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Sor_Eddie

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Sor_Eddie

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#1  Edited By Sor_Eddie

MGSV has to be a shoe-in for most disappointing game of the generation, let alone year. What I wanted was the culmination of 25 years of a beloved series known for its rich characters, tightly scripted narrative/level design, and tense stealth gameplay. Instead what I got was a mildly interesting 7/10 open world game that doesn't really matter much to the series as a whole (to be fair, this is a problem that Peace Walker also had), makes a bunch of glaring design decisions that you wouldn't expect of these industry vets, and gameplay and story themes that share way more in common with Ubisoft titles instead of its own unique brand.

I've always felt that the people who really love MGSV always liked the MGS series in spite of itself, not because of what it was. I feel like that's a really significant reason why MGS went from "stealth with shooter elements" to "shooter with some stealth elements". I mean for all the talk about the gripping stealth action or whatever in MGSV, it's really only mildly more in-depth than the stealth gameplay of like, Far Cry or something. The open world approach basically messes with the core design concepts that the once-tightly designed stealth series had up 'til now.

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Sor_Eddie

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I really don't get the love for digital on console. It's not as though it's cheaper like it would be on PC, all it does is take longer to get it than if I had just gone to the store, takes up space on my HDD so I can have fewer games on the go at once, and I can't trade, lend or sell it.

To be honest, it always seems to me that so many tech writers have this incredibly myopic view where they seem to forget that the majority of the world doesn't live in either NYC or the Bay Area.

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Sor_Eddie

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Definitely Infinite. Loved the art style and I think it'll definitely age a lot better because of it - Bioshock 1 was a Unreal Engine 2.5 game when it came out as opposed to UE3, so it was already outdated when it came out. It looks really for that, sure, but that Rapture DLC for Infinite shows just what a huge difference there is when you take that same art and environment and run it on UE3.

I fear the original BioShock aged pretty badly, especially in the face of the Snowpiercer film, but it is still a thousand times better than the shit-biscuit that is BioShock Infinite; a game so awful that I wanted to throw my chair against the wall!

Jeez, what makes it so bad for you?

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Sor_Eddie

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^ I've only ever seen them post stuff on Metal Gear Scanlon vids, but they seemed like totally fine, reasonable posts afaik

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Sor_Eddie

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Any game show ones, but my most watched has to be the first Wipeout QL (as in the ABC gameshow, not the Sony racer)

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Sor_Eddie

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Man, at least most Kickstarter scams have the decency to go all the way sketchy AFTER they reach their funding goal, not before.

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Sor_Eddie

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@edgework said:

@len1444: Premium members will still be allowed to download invisibly watermarked .mp4s for private use only.

Will the invisible watermarks affect playback in any way on devices such as PS3s or mobile phones?

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Sor_Eddie

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@spaceinsomniac: Ordinarily I would, but he's being paid through Patreon donations, not clicks, and Gamasutra is hosting his writing as a glorified "Readers Comments" section rather than as a journalist for them.

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Sor_Eddie

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Michael Samyn, one half of Tale of Tales, recently published the first installment of his new Patreon-financed editorials on Gamasutra. In it, he passionately argues violent video games and the developers of said violent video games are contributing towards violence in society; most damningly in this paragraph in particular.

A game developer who claims to be a peaceful tolerant person while producing murder simulators is a hypocrite. I will not accuse them of being directly responsible for mass shootings and online harassment. But they are beyond a doubt guilty of neglecting to prevent such things.

...Yeah, wow. But he's far from the only person to espouse similar views lately. I had noticed it in the background but it certainly came to a head at E3 2015, where there was a sizable community of people fired up at the mere thought of game journos cheering at the violence of Doom 4, with similar grievances being levied towards Fallout 4's violent content as well. At least in my perception, it all adds up to something of a new "cool" crusade against video game violence; to rehash the old "video games KILL" rhetoric of the late 90s in a fresh new packaging - one of 'guiding' gaming into being "more mature" or "more socially conscious". Now, don't get me wrong, I'm not some strawman troglodyte who fears of the day that all video games are glorified romance visual novels or something (my favourite genre is and always has been classic point and click games, in fact), but ridiculous histrionics such as these strike me as the most base of fear mongering - especially since there has never been any reputable studies at all that have ever linked video game violence (or ANY fictional violence, really) and real life violence together. But the sad fact is that ultimately, yesterday's "fear mongering" is today's "clickbait", and I won't be surprised at all if we see far more sentiment of a similar fashion as things go on. In fact, you can see other people drawing similar conclusions in the Gamasutra comments between the nature of the recent anti-video game violence arguments and the words of the dreaded Jack Thompson (horror of horrors!!!)

To (badly) paraphrase an excellent tweet I saw at the time, "Final Fantasy 7, new Megadeth, and handwringing over the violence of Doom - Who says you can't revisit the 90s?"

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http://gamasutra.com/blogs/MichaelSamyn/20150709/248130/1_Violence_begets_Violence.php

A game developer who claims to be a peaceful tolerant person while producing murder simulators is a hypocrite. I will not accuse them of being directly responsible for mass shootings and online harassment. But they are beyond a doubt guilty of neglecting to prevent such things.

Jack Thompson, or Michael Samyn, one half of Tale of Tales? You be the judge!