Someone already used the Warframe platinum code, but thanks for sharing.
SpaceInsomniac's forum posts
I know the OP doesn't intend for this thread to be platform for shitting on Anita, but there is a certain element that will instantly be drawn to do just that the moment they see her name in the threads title.
Then flag those threads, and stop contributing to the derailment of this thread. If you don't having anything relevant to say, don't post.
Okay why not?
Lets say I want to make a video about how awesome Barney The Dinosaur is. The problem is I do not have any images or pictures I've taken myself of Barney The Dinosaur nor do I believe I can get some nor do I have artistic ability to do so (my skills are elsewhere). Using Google to pull up pictures and videos to help with a presentation that titled "Is Barney Awesome Or Better?" is tricky where although a can be covered by Fair Use a lot also is not where often times either creators of the original and derivative honestly didn't realize what a violation.
How many pictures uploaded to GiantBomb.com are "copyright clear"? Probably a small percentage where most game from "Hey this is cool so I'll right click 'Save As...'" which is not "express consent of the creator". Yet many turn a blind eye because they can't even come close to defining let alone identifying violations without inspecting each and every example. I do not believe this violation or others mentioned where intentional but simply a side effect of the statue and law being so vague on the matter of when and when not to get consent to copy artwork. Should the lack of explicit always consent stop someone from creating content? Do others need to seek out consent for every little thing in all cases? No one seems to have the answer and for the most part no one seems to care either.
But GiantBomb images are presented with the intent of promoting games, and images uploaded by users are certainly non-profit. There is a massive difference between that, and the Giant Bomb staff taking drawings of Master Chief and Nathan Drake, and adding them to the Giant Bomb logo at the top of the homepage.
This is why a lot of the artist's focus is determining whether or not Feminist Frequency is a non-profit organization. And while there's nothing wrong with Anita's work being done for profit, it does change the rules a bit when it comes to issues of copyright.
It's important for the sake of small time creators with practically no power of their own to support them in cases where their art has been used commercially without their consent. It was important when Naughty Dog used an artist's map in TLoU without permission, and it's equally important here. Especially since the artist said that she repeatedly tried to talk to FemFreq and she got no response. Now, apparently thanks to other people trying to get their attention on her behalf, they have responded and they're working something out. But still, art being stolen is a constant problem, larger than video games, so sending the message broadly that any group needs to check their assets and the rights to use them is a beneficial thing for everyone.
This damning of any thread simply mentioning Anita's name is totally unwarranted.
Anyone care to talk about THIS, rather than the same stupid anti/pro Anita/feminism talking points?
But I have to say, I'm getting a kick out of the artist's twitter feed and tumbler blog. Some choice quotes:
Husband notices that I'm top post on his Reddit home. Husband must surely find me more attractive. The time to ask for more cats has come.
I am but an ignorant goat herder, but couldn't she shut everyone up by proving she's a non-profit? That's the core issue.
So if she is doing something illegal unrelated to her points on sexism, can she then never be called on it?
Wait, I'm a woman who grew up on problematic themes in video games. If I end up hating her... will the universe explode? >.>
For the love of everything that exists in the known universe, I must never ever ever stop loving this one woman. To save us all
Yes, I've got boobs, I like princesses, I'm an IT vet of 14+ years, and I've attended e3 3 years in a row as industry artist talent. Relax.
I drew it because she's awesome. The TvW use is implying that she is not awesome, not as I originally intended.
She's currently claiming Fair Use. http://www.copyright.gov/fls/fl102.html First step is proving non-profit. That's all I'm asking for atm.
My current issue is that they won't confirm/deny their non-profit status.
Does one vocal demographic completely negate any valid concerns from a polite one? I don't think people should be dicks.
This is NOT a feminist issue. The specific issue that I have is a creator rights’ issue regarding Fair Use/copyright using internet sources along with journalistic ethics. Don’t cross the streams, folks.
Ghostbusters, and Coming to America references? Awesome. And for the record, here's her lengthy follow-up blog post: http://cowkitty.net/post/78869649107/update-official-response-you-stole-my-art-an-open
Whether or not you agree with Anita or feminist theory altogether has NOTHING to do with this thread. This is about a copyright issue, and the following debate concerning the legality and morality of the situation.
