo does have multiple difficulties and I would recommend trying it on medium or insane as it can actually get challenging. But there’s not enough substance in the overall package to warrant a recommendation.

LOL Runner – LocoPuyo – 80g

Runner is a button masher game that is on the forefront of internet culture. ‘All your base’ reference? Check. ‘I like turtles’? Check. Zombies? Yep, them too. Is it a good game? Even if you’re a fan games involving smashing A and B (or the other games where the pattern is seemingly randomized) to try and cross the finish line first the game is overall mediocre and the music is some random trance music played on a continuous loop. I’m sure you can find some worthwhile flash games that can do the same for free.

HuntersLunch – DK Alpha – 80g

In this Japanese based puzzle game, you are Anime McBluehair walking around in mostly barren landscape in search of your tray of Hungry Man. It’s got the usual archetypes of ‘push this but not pull this’, ‘walk over these surfaces but not these’, ‘you need a vehicle what will go over these but not there’ in addition to murderous red trucks and decapitating coyote howls. There is no explanation for any of the game – things in boxes do stuff and cars are sometimes good and animals are always bad. The game is visually boring but still challenging and could be a good purchase for the 80 points offered if you’re a fan of puzzles and can stand basic visuals and j-pop electronic score.

Speed Factory – Blowmind Games – 80g

For how good Speed Factory looks, how well it sounds, and for how cheep it is; I really wish I could tell you it’s worth the points. But the game is hampered by a ridiculous learning curve. It’s a music game akin to Guitar Hero or Rock Band where you mimic the displayed colored buttons to the ones on the screen while following the beat. The learning curve, however, is so punishingly severe that it never gives you a moment to get comfortable with the controls and actually enjoy the game. Even on the easiest song offered in the demo the tempo was quick and the number of buttons flying across the screen was dizzying. In addition, the center bar progresses towards the individual who is doing worse and further from the player doing the best. Since this is where the notes originate on the screen that means a failing player gets less time to see the oncoming set of buttons. So, when you are behind it’s usually quite difficult to pull yourself back up if you’ve already lost several sets against our opponent. And harder offered song in the demo is so laughably hard that I literally cackled with hysterics by what the game expected me to do in the demo. It seems that is a case of the designers knowing their game so well that they were not able to understand their fanbase and give an easier learning curve for the player. Still, if you can overcome the curve or if your amazing controller skills do translate over to button press memory retention, this could be a solid game for the price offered.

Carcophony – {001} (Green Light Projects) - 400g

This game is a puzzle game where you have to manipulate traffic lights on a circular plane to allow different colored traffic cars to their set destination. This leads to everyone’s favorite traffic inconvenience, a lot of time spent sitting at traffic lights. As the omnipresent god of traffic you determine who gets preference. The game is face paced and takes a fair amount of situational awareness and speed to make sure that everyone flows freely in your blacktop town. The game will periodically drop an ambulance that will need to race across the map within a set period but the reward closes down a road in the harder levels allowing for you to not have to worry about particular segments of the road getting blocked up. The game is fast paced, engaging, and fun. The music does get a touch repetitive but it’s easily excused by fantastic gameplay. Co-op and multiplayer options in the full version will only sweeten the deal. If you have the 400g to spend I say give this game a try and see if it should find a spot in your library.

Pick of the day: Carcophony

 Fast and engaging gameplay. Highly recommended.

Dud of the day: LOL Runner

 Unimagnantive.

Blast from the Past: Night of Doom

 Quake 2 says hello and you can’t come to the party.

Best of the Worst: Speed Factory

 So much potential squandered.

Related to: Traffic Course, Space, Zombie


Added by SnapdragonStew on Oct. 21, 2009

 

Buried underneath about 20 layers of menus, tucked in a corner, and covered with a thin sheet lays the Microsoft LIVE Indy Games. Seemingly neglected by its owner, this segment includes a few notable games, several decent games, and a good helping of mediocre titles.

Indy Circuit will cover some of the recent releases of the Microsoft Indie Game Marketplace and help give you an informed decision for these cheep and potentially rewarding programs.


Pumpkin Chop – MatthewM (Matt Mitman and Kevin Macleod) - 80 points
Halloween looms as the containing wall still barely holding back the tide of overplayed Christmas songs, bright red suits, and coagulated desserts. Pumpkin Chop isn’t a game as much as it’s an application you can use if you host a Halloween party. The ‘game’ segment is simple – you use your controller to cut layers off a pumpkin. There are no alternative tools to use besides a straight line so making circles is damn near impossible. The real purpose of this application is the Showoff mode where you can present your pumpkin carving in 2 different and quite well rendered 3D settings. Tacked on it’s a particularly nice set of originally made music that ads to the feel of the program. If you’re the type who enjoys bringing some friends over for a Halloween party this could be a good audition to add a little more ambiance.

