MGSV has to be a shoe-in for most disappointing game of the generation, let alone year. What I wanted was the culmination of 25 years of a beloved series known for its rich characters, tightly scripted narrative/level design, and tense stealth gameplay. Instead what I got was a mildly interesting 7/10 open world game that doesn't really matter much to the series as a whole (to be fair, this is a problem that Peace Walker also had), makes a bunch of glaring design decisions that you wouldn't expect of these industry vets, and gameplay and story themes that share way more in common with Ubisoft titles instead of its own unique brand.
I've always felt that the people who really love MGSV always liked the MGS series in spite of itself, not because of what it was. I feel like that's a really significant reason why MGS went from "stealth with shooter elements" to "shooter with some stealth elements". I mean for all the talk about the gripping stealth action or whatever in MGSV, it's really only mildly more in-depth than the stealth gameplay of like, Far Cry or something. The open world approach basically messes with the core design concepts that the once-tightly designed stealth series had up 'til now.
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