Soulglove

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Learning through bad games

I've been designing a game lately, more of the art side, until I started watching the current ER of Deadly Premonition. Talk about poor game design and art... Not to get into detail, but some design choices, although presented badly, have use if put into the right ways. Good job developers of Deadly Premonition: even though it looks like you made this with undergraduates without paying them, there was a designer there with some good ideas.

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