SomeDeliCook's forum posts

#1 Posted by SomeDeliCook (2294 posts) -

Assassin's Creed 4 also had micro transactions.

It was optional then, it is optional now.

#2 Edited by SomeDeliCook (2294 posts) -

I could go for a new Gears, assuming it has a bunch of new gameplay mechanics in it besides every 5 feet being a new combat set piece with waves of bullet sponge enemies.

I hope its closer to Judgement also, that game had a bunch of small upgrades I thoroughly enjoyed, like being able to seamlessly drop down from different heights, instead of either going through a dropdown animation or just hitting an invisible wall.

#3 Posted by SomeDeliCook (2294 posts) -

The only thing I don't like is head to head fist fight melee and to a lesser extent the margin of error on using shivs from behind.

The melee thing I've given up on; If I initiate a hand to hand fight with a guy, we are both at full health, both have the same armor, and I get the initial swing, he will always ALWAYS knock me out, unless someone else shows up to help out. I don't get it, I do my 3 hit combo, and then they are able to do theirs and then my guy is constantly stunned after that letting them perform more. I even have a hand to hand perk on too! I've stopped trying to melee.

#4 Edited by SomeDeliCook (2294 posts) -

For me, personally, its two different reasons

1. The Xbox dashboard is absolutely horrible. I really really really liked the original with the blades when it launched in 2005. Now, its just a giant mess of random rectangles with ads for food, music, and movies, none of which I buy a video game console for. And this all shows up even if you pay the premium membership! There's a little bit of that on PS4, but its mostly located in the PS store, not shoulder to shoulder with my videogame icons.

2. The security issues I've been having on my 360 were ridiculous. It never signed on automatically despite the fact I told it to. When I did sign in, I had to enter my email and password even though auto save would be checked. And then, I would have to get onto my PC's email and accept the email Microsoft sent because it didn't recognize my account. So then I get the email which asks what mobile phone number I want to send a numerical one time password to. So then I get the number on my phone, enter it on my Xbox 360, and then finally I can sign in. THIS HAPPENED EVERY SINGLE TIME I TURNED ON THE 360. And I can't play half my downloaded games because all the licenses weren't transferred over from when I bought a new 360, and you had to be online to play them. Also none of my save games worked because I had to be online to patch games.

I understand this is a very isolated incident, but this was enough for me to sell my 360 and never pay for premium again. I've had an account since 2004 ish and changed emails and xboxes so that probably screwed things up, but man, it really turned me off a lot. And that's why I'm buying all multiplatform games for PS4.

#5 Edited by SomeDeliCook (2294 posts) -

@humanity: He hasn't really done much of anything period since Daikatana. He worked on Red Faction for NGage, he made this free to play mobile game (or facebook game, I don't remember) and hyped up a number of games that never got completed. Basically, he hasn't really actively tried to make a new FPS game since early 2000, so we don't actually know if Daikatana was a fluke or the norm now.

Its kind of like a band that made a couple good/amazing CD's and then made a not so hot CD and then maybe switched genres and made a crappy CD that didn't sell at all, then they take a long break. Cut forward 10+ years, the old band gets back together to make brand new music in the same genre of their original stuff.. People hope it'll be another awesome set, but still remember the bad music as well and become a little weary.

@dudeglove: Its not fair to blame Romero entirely for Daikatana, no, he didn't make it all himself afterall; but he was still the name behind the game. He still ran the studio. When most of the staff quit, he hired a lot of amateurs/people that have never even made a mod. Hell, someone made a texture for an arrow that was something like 2,000 pixels wide. There was also a lot of tension in the company between staff. This is something a good manager would take care of. Romero just wasn't a good team manager. Instead of him making a huge AAA game with a big staff, I think he would make amazing stuff in a smaller scale level with a staff of around 10. Not this huge epic with all this variety of weapons, enemies, locations quadrupled the amount of any game at the time. Instead a smaller and more polished piece of perfection that is just fun to play.

