Spacetrucking's forum posts

#1 Edited by Spacetrucking (943 posts) -
@Slaker117:  @ArbitraryWater: Thanks for your input guys. 
  
To answer the question: 

  And most of those games where made primarily for said murdering, with story really only there as window dressing. So of these games, what aren't exploitative? 

Part of the reason exploitation movies are classified as such is because they use sex, violence or a big star to set themselves apart. They defy genre conventions using these easy ploys. Most games are violent but some use excess violence to distinguish themselves. Dragon Age is a fantasy RPG that uses persistent gore and gruesome decapitations to stand out among many other fantasy RPGs. In that sense, it does exploit violence. Dead Space 2's marketing campaign suggests the game features exceptional violence. I see Isaac's many (enjoyable) deaths as proof of that.  An easy comparison is Legend of Zelda and God of War - the combat in both is essentially hack n'slash but Kratos' uncompromising brutality is what gave GoW its unique identity. It's pretty much the equivalent of a slasher flick.
 
I hope that made some sense. 
#2 Edited by Spacetrucking (943 posts) -

Some of Dead Space 2 and Bulletstorm's marketing makes these games look exploitative, with more than just a passing similarity to the way exploitation films are promoted. Wikipedia's article describes them as follows: 

Exploitation film is a type of film that is promoted by "exploiting" often lurid subject matter. The term "exploitation" is common in film marketing, used for all types of films to mean promotion or advertising. These films then need something to exploit, such as a big star, special effects, sex, violence, romance, etc. An exploitation film, however, relies heavily on sensationalist advertising and broad and lurid overstatement of the issues depicted, regardless of the intrinsic quality of the film.

http://en.wikipedia.org/wiki/Exploitation_film (It's notable that the page has neutrality & citation issues). 
 
The inherent problem with applying this definition to games is that, since Doom, games have been overtly gory or violent, to the point of celebrating them like exploitation movies. Postal or Splatterhouse are probably the poster boys for this kind of game. There are also multiple cases of sexploitation (BMX XXX, Guy Game etc.) or exploiting big stars (Apocalypse feat. Bruce Willis). I'm guessing if you talk to Megyn Kelly, she would classify nearly every game as exploitative.
 
So yes, if we make this page - there will be headaches in defining it but I think, it would be a good resource. Initially I thought of making this a piddly little list but then, it seemed like a big enough issue to be an actual concept page. 
 
Thoughts?
#3 Edited by Spacetrucking (943 posts) -
@Abyssfull said:

" Can you track most of this on the PC version?"

Wait, PS3 players can't? PC version logs every single event online. I can check my entire 80+ hour career through the BioWare character profile (like my character Ariel).
 
In short, I played a Human Female Warrior and made almost all the same decisions as the OP. I was a lady so I ended up being the queen of Ferelden with Alistair. Shale should have been my royal pet but she decided to become squishy again. I completed all the side quests and did the personal quest for all my party members.
 
Still need to play Awakening and Witch Hunt, but I burnt out on Origins after taking my sweet time reading through all those romantic letters and codex entries. Seriously, 86 hours...I could've learned a language in that time :(
#4 Edited by Spacetrucking (943 posts) -

Oh hey, that's my lady Shepard under some weird lighting. I bet most people did a second take on that image and thought "who the hell is that & what's wrong with her face?!" 
 
Heres hoping the last DLC is more "Lair of the Shadow Broker" and less "Overlord". Please, no more geth or mechs.
  

@GristleMcThornbody

said:

" What's up with that visor in the pic?  I had a similar visor but it was always vertical and covered only one eye.  My Shep was male though, is that why it's different? "

There are different visors. If I recall correctly, this one is from the Dr.Pepper promo and increases shield strength (useful for sentinels) and displays your opponent's power rating (useful for meme spouters). The vertical one increases weapon damage, right ?
#5 Edited by Spacetrucking (943 posts) -
@Deusoma: The only remaining limit is size, which I believe is still 2 GB. You video could be 15 hours long, if it is still under 2GB. If you wanna know why, check http://youtube-global.blogspot.com/2010/12/up-up-and-away-long-videos-for-more.html 

Your creativity isn’t bound by a time limit, so why should your video uploads be? Back in July we raised the upload limit to 15 minutes for all users. Starting today, we’ll begin allowing selected users with a history of complying with the YouTube Community Guidelines and our copyright rules to upload videos that are longer than 15 minutes.

