Spacetrucking's forum posts

#1 Edited by Spacetrucking (1063 posts) -
@StarFoxA said:

" @Killjoi: The rule is regarding downloadable content that has been released on a disc. Since there is a "DLC Add-Ons" section on game pages specifically for that. Expansion packs that were solely released in physical form are fine. As are DLC packs that are released as standalone physical discs. "

Expansions are no longer released "solely" in physical form. Everything is downloadable now. Shivering Isles was the first of many. DLC packs are rarely standalone either.  
These retail releases are always big enough updates that they require their own page. Titles like Undead Nightmare or Awakening can be listed under DLC Addons section as well but deleting them for fear of redundancy is a myopic view of how the industry works these days.
#2 Edited by Spacetrucking (1063 posts) -
@jakob187:  @StarFoxA:  
Expansions are rarely standalone but that doesn't disqualify them for a page. They are all retail products and make significant updates to the original game to require their own page. Trying to fit all that information in a single page is unwieldy. If you're deleting pages based on the standalone criteria alone, you should delete all the World of Warcraft, Guild Wars & Everquest expansions, Frozen Throne, Brood War,  Neverwinter Nights and NWN 2 expansions, Throne of Bhaal, Age of Empire expansions and so on and so forth.  
These are all major titles that sold more than a million copies by themselves. Yeah, let's not have a page for them. Good going!
General rule of the thumb should be: As long as a game/expansion has a retail release, it qualifies for its own page; irrespective of its dependencies. It's pretty much how wikipedia and mobygames work.
#3 Edited by Spacetrucking (1063 posts) -
#4 Posted by Spacetrucking (1063 posts) -

This Forbes article certainly suggests so. Zynga's valuation is between $4-6 billion (that's almost approaching Electronic Arts- ERTS), Valve's is between $2-4 billion and Gabe owns more than half the shares. Unless I missed someone, these two are probably going to be the first billionaires through video games. It is kind of ironic now how their products (Steam, Farmville) were largely dismissed by players on launch. 

#5 Edited by Spacetrucking (1063 posts) -
@Hailinel: The marketing campaign is just one of the indicators. The game itself is the final proof of exploitation. Anyway, this is more of an open question than a demand. If I was confident, I would've made the page already :p
@Kyreo: Yeah, that's why we need an absolute definition - if possible. As as I said earlier, it's definitely a headache. If limiting it to most blatant cases like Postal makes it easier to define, then I'm all for it. At least, it would be a good start. 
@extremeradical: Yeah, it could be. But doesn't ESRB do half the work by aggressively labeling games under Blood & Gore (with even more detailed sub-categories for ultra violent games) ?
Disclaimer: I'm in no way affiliated with the California gov., Arnie or Morazzini. Nor may I collecting evidence against violent video games. Just wanted to make that clear :p
#6 Edited by Spacetrucking (1063 posts) -
@Slaker117:  @ArbitraryWater: Thanks for your input guys. 
To answer the question: 

  And most of those games where made primarily for said murdering, with story really only there as window dressing. So of these games, what aren't exploitative? 

Part of the reason exploitation movies are classified as such is because they use sex, violence or a big star to set themselves apart. They defy genre conventions using these easy ploys. Most games are violent but some use excess violence to distinguish themselves. Dragon Age is a fantasy RPG that uses persistent gore and gruesome decapitations to stand out among many other fantasy RPGs. In that sense, it does exploit violence. Dead Space 2's marketing campaign suggests the game features exceptional violence. I see Isaac's many (enjoyable) deaths as proof of that.  An easy comparison is Legend of Zelda and God of War - the combat in both is essentially hack n'slash but Kratos' uncompromising brutality is what gave GoW its unique identity. It's pretty much the equivalent of a slasher flick.
I hope that made some sense. 
#7 Edited by Spacetrucking (1063 posts) -

Some of Dead Space 2 and Bulletstorm's marketing makes these games look exploitative, with more than just a passing similarity to the way exploitation films are promoted. Wikipedia's article describes them as follows: 

Exploitation film is a type of film that is promoted by "exploiting" often lurid subject matter. The term "exploitation" is common in film marketing, used for all types of films to mean promotion or advertising. These films then need something to exploit, such as a big star, special effects, sex, violence, romance, etc. An exploitation film, however, relies heavily on sensationalist advertising and broad and lurid overstatement of the issues depicted, regardless of the intrinsic quality of the film. (It's notable that the page has neutrality & citation issues). 
The inherent problem with applying this definition to games is that, since Doom, games have been overtly gory or violent, to the point of celebrating them like exploitation movies. Postal or Splatterhouse are probably the poster boys for this kind of game. There are also multiple cases of sexploitation (BMX XXX, Guy Game etc.) or exploiting big stars (Apocalypse feat. Bruce Willis). I'm guessing if you talk to Megyn Kelly, she would classify nearly every game as exploitative.
So yes, if we make this page - there will be headaches in defining it but I think, it would be a good resource. Initially I thought of making this a piddly little list but then, it seemed like a big enough issue to be an actual concept page. 
#8 Edited by Spacetrucking (1063 posts) -
@Abyssfull said:

" Can you track most of this on the PC version?"

Wait, PS3 players can't? PC version logs every single event online. I can check my entire 80+ hour career through the BioWare character profile (like my character Ariel).
In short, I played a Human Female Warrior and made almost all the same decisions as the OP. I was a lady so I ended up being the queen of Ferelden with Alistair. Shale should have been my royal pet but she decided to become squishy again. I completed all the side quests and did the personal quest for all my party members.
Still need to play Awakening and Witch Hunt, but I burnt out on Origins after taking my sweet time reading through all those romantic letters and codex entries. Seriously, 86 hours...I could've learned a language in that time :(
#9 Edited by Spacetrucking (1063 posts) -

Oh hey, that's my lady Shepard under some weird lighting. I bet most people did a second take on that image and thought "who the hell is that & what's wrong with her face?!" 
Heres hoping the last DLC is more "Lair of the Shadow Broker" and less "Overlord". Please, no more geth or mechs.



" What's up with that visor in the pic?  I had a similar visor but it was always vertical and covered only one eye.  My Shep was male though, is that why it's different? "

There are different visors. If I recall correctly, this one is from the Dr.Pepper promo and increases shield strength (useful for sentinels) and displays your opponent's power rating (useful for meme spouters). The vertical one increases weapon damage, right ?
#10 Edited by Spacetrucking (1063 posts) -
@Deusoma: The only remaining limit is size, which I believe is still 2 GB. You video could be 15 hours long, if it is still under 2GB. If you wanna know why, check 

Your creativity isn’t bound by a time limit, so why should your video uploads be? Back in July we raised the upload limit to 15 minutes for all users. Starting today, we’ll begin allowing selected users with a history of complying with the YouTube Community Guidelines and our copyright rules to upload videos that are longer than 15 minutes.

So go find that movie you wrote and filmed last year and share it with the world! Or upload your son’s championship high school basketball game or the insightful lecture you just gave on the emerging economics of green tech. As long as it’s your original content, it’s fair game regardless of length.

This launch has been made possible in part by the continued advances in our state-of-the-art Content ID system, as well as our other powerful tools for copyright owners. Over 1000 global partners use Content ID to manage their content on YouTube, including every major U.S. movie studio and music label. We remain as dedicated as ever to building and improving the most sophisticated technology in the world to help copyright owners protect their rights. 

Just click the “Upload” button at the top of the site to see if your account qualifies. And remember, if you’re uploading a video that was previously rejected for being too long, go into “My Videos” and delete the old video before uploading it again.