Man, this video was great. I played through Condemned years ago and had my pants thoroughly scared off. Hope you guys stick with this one for a bit, it has amazing moments spread throughout the whole game. Also, god DAMN those hits look like they hurt. Ouch.
Yes, this game and the sequel have the best first person melee of any title
My suggestion is that maybe you should stop giving a minute to minute update on how (not)scared you are, and instead just play the game at the proper pace (i.e the way you would actually play it in your own time) and try to absorb more of its atmosphere. Also I think it would be better if you stuck with each game for a bit longer, seeing how the tutorial section of most games is not the most interesting or engaging part.
Pretty much this. I don't think Doom 3 is scary either, but Kessler, you're starting to come across as one of those guys who never shuts up to avoid being scared or letting yourself be immersed. Vinny does the same thing, but he owns up to it. Also, I've found that when you're getting scared by games, like really scared by them, the instict is to cop out of playing it. Every time my friend got terrified while playing SH3 he'd start complaining about how much it sucked, and then I'd take the controller and it went back to amazing....funny how that works.
I wonder why they put off Condemned? I can say for certain that it's scarier than anything they've played so far, but I can also say for certain that they're not going to get anywhere near to where the game starts getting scary (about mid-way through). I've said it before, but good horror games, like good horror movies, take time to build tension and show their respective hands. Subtlety is the key word in good horror games.
I know this is true with every (good) game in the silent hill series as well.
Maybe those bad controls are all a symptom of a time and place of horror game design that doesn't hold up to those who never played them.
Well RE kind of invented the genre as it became known. But that last point is the salient one. I think it's a generational gap. Old-school fans can't see the problem with the controls, and newcomers can't see how the controls are not a problem. It's funny, but I suppose both viewpoints are valid. I honestly don't find the tank controls to be even detrimental (well, once the instant 180 degree turn came in RE2), but that's just me.
What's really bad (as I think Kessler and Steve will find out) is that the REmake is INCREDIBLY difficult, even for veteran RE players. Playing through that game (even on Normal) as Chris is a serious gaming accomplishment. I don't think they'll be playing that one too long...