
Indy Circuit works to navigate readers towards the good and the bad found within the ever expanding selection of games currently on the Xbox360 Indy Marketplace.
Welcome again readers to this week’s edition of Indy Circuit. I decided to change up the format a little bit to make it easier for me to be able to review all the games being released and be able to actually have a job/life/make rent payments/etc. So, Indy Circuit will run in weekly installments and will highlight those games that provide you with both value and entertainment.
Once again, an update on the contest – the guys over at Green Light Projects were gracious enough to give me a code for their game Carcophony, which was my Indy pick in issue #2. All I require if for you to leave a moment telling me if you like the articles, what I can do to help, and some constructive criticism to enter After I’ve received a few entries I’ll randomly choose a winner from the contributors. Then just slap the code on your Xbox360 and you’ll have a free copy of Carcophony.
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Action & Adventure
Tiger Storm – Omer – 240 points
omg cats game@#$ - Rickywh – 240 points
They Came From the Ground – malgorithms – 80 points
The Very Hungry Pumpkin – If Lasers – 80 points
Card and Board
Drinkards – The Unallied – 80 points
Music
Mr BeatLoop – floatstarpx – 240 points
Platformer
Freqµency – Ianthraxx – 240 points
Ganbare Natsuki San - DK Alpla – 80 points
Puzzle & Trivia
Equitunes – See Games – 80 points
Link Attack – wizlon – 80 points
Pass the Pad! – shuboarder – 80 points
Shooter
Beat Hazard – ShadowRage – 400 points
Guns Loaded – Chise – 240 points
Squid Yes! Not So Octopus! – Loafjaw – 80 points
SCG Soccer - Stir Fry Games – 400 points
Family
Lodestar 1000 – BadRadish – 80 points
Primary Attack – Steve Roe – 80 points
Other
The Indy marketplace, still brimming with options for the money cautious gamer, sits hidden behind a wall in the Xbox marketplace. Behind lays several gems, a few precious stones, and a miles collection of assorted rocks. Indy Circuit works to navigate the readers towards the good and the bad found within this ever expanding digital landscape.
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Not having the greatest knowledge about poker, I had to do a little researching about the subject to be able to come to an opinion on Poker Blinds. It’s a program that will allow you to manage a power tournament by setting the bets, antes, times, and prizes awarded. It’s a very specific program for the audience it’s geared towards so I will state what I can about the program. The application is hot pink and, unless displayed on a high def TV in a bar or other area, just gets garish and hard to focus on for long periods of time. The music is extremely repetitive electric piano and anyone using the program would want the sound off or hopefully drowned out by any crowd if used in a public setting. But the program does function and keeps track of all of the variables in the game and does allow a large number of customization options in the root menu.
The object of the game is to slide 5 or more crates from your small nondiscript colored pyramid to your similarly colored nondiscript cylinder upon a 3D plane. In the process, you have to battle one or more AI characters that are racing to slide their crates across the landscape. Each player can summon ice blocks once per turn that they can use to either create a shortcut to their cylinder or block off another players path. The game is very beautifully rendered for a 3D game in this price range and the music plays well enough with the theme that it blends seamlessly into the experience. The game supports multiplayer both locally and network, roughly 20 different maps, and AI settings from Buddah to Malicious. If you or your friends would enjoy a turn based puzzle game involving equal parts planning and troublemaking then this would be a great choice for your game collection.
Of all the games I have played since stating these reviews, none have been as comically awesome as Crisotron. It’s like watching a bad movie and loving I for being so terrible - Mega Shark vs. Giant Octopus, Plan 9 from Outer Space, Titanic the Animated Movie, and Crisotron. The game is a dual stick shooter with a loading screen straight out of MS Paint and some of the most trite visuals you could expect – so we have a muscle bound futuristic soldier saving a princess - Okay, fine by me. And Crisotron is not a bad game in the same way it’s not a good game. It’s competent with its heath bar, leveling up features, and so on. But once I figured out I could just level up my weapon to shoot more bullets it just continued the absurdity of Crisotron. I have to admit that I might have even had a pretty good time. And for any who download the demo, if you simply select no for if you wanted to purchase the game it seems you can get to the first boss and, if you can push for time before the 10 minute mark, defeat it. Again, millions of bullets are very useful for rescuing a fair princess in a medieval land besieged by robots.