So go find that movie you wrote and filmed last year and share it with the world! Or upload your son’s championship high school basketball game or the insightful lecture you just gave on the emerging economics of green tech. As long as it’s your original content, it’s fair game regardless of length.

This launch has been made possible in part by the continued advances in our state-of-the-art Content ID system, as well as our other powerful tools for copyright owners. Over 1000 global partners use Content ID to manage their content on YouTube, including every major U.S. movie studio and music label. We remain as dedicated as ever to building and improving the most sophisticated technology in the world to help copyright owners protect their rights. 

Just click the “Upload” button at the top of the site to see if your account qualifies. And remember, if you’re uploading a video that was previously rejected for being too long, go into “My Videos” and delete the old video before uploading it again.     

#6 Edited by Spacetrucking (943 posts) -
@Pessh said:

" Still fucked? thinking of picking it up, dude told me a patch fixed most stuff but he's Canadian so... "

After the patch, it's playable but still not very enjoyable. The load times are significantly better but the actual graphics are still murky & washed out. In a normal game, this would not be a problem. But in Bayonetta, the emphasis is on precise combat and last second dodges so the graphics end up getting in the way.  
 
In witch time (basically bullet-time where you do majority of your combat), the game adds an extra filter on top that almost gives your enemies a form of camouflage. It becomes hard to carry on with combos when you can't see where your enemy is. On the harder difficulties, things go from frustrating to game-breaking because the enemies are really jumpy and you need the clear visibility to handle them effectively.
 
In short, avoid the PS3 version if you can. It's broken in a way that no patch can fix.
#7 Posted by Spacetrucking (943 posts) -
#8 Edited by Spacetrucking (943 posts) -

The eternally profane and wise Shawn Elliot tweeted this amusing collection of review hyperboles. If these are to be believed, 2010 represented the gaming renaissance. Probably like every other year before it.
 
If you go to Metacritic and read the review blurbs for some of the highest rated games this year, it looks like all the reviewers are trying to one up each other in terms of hyperboles. Maybe they have a secret pool going on as to who can write the biggest hyperbole without outright calling a game the Second Coming of Christ. Now I get that the reviewers really enjoyed these games and want to recommend it to others. But if they don't keep these hyperboles in check, then the players are eventually going to become deaf to their high praises. Like a comedian said not too long ago: if we amplify everything, we hear nothing.
 
The chances that someone will rectify this problem are nil. So let's just make fun of these buffoons while they still have a job.
 

The Year in Swooning

Source: http://insultswordfighting.blogspot.com/2010/11/quiz-year-in-swooning.html   
 
Match each of these games with the breathless quotation from its review.

1. Bayonetta
2. Mass Effect 2
3. Heavy Rain
4. Battlefield: Bad Company 2
5. Red Dead Redemption
6. Super Mario Galaxy 2
7. Halo: Reach
8. Rock Band 3
9. Call of Duty: Black Ops
10. Donkey Kong Country Returns

A. "A knockout in just about every way it can be... you owe it to yourself to rush out and buy this."

B. "There are so many aspects... that make it an experience above and beyond all other open world sandbox experiences that we can't even begin to list them all. Some of the reasons that stand out are a wealth of content, a beautifully rendered and detailed world, an interesting and engaging storyline, a fantastic roster of characters with their own personalities, great and believable dialogue, the ability to experience the game world online with or against others; the list can go on forever. Rest assured that this is one of the greatest game we've played in 2010 so far, and possibly ever." 

C. "There is simply not a better, more complete shooter on the market, and with all this content, there isn't any way you can find something that you cannot sink your teeth into." 

D. "I have never played anything so momentous or revolutionary... In the coming years I expect the game's influence to be felt throughout the industry in terms of gameplay, storytelling and interactivity. This is a game that deserves all the plaudits it can get. So please go out and buy [this game] and reward those that have made such a groundbreaking videogame event."