#6 Edited by SomeDeliCook (2294 posts) -

It only took 3 seperate games to finally get to a co-op Walking Dead game.

I think it would be really cool if it was a structured survival game where you are trying to get from point A to point B, like one city to another in a different state, scavenging resources along the way. The more players you have, the more people can help out and scavenge, but the more resources you'll need. Or just leave it at 4 players max with AI survivors in your group to increase your numbers past 4.

If its just Left 4 Dead with no special infected, ehhhhhhhhh I'd be far less insterested. Also I really dislike when games get announced years ahead of their planned launch, and especially when theres no media to backup the announcement

#7 Posted by SomeDeliCook (2294 posts) -

@humanity said:

@somedelicook said:

@humanity said:

This is more of a question than an accusation, but wasn't Romero mainly responsible for the level design in Doom?

He made the entire first episode of Doom 1 (with the exception of one level) the rest was mostly by Sandy Peterson in just 10 weeks. Romero also made all of episode 2 of Quake 1 (with the exception of the secret level). The rest was Tim Willits and American McGee.

As far as I'm concerned, he's made some of the best levels in any game and may just be the best level designer ever. However, he hasn't done anything since the 90's, so I'm curious to see if he's still got it.

So not to rob the man of his due's, but why would people be excited about Romero working on anything. I mean granted Doom was a mighty fine game in it's day - certainly blew me away along with games like Hexen or everyones favorite.. Redneck Rampage. That said, level design has come a long way since the maze-like corridors of Doom. I always hear people speak of Romero with much reverence but unlike Carmack who I'd say arguably deserves praise for at least staying somewhat relevant to the industry - what has Romero done since those levels to earn him a second glance?

Hes a very creative guy with lots of good ideas, and hes also good at programming; he did most of the programming on Doom while Carmack wrote the engine. He also created a level editor for Quake before Carmack even finished the engine for it. He also made the Doom level editor, and also implemented and created Deathmatch, which speaks for itself.

The problem though is that Romero seems to pump out amazing work when hes limited; give him an endless budget and time and he'll put out Daikatana. Give him a time constraint and he'll make E1M1 from Doom in about a week. Quake is also a good example; everyone at id wanted to make a specific game, and Romero wanted it to be something else entirely. He clashed with Carmack about the game's direction, and they ended up creating one of the best FPS games ever as a result.

Its why everyone should be interested in this but still be extremely wary.

#8 Edited by SomeDeliCook (2294 posts) -

@humanity said:

This is more of a question than an accusation, but wasn't Romero mainly responsible for the level design in Doom?

He made the entire first episode of Doom 1 (with the exception of one level) the rest was mostly by Sandy Peterson in just 10 weeks. Romero also made all of episode 2 of Quake 1 (with the exception of the secret level). The rest was Tim Willits and American McGee.

As far as I'm concerned, he's made some of the best levels in any game and may just be the best level designer ever. However, he hasn't done anything since the 90's, so I'm curious to see if he's still got it.

#9 Posted by SomeDeliCook (2294 posts) -

Deadrising 3, arguably the best exclusive launch title last year, is coming to PC.

Ryse, another Xbox One launch title, is coming to PC.

Plants vs Zombies Garden Warfare came to PC and is coming to PS4.

Rise of the Tomb Raider is exclusive to Xbox for holiday 2015. That means it'll come out within a year at the very least to PC. People complaining need to read between the lines

#10 Posted by SomeDeliCook (2294 posts) -

The Hotwire mode in Hardline can have potential. If the cops are trying to get back stolen vehicles, it sounds to me if that vehicle gets destroyed, the cops can lose (or for better balance, they don't gain as much when the round ends, otherwise the bad guys can just blow the car up beginning of every round). So the cops want to carefully take down the criminals without roughing up the vehicle too much, meanwhile the criminals in the car can just dump on cop cars. Sounds like it can be unique