  • Pleasant music. Enough variety that it the sound itself could be used for your party.
  • Basic 2 layers – draw lines to remove and display lower layer.
  • Angular – circles near impossible
  • Once a cut has been made there is no going back and adjusting it. JUST LIKE A REAL PUMPKIN
  • Showoff mode - Though simple the music is interesting enough to have running in the background on a TV for a Halloween part. I mean, who actually watches scarry movies on Halloween?


Halloween 360 – Unknown - 80 points
On the opposite side of the ‘too scared to watch Jason on Halloween’ line is the aply named Halloween 360. As of this wriritng, it seems to have been removed from the marketplace and probably for a good reason. The program includes 50 static images and gives the demo user a boring static screen of a graveyard. You can tab through all the other selections inside of the system and find an occasional decent picture intersperses with crappy choices. For the touted '50 HD images' there was no real consistancy in the images created and made it appear as if a good number that appeared to be straight off of a Google Image search for spider web. If for some terrible reason this application returns, even for 80 points this simply isn’t worth the time to download.

  • 50 ‘HD’ images to display on your 360. Amazing how half the images look like clipart. The demo appears a static image of a graveyard. No music.
  • Images are hit and miss. Some seem like they could be a good display and there are options for younger audiences, but then there are simply bad choices.

Crosstown – Studio Hunty - 400 points
For the fake nostalgia crowd – rejoice. Everyone else – move along. Part of the new retro syle games, a term that sounds like a terrible conradiction, it plays like a cross between Bomberman and Pacman with lasers. The game requires the user to grab 4 flashing orbs to be able to leave the level. If you or an enemy obtains an orb you are granted a shield that negates one potential life threatening attack bit also causes the orb to leave you and spawn somewhere on the map. Littered around the maps are various creatures and enemies that appear vaguely different from one another. The game also tries to tie in a bizarre plot that doesn’t seem to do anything but get in the way until you decide to keep hitting A to ignore. At first I was first put off by the game and how it controlled as being not very responsive and very basic. After a short period of time, I started to encounter some of the hidden startegy that appeared to surface and could see for the inquisative retro lover it can be a fine addition to their arsenal as the game play seems solid and should have enough strategy to keep you occupied in the later levels. For those who aren’t entirely on the retro train, it's probably worth a look at the demo for a potential 10-minutes of entertainment.

  • Odd recorded opening of a 5 and ½ foppy.
  • Simple gameplay – maze format ala bomberman with occasional destroyable walls. Also, like Pacman if you walk to one side of the screen you warp to the opposite side.
  • The games story tries a bit off hard to mimic the stories from own games. It’s self aware that is stupid but its far too cognoscente to this fact so it comes off a little heavy handed.
  • Options include: pause and exit.
  • An interesting game for the retro chiche.

Astro Match3 – PinoEire (DFT Games) - 240 points
It’s a Bejeweled clone.  If you are still interested in reading I can tell you it works on a 10x10 grid, uses greek symbols, and includes your avatar. Mary Mode, the main option for the game, requires you to switch the highlighted symbol with another anywhere on the board to make a match.  The game supports in-game trophies, hints, repetitive music, and you can see your avatar stare longingly at the tile while you play. Still, it’s a nice relaxing game with many slightly different boards to play until you get bored and go back to Bejeweled.

  • Puzzle game involving various greek symbols in a switch to match style on a 10x10 grid.
  • Mary Mode switches the two tiles and you must make a correct match using the switched tiles to be able to complete the move.
  • Traditional mode is very much Bejewled with a much larger board
  • In  game trophies
  • Powerups to explode, obliderate vertical and horizontal, and shuffle
  • Hints
  • Avatar support
  • Music gets tiring after a short while


Echoes+ - Binary Zoo Studios and Hybrid Two - 240 points
Geometry Wars meets Asteroids is probably the best headline I can send for this game. Echoes plays very close to GW from the techno music to the bright visuals and crazy shapes that follow around the screen. Varying power-ups offer some variation and a power level system negates the die and restart habits from GWs. There are several different types of games you can play ranging from a timed game, survival, asteroid belt, meteor storm, and classic mode which plays homage to the Asteroids of old with retro graphics and controls. It’s not a bad price if you really want to get another dual stick shooter and you don’t mind some. It's a very fine game but in a service so washed out with similar titles it can very easily get lost in the shuffle.

  • Dual stick shooter. A mixture of geometry wars and asteroids. Different modes and powerups and difficulty levels.
  • Music is good but does seem like with little variation it will get under your skin unless you have a distinct appreciation for techno. But again, it is a dual stick shooter.
  • Also, leave the title screen alone to enjoy a stampede of pixilated elephants, snakes, and camels.