Honestly, I came into this thread to defend her for using other you tube videos in her video series, a practice that many internet personalities seem fine with, and nobody cares about it when they do it. Then I found this, which is honestly much more of a gray area.
They seem to spring up after a critical news post pops up somewhere, but why do they vent it all here, when the vast majority of people won't engage, and the ones that do are usually smart enough to tear them apart?
When the only tool you have is a hammer, everything looks like a nail.
(when you're fearfully defensive about something, even rational arguments are the enemy)
The really crazy thing is that this really is kind of big news, when presented properly. Sony either LIED or MISLEAD their customers--depending on how generous you want to be with the situation--by saying that their multiplayer is in 1080p. The truth is something like the game is running at 1080p, but with only half the pixels being drawn during each frame, and alternating which pixels while faking the rest of the image. The NeoGAF thread does a much better job of explaining the situation.
Bottom line, who cares if an exclusive game is 720p or 1080p? Sony misleading everyone precisely BECAUSE everyone is making such a big deal out of resolution is the interesting takeaway here.
Nobody cares. Nobody cares about 1080p, or 720p, or whatever. And if they do care, they shouldn't care. UNLESS we're talking about the same game.
Unless we're talking about one version of a game running at 720p, and another version on another platform running the exact same game at 1080p.
And if the 1080p version happens to be running on a console that costs $400, and the 720p version happens to be running on a console that costs $500, then people care. And they SHOULD care.
@jakob187: I think they knew exactly what they wanted to do with it but they buckled to consumer pressure. It's a trend that seems to be hurting the industry in my opinion. Companies should listen to their consumers and take criticism, but not let them guide billion dollar projects months from release. Likewise the stories I heard about Thief having an experience system that was taken out because the community backlash was immense. People need to stick to their guns and if it's bad, it's bad, but at least you know what they were doing rather than trying to straddle the fence at the last minute and not knowing what the hell is going on.
One of my favorite quotes of the DRM reversal: Robert Florence via Twitter: "Hey Xbox One. I changed my policy too. I thought you were evil pricks. I now think you are evil cowards."
@spaceinsomniac: im sorry but it really does sound like you just told an actor to "act better" cause this IS small. its me and 1 other guy, im the art half hes the programming half. this is entirely base on how much we can confidently make base on our previous experience with making the vertical slice version of the game. i totally understand no one would fund the indie individuals 6 digit requests which is why i'm not submitting 350k so i can hire a team. none of my project is about how i want to make a massive world, or hundreds of hours of dialogue, or a game with multiple endings or a big online server. it IS entirely based around a single " finger of death punch" as you mentioned. which is the mechanic of playing 2 characters simultaneously and the game is basically revolving around that one mechanic and challenging the player to use that mechanic as clever as they can.
think portal 1, player has 1 mechanic to make a tunnel on almost anywhere. and the game challenges them in different scenarios. if i were to aim for a huge size game, i would give each character individual abilities, maybe sets and sets of characters and so on.
so if this is still too big. your going to have to enlighten me on what is small then. 2D instead of 3D? (well i was schooled for 3D and animation so having to learn 2D now and develope it slowly would be foolish)
I looked your game up on You Tube, and it seemed a bit overly ambitious for a first project. Perhaps I was mistaken. Still, many kickstarters manage to happen with much smaller funding goals. Either way, good luck with it all.
@narujoe93: Its no small amount thats for sure but unfortunately after hours of calculation and budgeting, to make the game with 2 guys with license fees, hard ware costs, compensation for contracts, and living allowance so we can make it in 6-8 months... that's how much it costs. :- /
Make a smaller game. I'm sorry, but this sounds like an indie Kingdoms of Amalur: Reckoning. They should have started with an XBLA title or something, and moved up to an epic like Reckoning. They didn't, and ended up making a title that needed to be a BIG success just to break even.
Go for Lone Survivor indie, not Outlast indie. Making something simple, but striking, unique, memorable and fun. Make One Finger Death Punch, not Anarchy Reigns. Make Mark of the Ninja, not Thief. Make Braid, not The Witness. You don't need a massive budget and an expensive and elaborate 3D world to make a great game.