So, a second issue of Indy Circuit and I’ve already had a little bit of response. The creative mind behind Boring Space Shooter sent a message to clarify some information about the article and stated he put the game up mostly because hos 4 month free membership to XNA was expiring in 2 weeks and he wanted to put something up. In his words, ‘I hope my next game will be better than this shit.’ That’s the spirit!
So, with the Indy marketplace once again flooded with marginally interesting titles let us skim off the top and see if we can dredge up enough gameplay to make your Saturday worthwhile.
Fast and engaging gameplay. Highly recommended.
Unimagnantive.
Quake 2 says hello and you can’t come to the party.
So much potential squandered.
Buried underneath about 20 layers of menus, tucked in a corner, and covered with a thin sheet lays the Microsoft LIVE Indy Games. Seemingly neglected by its owner, this segment includes a few notable games, several decent games, and a good helping of mediocre titles.
Indy Circuit will cover some of the recent releases of the Microsoft Indie Game Marketplace and help give you an informed decision for these cheep and potentially rewarding programs.
Pumpkin Chop – MatthewM (Matt Mitman and Kevin Macleod) - 80 points
Halloween looms as the containing wall still barely holding back the tide of overplayed Christmas songs, bright red suits, and coagulated desserts. Pumpkin Chop isn’t a game as much as it’s an application you can use if you host a Halloween party. The ‘game’ segment is simple – you use your controller to cut layers off a pumpkin. There are no alternative tools to use besides a straight line so making circles is damn near impossible. The real purpose of this application is the Showoff mode where you can present your pumpkin carving in 2 different and quite well rendered 3D settings. Tacked on it’s a particularly nice set of originally made music that ads to the feel of the program. If you’re the type who enjoys bringing some friends over for a Halloween party this could be a good audition to add a little more ambiance.
Halloween 360 – Unknown - 80 points
On the opposite side of the ‘too scared to watch Jason on Halloween’ line is the aply named Halloween 360. As of this wriritng, it seems to have been removed from the marketplace and probably for a good reason. The program includes 50 static images and gives the demo user a boring static screen of a graveyard. You can tab through all the other selections inside of the system and find an occasional decent picture intersperses with crappy choices. For the touted '50 HD images' there was no real consistancy in the images created and made it appear as if a good number that appeared to be straight off of a Google Image search for spider web. If for some terrible reason this application returns, even for 80 points this simply isn’t worth the time to download.
Crosstown – Studio Hunty - 400 points
For the fake nostalgia crowd – rejoice. Everyone else – move along. Part of the new retro syle games, a term that sounds like a terrible conradiction, it plays like a cross between Bomberman and Pacman with lasers. The game requires the user to grab 4 flashing orbs to be able to leave the level. If you or an enemy obtains an orb you are granted a shield that negates one potential life threatening attack bit also causes the orb to leave you and spawn somewhere on the map. Littered around the maps are various creatures and enemies that appear vaguely different from one another. The game also tries to tie in a bizarre plot that doesn’t seem to do anything but get in the way until you decide to keep hitting A to ignore. At first I was first put off by the game and how it controlled as being not very responsive and very basic. After a short period of time, I started to encounter some of the hidden startegy that appeared to surface and could see for the inquisative retro lover it can be a fine addition to their arsenal as the game play seems solid and should have enough strategy to keep you occupied in the later levels. For those who aren’t entirely on the retro train, it's probably worth a look at the demo for a potential 10-minutes of entertainment.
Astro Match3 – PinoEire (DFT Games) - 240 points
It’s a Bejeweled clone. If you are still interested in reading I can tell you it works on a 10x10 grid, uses greek symbols, and includes your avatar. Mary Mode, the main option for the game, requires you to switch the highlighted symbol with another anywhere on the board to make a match. The game supports in-game trophies, hints, repetitive music, and you can see your avatar stare longingly at the tile while you play. Still, it’s a nice relaxing game with many slightly different boards to play until you get bored and go back to Bejeweled.
Echoes+ - Binary Zoo Studios and Hybrid Two - 240 points
Geometry Wars meets Asteroids is probably the best headline I can send for this game. Echoes plays very close to GW from the techno music to the bright visuals and crazy shapes that follow around the screen. Varying power-ups offer some variation and a power level system negates the die and restart habits from GWs. There are several different types of games you can play ranging from a timed game, survival, asteroid belt, meteor storm, and classic mode which plays homage to the Asteroids of old with retro graphics and controls. It’s not a bad price if you really want to get another dual stick shooter and you don’t mind some. It's a very fine game but in a service so washed out with similar titles it can very easily get lost in the shuffle.