Banana Split – Torturas (Flying Squirrel Games) – 240 points
In this lovable little platformer you play Ben Ana, as aspiring transsexual and fruit who is trying to save the princess. I might have made up that first part but with a name like Ben Ana I simply refuse to forgive. Its is very Mario based as you dispatch your enemies mostly by jumping on them with your banana legs or, occasionally, pushing an object on top of them. The actual detail put into the environment is not too bad. You won’t call it Braid anytime soon bit you can see that they didn’t just drop you into ‘land o bricks’. Still, it’s an okay game but nothing about it makes it stand out. You’re rescuing a Princess for god sakes. Next they will have a level where I need the hookshot to get through the water level.

  • Platformer featuring a banana (Ben Ana) attempting to rescue the apple (Princess) from hordes of angry milk cartons and chocolate chip shooting cupcakes.
  • Very Mario-esque. You jump on the most of the enemies to kill them sans some you will have you use the environment to overcome.
  • You collect bananas (sans top hats and legs) throughout the level to, I assume, collect more hearts. Demo concluded before any heart redemption could occur.
  • Game looks fine – a few drops down from the Braid scale but with an interesting enough palate to keep you moving along. Music is good with a soft piano and xylophone mix while you conquer the levels. 

Boring Space Shooter – lefantome – 80 points
I would say that the game developer needs to take a course on how not to title a game but I really can’t knock them for being honest. Here we have another dual stick shooter that includes a rewind mechanic to go back several seconds in the game to negate your demise. This would be fine if the game wasn’t so stubborn hard that you are lucky to last 30 seconds. Also, adding ‘Death is a Lie’ is either a very vague way of telling you to hit the rewind button or a terribly overused Portal reference in 2009. The background is painfully generic and enemies can simply spawn in front of your ship without warning. Also, if you want a nice helping of spelling and grammar errors take a look through the instructions to learn to kills enemy. Still, if you live off of dual stick shooters this could be an enjoyable 5 minutes of your time before it get removed off your system for being… boring.

  • Dual stick shooter
  • Death is a Lie – Obviously refers to the fact you can rewind time to undead yourself but it also comes across in 2009 like a terribly overused Portal referance
  • Enemies randomly spawn in with no warning
  • Rush Mode discription: “Survive for 5 minutes and earn as much points as you can. To do this you must manipulate time, extend the time limit, and kills enemy in different ways.”


Added by SnapdragonStew on Sept. 30, 2009

 

Starting a blog is like making a commitment to rake the leaves everyday. You know that no matter how many times you promise to mommy dear that you’ll stay on top of it and keep a pristine little garden that come fall you’ll be cursing like a sailor through a 5 day rake-a-thon. Therefore, from the intro I hope to infer one thing – blogs and I do not get along.

Not in a Hatfield and McCoy way, mind you. If a blog ever did threaten bodily harm on me, I think I would have to either get the computer exorcised or take care of it myself with a few swift blows with a hammer. Its far more insidious – blogs are simply there. Like a Taoist monk who sits in the corner of the room quietly contemplating what he is or is not its hard for me to really pay attention to them. However, since it appears that the line in the sand has been drawn I might as well take a bold step over in meek defiance.

I am currently a college student and soon to be graduate with a degree in psychology. I lack any training in programming and I can draw as well as the armless play table tennis. However, I have many loves and two of those I have decided I am going to intersect and be my career – psychology and video games.

Mind you, this is not the sit down in a chair, tell me how your feeling, and take three and call me in the morning type of things.   Reason being is that psychology covers a far larger field, I don’t have a chair comfy enough, and I generally could care less if someone’s paranoia stemmed from not getting a bicycle on their 7th birthday.

Over the past few years, I have been reading up on video games and psychological studies that center around the games. As stated earlier my aim is to enter into graduate study and obtain a degree that will allow me to work at a developer or publisher in quality testing games. If this dream is unfulfilled, I will then go to plan B and attempt to squirrel into games journalism.

So, I hope that the following posts will be insightful. I intend on bringing up some of the research papers and topics that I have collected over time so that others can begin to understand how the mind functions and how game design reacts to these constructs.



SnapdragonStew's Reviews
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Date Joined: Sept. 30, 2009
City: Kennesaw
Gender: Male
Alignment: PC
Points: 20 Points
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NHL 10
game - 8 points
Diablo III
game - 5 points
Carcophony
game - 3 points
Green Light Projects
company - 3 points
Prinny: Can I Really Be the Hero?
game - 1 points

Brad 5 hours, 6 minutes ago
Fired up Braid on a whim this morning and instantly solved the puzzle that had me stumped for a year. What the eff.
Jeff 5 hours, 39 minutes ago
My new power to change the GB homepage's tagline at will is surely going to lead to ruin.
Ryan 6 hours, 37 minutes ago
play on, player! RT @FINALLEVEL: http://twitpic.com/qdjt0 - Daily Pic: Name this Bay Area Mack!