I initially had a very strong negative reaction to Dark Souls II. I thought is was top to bottom inferior to Dark Souls and Demon's Souls. After taking a break for a while, I came back to it and have really started coming around to it.
The key is having AGI at at least 100 or over. The stupid hitboxes everyone was complaining about in the beginning seem to be designed around the extra i-frames you get from agility. If you have less than 100, you shouldn't ever bother rolling. Coming to terms with that opened the game up for me.
Soul Memory is also something that took me a while to figure out. While I can't make a low level build and help people out indefinitely like I used to, being efficient with my souls has allowed me to help lower Soul Memory players for a longer time.
That being said, I do think the enemy encounters overall are not as well designed. The game relies too often on mobs to beat you and throws you into fighters with multiple enemies they you've never encountered before just to fuck you. For example, there are only 4 Black Witches in the game, and three of them are in the same room, which is where you face them for the first time. The game relies far to much on referencing Dark Souls, poise is still baffling and mostly useless and magic is about as wildly imbalanced as it's ever been.
It's not a masterpiece like Demon's or Dark Souls, but I've turned around on it and think it's still pretty good.
I thoroughly enjoyed the first game, both for the novelty and the combat. I wish FF13 used Kingdom Hearts combat. It looks like it should. I didn't enjoy 2 nearly as much because the combat seemed way more mash-ey and that was when the series really started to crawl up it's own ass.
I would recommend Eldritch. I never see it talked about much, but it's a fun first person Rogue like experience. There's a QL of it, but after that I didn't see many people recommending it at all. I like the graphics and the sound design, while sparse, can be pretty freaky in some instances. It's also cool if you dig Cthulu mythos stuff.
I really want to like Eldritch, but the lack of verity in the combat killed the game for me. Plus, something about the wall textures makes me nauseous if I play it for too long.
TTT2 was what made me realize how misguided my philosophy of "never subtraction, always addition" in fighting games was. I rented the game to check it out, saw the character select screen, and returned it. I don't have the time or energy to play a fighting game with that many characters. Tekken 7 needs a more focused and balanced cast first and foremost, so we can avoid the Bobbageddon that was EVO 2012(?).
The other thing that drove me away from TTT2 was seeing that everyone's movelist was the length of a small novel. Virtua Fighter manages to give each character a ton of tools and have a huge amount of depth to it's game without overloading the characters with an excessive amount of moves.
I guess what I want from Tekken 7, systems wise, is for it to show some restraint.
I have a 4TB Seagate Hybrid and the improvement from a standard HDD is noticeable, especially on boot. Sure, it's not as snappy as a pure SSD, but it's faster than an HDD and I have tons of storage space.
This seems like an appropriate place to ask this question: Why do people seem to hate 3.33 so much? I don't mean they don't like it as a film, but they get up in arms about what it does to the fiction and characters. Granted, I'm not super invested in Evangelion, but I just don't see the problem with it.