SoldierG654342

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#1 Edited by SoldierG654342 (1366 posts) - 1 year, 6 months ago

@ArbitraryWater said:

@SoldierG654342: As a clarification, you basically just level up your class by using it. Even default attacks work. Honestly, when compared to the massive grind that some of FFV was, it's a step up. I know what you mean though. My personal offender in this regard is Lord of the Rings: The Third Age, a game that literally no one remembers besides me, but basically it was a western attempt at making the single most boilerplate JRPG ever with a skill system that forced you to cast the same spells and use the same abilities. Over. And. Over. Wow. Thinking back, I could probably write a really good criticism of that game now if I played it again, based on what I remember.

Fuck...The Third Age...The second worst game I've played to completion. That game single handedly killed my desire to ever play a turn-based RPG ever again. As much as I would love to hear someone tear that game a new asshole, I would never ask someone to subject them self to it for a second time.

The Witch King never died! I'm convinced he just decayed because the battle took so goddamn long.

#2 Edited by SoldierG654342 (1366 posts) - 1 year, 6 months ago

@Hailinel: That's how this one worked. Every skill had a level attached to it and the only way to level a skill up was to use it the predetermined amount of times. Granted, I'm fuzzy on the specifics. My only vivid memory of that goddamn game was making it halfway and deciding to Gameshark my way though because there was no way I was going to actually play that fucking game anymore, but I was still morbidly curious about the story.

#3 Edited by SoldierG654342 (1366 posts) - 1 year, 6 months ago

@Hailinel said:

@SoldierG654342 said:

There's a special place in hell for games that require you to use the same skill over and over and over and over and over again to level it up.

So...Skyrim, then?

No, for all my criticism of Elder Scrolls games, they get a pass because they put several skills under one umbrella. You don't have to spend an hour casting Thunder on an Elemental hundreds of time so you can get Thundara, then find something that absorbs fire to grind your way to Fira.

#4 Posted by SoldierG654342 (1366 posts) - 1 year, 6 months ago

There's a special place in hell for games that require you to use the same skill over and over and over and over and over again to level it up.

#5 Edited by SoldierG654342 (1366 posts) - 1 year, 6 months ago

I never quite understood all the love for Alyx Vance. Perhaps it's a situation where people hold up something as an example higher than it rightfully should be simply because it's all they have, but, and this is really an issue with Half-Life in general, the way she interacts with Gordon Freeman makes her seem like a total crazy person. Far be it from me to assume what human interaction would be like under a dystopian alian regime, but she certainly warmed up to that hyper-violent mute in a haz-mat suit pretty quick.

And that's really a problem with characterization in video games in general. The harder developers try to make characters believable, the quicker they fall a part, so they have to rely on caricatures to avoid that kind of narrative dissonance.

#6 Edited by SoldierG654342 (1366 posts) - 1 year, 6 months ago

@Brodehouse said:

@xhavoc86 I like Cyke myself, but the talk around here kind of proves that obscure and different is more interesting than classic and samey. I'm impressed they tried Phoenix Wright rather than taking the easy path and putting Guile or Mega Man in there. One of my favorite things is how they've managed to avoid making Street Fighter vs X-Men 2.

I agree with that sentiment. If they put to many reoccurring members in the roster it might have ended up as MvC2-2.

However, when you compound this with the recent actions taken by Capcom, the inclusion of Mega Man costumes makes Capcom seems either wildly out of touch or intentionally mean spirited. And it is generally unwise to antagonize your fanbase. Although Capcom's fans are notoriously forgiving...

#7 Posted by SoldierG654342 (1366 posts) - 1 year, 6 months ago

Pre-planning is the key. Do enough and the actual writing part is cake.

#8 Edited by SoldierG654342 (1366 posts) - 1 year, 6 months ago

@GlenTennis: Maybe I'm just weird, but I counted the Frank West costume as a Dead Rising reference first, which would make it a reference to a reference to Mega Man.

#9 Posted by SoldierG654342 (1366 posts) - 1 year, 6 months ago

Just out of the curiosity, how are the pressure sensitive controls handled?

#10 Edited by SoldierG654342 (1366 posts) - 1 year, 6 months ago

I think you mean something's gone wonderfully right.

Use your keyboard!

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