Spacetrucking's forum posts

#1 Edited by Spacetrucking (946 posts) -
#2 Posted by Spacetrucking (946 posts) -

This Forbes article certainly suggests so. Zynga's valuation is between $4-6 billion (that's almost approaching Electronic Arts- ERTS), Valve's is between $2-4 billion and Gabe owns more than half the shares. Unless I missed someone, these two are probably going to be the first billionaires through video games. It is kind of ironic now how their products (Steam, Farmville) were largely dismissed by players on launch. 

#3 Edited by Spacetrucking (946 posts) -
@Hailinel: The marketing campaign is just one of the indicators. The game itself is the final proof of exploitation. Anyway, this is more of an open question than a demand. If I was confident, I would've made the page already :p
 
@Kyreo: Yeah, that's why we need an absolute definition - if possible. As as I said earlier, it's definitely a headache. If limiting it to most blatant cases like Postal makes it easier to define, then I'm all for it. At least, it would be a good start. 
 
@extremeradical: Yeah, it could be. But doesn't ESRB do half the work by aggressively labeling games under Blood & Gore (with even more detailed sub-categories for ultra violent games) ?
 
Disclaimer: I'm in no way affiliated with the California gov., Arnie or Morazzini. Nor may I collecting evidence against violent video games. Just wanted to make that clear :p
#4 Edited by Spacetrucking (946 posts) -
@Slaker117:  @ArbitraryWater: Thanks for your input guys. 
  
To answer the question: 

  And most of those games where made primarily for said murdering, with story really only there as window dressing. So of these games, what aren't exploitative? 

Part of the reason exploitation movies are classified as such is because they use sex, violence or a big star to set themselves apart. They defy genre conventions using these easy ploys. Most games are violent but some use excess violence to distinguish themselves. Dragon Age is a fantasy RPG that uses persistent gore and gruesome decapitations to stand out among many other fantasy RPGs. In that sense, it does exploit violence. Dead Space 2's marketing campaign suggests the game features exceptional violence. I see Isaac's many (enjoyable) deaths as proof of that.  An easy comparison is Legend of Zelda and God of War - the combat in both is essentially hack n'slash but Kratos' uncompromising brutality is what gave GoW its unique identity. It's pretty much the equivalent of a slasher flick.
 
I hope that made some sense. 
#5 Edited by Spacetrucking (946 posts) -

Some of Dead Space 2 and Bulletstorm's marketing makes these games look exploitative, with more than just a passing similarity to the way exploitation films are promoted. Wikipedia's article describes them as follows: 

Exploitation film is a type of film that is promoted by "exploiting" often lurid subject matter. The term "exploitation" is common in film marketing, used for all types of films to mean promotion or advertising. These films then need something to exploit, such as a big star, special effects, sex, violence, romance, etc. An exploitation film, however, relies heavily on sensationalist advertising and broad and lurid overstatement of the issues depicted, regardless of the intrinsic quality of the film.

http://en.wikipedia.org/wiki/Exploitation_film (It's notable that the page has neutrality & citation issues). 
 
The inherent problem with applying this definition to games is that, since Doom, games have been overtly gory or violent, to the point of celebrating them like exploitation movies. Postal or Splatterhouse are probably the poster boys for this kind of game. There are also multiple cases of sexploitation (BMX XXX, Guy Game etc.) or exploiting big stars (Apocalypse feat. Bruce Willis). I'm guessing if you talk to Megyn Kelly, she would classify nearly every game as exploitative.
 
So yes, if we make this page - there will be headaches in defining it but I think, it would be a good resource. Initially I thought of making this a piddly little list but then, it seemed like a big enough issue to be an actual concept page. 
 
Thoughts?
#6 Edited by Spacetrucking (946 posts) -
@Abyssfull said:

" Can you track most of this on the PC version?"

Wait, PS3 players can't? PC version logs every single event online. I can check my entire 80+ hour career through the BioWare character profile (like my character Ariel).
 
In short, I played a Human Female Warrior and made almost all the same decisions as the OP. I was a lady so I ended up being the queen of Ferelden with Alistair. Shale should have been my royal pet but she decided to become squishy again. I completed all the side quests and did the personal quest for all my party members.
 
Still need to play Awakening and Witch Hunt, but I burnt out on Origins after taking my sweet time reading through all those romantic letters and codex entries. Seriously, 86 hours...I could've learned a language in that time :(
#7 Edited by Spacetrucking (946 posts) -

Oh hey, that's my lady Shepard under some weird lighting. I bet most people did a second take on that image and thought "who the hell is that & what's wrong with her face?!" 
 
Heres hoping the last DLC is more "Lair of the Shadow Broker" and less "Overlord". Please, no more geth or mechs.
  

@GristleMcThornbody

said:

" What's up with that visor in the pic?  I had a similar visor but it was always vertical and covered only one eye.  My Shep was male though, is that why it's different? "

There are different visors. If I recall correctly, this one is from the Dr.Pepper promo and increases shield strength (useful for sentinels) and displays your opponent's power rating (useful for meme spouters). The vertical one increases weapon damage, right ?
#8 Edited by Spacetrucking (946 posts) -
@Deusoma: The only remaining limit is size, which I believe is still 2 GB. You video could be 15 hours long, if it is still under 2GB. If you wanna know why, check http://youtube-global.blogspot.com/2010/12/up-up-and-away-long-videos-for-more.html 

Your creativity isn’t bound by a time limit, so why should your video uploads be? Back in July we raised the upload limit to 15 minutes for all users. Starting today, we’ll begin allowing selected users with a history of complying with the YouTube Community Guidelines and our copyright rules to upload videos that are longer than 15 minutes.

So go find that movie you wrote and filmed last year and share it with the world! Or upload your son’s championship high school basketball game or the insightful lecture you just gave on the emerging economics of green tech. As long as it’s your original content, it’s fair game regardless of length.

This launch has been made possible in part by the continued advances in our state-of-the-art Content ID system, as well as our other powerful tools for copyright owners. Over 1000 global partners use Content ID to manage their content on YouTube, including every major U.S. movie studio and music label. We remain as dedicated as ever to building and improving the most sophisticated technology in the world to help copyright owners protect their rights. 

Just click the “Upload” button at the top of the site to see if your account qualifies. And remember, if you’re uploading a video that was previously rejected for being too long, go into “My Videos” and delete the old video before uploading it again.     

#9 Edited by Spacetrucking (946 posts) -
@Pessh said:

" Still fucked? thinking of picking it up, dude told me a patch fixed most stuff but he's Canadian so... "

After the patch, it's playable but still not very enjoyable. The load times are significantly better but the actual graphics are still murky & washed out. In a normal game, this would not be a problem. But in Bayonetta, the emphasis is on precise combat and last second dodges so the graphics end up getting in the way.  
 
In witch time (basically bullet-time where you do majority of your combat), the game adds an extra filter on top that almost gives your enemies a form of camouflage. It becomes hard to carry on with combos when you can't see where your enemy is. On the harder difficulties, things go from frustrating to game-breaking because the enemies are really jumpy and you need the clear visibility to handle them effectively.
 
In short, avoid the PS3 version if you can. It's broken in a way that no patch can fix.
#10 Posted by Spacetrucking (946 posts) -