E. "Far exceeded our expectations and is without question one of the best games we've played. Use whatever positive description you'd like. System seller, potential game of the year, landmark achievement; just make sure you buy it immediately."

F. "With a ton of incredible levels to conquer; gorgeous, perfectly designed graphics (wait until you see the first sunset level!); retro-inspired music; and smooth, flawless gameplay, videogames don't get much better... I can't recommend this game enough."

G. "Easily the best FPS I've played in a long time. Dialogue that makes me want to watch a feature film starring these guys. A virtually flawless single and multiplayer experience."

H. "One of the best first person shooters this year, and is obviously a must have for any action fan. Intense, gory and quite brilliant, maybe it's not refreshing but at the same time it's a stunning game."

I. "Across-the-boards perfection [that] can't be measured by any scale. It's simply in a class by itself. This is where games need to go for my money... A modern-day masterpiece."

J. "This is a rare occasion when the hype can actually be justified; ...quite simply, a masterpiece." 

ANSWERS:

1. I (Play Magazine)
2. E (GameDaily)
3. D (Boomtown)
4. G (GamePlanet)
5. B (Level7.nu)
6. J (Gamestyle)
7. C (ZTGameDomain)
8. A (Atomic Gamer)
9. H (3dJuegos)
10. F (Destructoid)

BONUS SECTION:


Which game is Destructoid calling close to perfect?

1. The Misadventures of P.B. Winterbottom
2. Rock Band 3
3. Need for Speed: Hot Pursuit
4. Deadly Premonition
5. Limbo

A. "Judged as a piece of entertainment, as a game that consistently surprises and amazes and leaves jaws hanging... It's pretty close to perfect."

B. "About as close to perfect as you're going to get."

C. "It's warm and satisfying with a near-perfect consistency throughout."

D. "It delivers a near-perfect competitive experience, in a way that few games... can."

E. "...as close to perfect at what it does as a game can get."

1. C (link)
2. B (link)
3. D (link)
4. A (link)
5. E (link)

Compiled with thanks, and apologies, to Metacritic.
#9 Edited by Spacetrucking (943 posts) -
http://www.topgear.com/uk/photos/geek-rebooted-2010-11-26  
  
In typical Top Gear fashion, someone thought it would be a good idea to put one of iRacing's best online drivers,Greger Huttu, in a real Formula spec car. The results were quite astonishing. Barring the physical requirements (which are steep even by athletic standards), this guy has got it. He had never driven a real fast car before and got to within 10% of the experienced race drivers within 15 laps. The only reason he stopped was because the extreme G-forces at high speed were tearing his head off.  
 
This following quote is also quite a recommendation for the game:  

It might be a bit late for 30-year-old Greger to get into perfect physcial shape, but for all the younger dreamers out there, our advice is simple. Sit yourself at a PC, load up iRacing and give it a go - you could have some of the magic stuff too.  

The whole article gave me the impression that iRacing is probably the best driving simulator around. Are there any GB racers playing this ?
#10 Posted by Spacetrucking (943 posts) -
@ahoodedfigure:  Thanks for the list. We share a few fav. writers.  
 
Yahtzee and Shamus Young are both excellent at critiquing even great games. Mass Effect 2 is my favorite game of the year but I loved how Young tore it apart in his story analysis. Young also suffers from the post-2004 syndrome like me, where every game in the last 6 years or so looks great. Seriously, I'm playing through the Sly collection right now and I find it to be pleasing to the eye - I guess I'm more of an aesthetics guy. I'm also continuously amazed at just how much quality content Shamus is able to produce in a single week, when it's not even his day job. And he has a family. And kids. 
 
Sessler is very articulate and manages to turn his unexceptional opinions into interesting listen. His soapbox is always entertaining but I get the feeling that's the only thing worth checking on G4TV. Apart from the Escapist and Sessler, I occasionally check Gamasutra's guest editorials. They have the largest collection of articles written directly by the developers and people involved in gaming. You can find punditry anywhere on the internet but insight from the devs is very rare. 
 
I'd love to read more but invariably the problem is time. I don't know how you can follow so many authors on a regular basis. Maybe I should invest some time in learning speed reading.