@salarn said:
@yetiantics: I voted 'None of this bothers me in the least.' because most of the choices were inaccurate based on partial information.
24 hour check in, if I don't have internet for longer than 24 hours I either have bigger problems or in a situation where having a xb1 is not important.
Other than that, don't care one bit about being able to resell my games since steam is the same way.
Care to explain? I tried to be objective with the wording of the choices.
And YOU having internet is just half the equation when it comes to logging into Xbox Live. I mean Hell, Xbox Live went down just a few days after that whole Adam Orth twitter stupidity, which just couldn't be a better example of just how flawed and needlessly restrictive this system will be.
Finally, Steam is the same way with DIGITAL TITLES, and Steam allows you to play OFFLINE. When you find someone complaining about XBLA games and the inability to sell them, then you just go ahead and make all the Steam comparisons you want.
@saethir said:
@mariachimacabre said:
F. The idea that, once they turn the servers off, I no longer own the inevitable thousands of dollars worth of games I bought for that system is the strongest reason I have for not buying one.
This easily. Me having a stable internet connection isn't going to do fuck all when they turn the servers off.
Well that's just the thing games aren't things you buy anymore they are services the days of archiving the previous generation are gone. You play the games while they are relevant and then you're done. That's the industry now.
Fuck that. That's not how the industry is NOW, it's how the industry will be THEN. The question is if gamers should allow THEN to take place before game companies get rid of physical media, and the answer is NO.
If I own a physical object, I better be able to use it as long as I have the hardware that is used to play it, and I better be able to sell, loan, trade, or borrow it like any other physical object. You want to sell me a digital title, then I won't have these expectations.
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