Glad to hear you liked it so much. I thought Ep 2 and 3 were the high points, and its effect is what kept me engaged till the end.
Both Max and Chloe were incredibly charming but a bit self centered, so in some ways Ep 5 was saying what I was thinking for a while. As you said, the ending itself was heavily foreshadowed but nonetheless executed very well - mostly because the writing & voice acting could deliver the idea of saying goodbye to your closest friend.
My only gripe is that I don't think there should have been a choice between Chloe or the town. Max is just not THAT selfish, and Chloe is going to carry the Final Destination-style mayhem with her forever. It's a classical Shakespearean doomed relationship but I guess, the devs wanted us to believe that emotions override rationale here.
Anyway, it's easily the mostly enjoyable adventure game I've played since the first season of Walking Dead. The idea of turning save-scumming into the central game mechanic & plot device is so ingenious, it's a surprise no one else thought of it before.
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