Banana Split – Torturas (Flying Squirrel Games) – 240 points
In this lovable little platformer you play Ben Ana, as aspiring transsexual and fruit who is trying to save the princess. I might have made up that first part but with a name like Ben Ana I simply refuse to forgive. Its is very Mario based as you dispatch your enemies mostly by jumping on them with your banana legs or, occasionally, pushing an object on top of them. The actual detail put into the environment is not too bad. You won’t call it Braid anytime soon bit you can see that they didn’t just drop you into ‘land o bricks’. Still, it’s an okay game but nothing about it makes it stand out. You’re rescuing a Princess for god sakes. Next they will have a level where I need the hookshot to get through the water level.
Boring Space Shooter – lefantome – 80 points
I would say that the game developer needs to take a course on how not to title a game but I really can’t knock them for being honest. Here we have another dual stick shooter that includes a rewind mechanic to go back several seconds in the game to negate your demise. This would be fine if the game wasn’t so stubborn hard that you are lucky to last 30 seconds. Also, adding ‘Death is a Lie’ is either a very vague way of telling you to hit the rewind button or a terribly overused Portal reference in 2009. The background is painfully generic and enemies can simply spawn in front of your ship without warning. Also, if you want a nice helping of spelling and grammar errors take a look through the instructions to learn to kills enemy. Still, if you live off of dual stick shooters this could be an enjoyable 5 minutes of your time before it get removed off your system for being… boring.
Starting a blog is like making a commitment to rake the leaves everyday. You know that no matter how many times you promise to mommy dear that you’ll stay on top of it and keep a pristine little garden that come fall you’ll be cursing like a sailor through a 5 day rake-a-thon. Therefore, from the intro I hope to infer one thing – blogs and I do not get along.
Not in a Hatfield and McCoy way, mind you. If a blog ever did threaten bodily harm on me, I think I would have to either get the computer exorcised or take care of it myself with a few swift blows with a hammer. Its far more insidious – blogs are simply there. Like a Taoist monk who sits in the corner of the room quietly contemplating what he is or is not its hard for me to really pay attention to them. However, since it appears that the line in the sand has been drawn I might as well take a bold step over in meek defiance.
I am currently a college student and soon to be graduate with a degree in psychology. I lack any training in programming and I can draw as well as the armless play table tennis. However, I have many loves and two of those I have decided I am going to intersect and be my career – psychology and video games.
Mind you, this is not the sit down in a chair, tell me how your feeling, and take three and call me in the morning type of things. Reason being is that psychology covers a far larger field, I don’t have a chair comfy enough, and I generally could care less if someone’s paranoia stemmed from not getting a bicycle on their 7th birthday.
Over the past few years, I have been reading up on video games and psychological studies that center around the games. As stated earlier my aim is to enter into graduate study and obtain a degree that will allow me to work at a developer or publisher in quality testing games. If this dream is unfulfilled, I will then go to plan B and attempt to squirrel into games journalism.
So, I hope that the following posts will be insightful. I intend on bringing up some of the research papers and topics that I have collected over time so that others can begin to understand how the mind functions and how game design reacts to these constructs.
| Date Joined: | Sept. 30, 2009 |
| City: | Kennesaw |
| Gender: | Male |
| Alignment: | PC |
| Points: | 20 Points |
| Ranked: | Ranked #5398 of 60,794 |
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NHL 10 game - 8 points |
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Diablo III game - 5 points |
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Carcophony game - 3 points |
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Green Light Projects company - 3 points |
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Prinny: Can I Really Be the Hero? game - 1 points |
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Brad
5 hours, 6 minutes ago Fired up Braid on a whim this morning and instantly solved the puzzle that had me stumped for a year. What the eff. |
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Jeff
5 hours, 39 minutes ago My new power to change the GB homepage's tagline at will is surely going to lead to ruin. |
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Ryan
6 hours, 37 minutes ago play on, player! RT @FINALLEVEL: http://twitpic.com/qdjt0 - Daily Pic: Name this Bay Area Mack! |
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