soupbones's forum posts

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#1 Edited by soupbones (338 posts) -

I plan on picking it up today -on PS4 haven't played a good shooter is a long time.

Big fan of side shooters like Rtype and Thunderforce - looking forward to this!

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#2 Posted by soupbones (338 posts) -

@random45 said:
@soupbones said:

Judging from the stream interview I watched last night, it sounds like the classic Kickstarter mistake of creators taking too much on with stretch goals.

Stretch Goals never made any sense to me - they continue to add features, perks, platform support, etc - all under the same schedule. It's been the demise of so many KS projects.

It's sounds like the team behind M9 all point to the number of platforms they had to support, and the online features, as being the reason for the delays. I have to assume the terrible graphics are a result of the platform support as well.

Stretch Goals can be done well. Look at Shovel Knight for instance, rather than adding it all in immediately, they released the stretch goals in free patches, which I think is a really smart way around the whole issue.

Totally agree - the problem is most don't extend the deadline (or are transparent about it from the start). Instead we get surprise delays and compromises on quality.

More companies should look to Yacht Club on how to do it right. Hell, I wish YCG would have developed Mighty Number 9 :)

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#3 Posted by soupbones (338 posts) -

Judging from the stream interview I watched last night, it sounds like the classic Kickstarter mistake of creators taking too much on with stretch goals.

Stretch Goals never made any sense to me - they continue to add features, perks, platform support, etc - all under the same schedule. It's been the demise of so many KS projects.

It's sounds like the team behind M9 all point to the number of platforms they had to support, and the online features, as being the reason for the delays. I have to assume the terrible graphics are a result of the platform support as well.

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#4 Posted by soupbones (338 posts) -

Man - this was the one KS project I that I backed where I was certain nothing could go wrong. Then everything went wrong.

Boy, was I ...wrong.

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#5 Posted by soupbones (338 posts) -

Ah man - this just made my Friday shitty. I hate shitty Fridays.

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#6 Posted by soupbones (338 posts) -

I seem to be one of the few people who actually loved this game. I havent played it thru on Beast mode yet, but Normal/Beginner was really fun. I can see why a lot of people might be turned off by the length - but playing for score is what got me hooked.

Liking it to some of those old school cinematic platformers like Out of this World and Flashback is spot on, except the combat system gets surprisingly deep.

Was hoping for a GB quicklook - but it'll likely get ripped apart lol.

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#7 Posted by soupbones (338 posts) -

Looking forward to picking this up today. I played the demo and the grapple game destroyed me. However, I've been getting more into UFC, and after watching the Quick Look, I decided to buy it and dedicate some time to learning the mechanics more.

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#8 Posted by soupbones (338 posts) -

Fire Emblem for sure. Zone was good, but the tactics end of it felt weak in comparison to FE Awakening. Combat is Zone was fun though.

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#9 Posted by soupbones (338 posts) -

@superluigibros: That's awesome! I'm going to actually stop playing it now and wait for this.

Thanks for the info!

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#10 Posted by soupbones (338 posts) -

I picked it up as well - was not a fan of Thomas Was Alone, but this game intrigued me enough take the plunge.

So far, I'm glad I did. It's basically a version of Metal Gear, served up in bite sized chunks. I never played MGS VR Missions, but I hear that's a more accurate comparison.

My only major gripe is the checkpoints - honestly, I don't know what the dev was thinking - it's so easy to cheat your way through so many of the areas... and for the leaderboard focused game such as this, that's a big oversight. At the very least, he should have had a Ranked Mode where the rooms had no checkpoints at all.

But I'm still having a lot of fun with the game and it's well worth the $20 - like the amazing N++, it has community created levels, so content goes well beyond the core story mode.