Spacetrucking's forum posts

#1 Posted by Spacetrucking (943 posts) -
@ShaggyChu said:

" No Dacia Sandero? Pssh, fuck this game... "

Polyphony Digital: "We have some bad news!" 
@KaosAngel said:

" @Diamond: I shall lurk harder, and worse case...I'll be the first one to do it.  >.> "

I was thinking about modifying the wiki page to segregate standard and premium models but I haven't got the time for it yet. Maybe next week... I feel a little sheepish for all the points I got for a simple copy/paste job.  An easy way to do it would be a cast sensitive search for "P " (with a space) and "P/S" on the current list. There are around 250 premium models in total in the game. But there are a lot of redundant models and after ignoring all the racing models and livery swaps, the final number is somewhere around 200 .  
The following list is from the link KaosAngel provided earlier:

 8. P Acura NSX RM ‘91
12. P AEM S2000 (SEMA Gran Turismo Awards 2005)
15. P Alfa Romeo 147 TI 2.0 TWIN SPARK ‘06
19. P Alfa Romeo 8C Competizione ‘08
20. P Alfa Romeo Brera Sky Window 3.2 JTS Q4 ‘06
23. P Alfa Romeo GIULIA TZ2 carrozzata da ZAGATO CN.AR750106 ‘65 (Pebble Beach Concours d’Elegance Gran Turismo Trophy 2009)
31. P Amuse NISMO 380RS Super Leggera
33. P Amuse S2000 GT1 Turbo
36. P Art Morrison Corvette’60 (SEMA Gran Turismo Awards 2006)
39. P Aston Martin DB9 Coupe ‘06
50. P Audi R8 4.2 FSI R tronic ‘07
51. P Audi R8 5.2 FSI quattro ‘09
56. P Audi R10 TDI Race Car ‘06
60. P Audi RS 6 Avant ‘08
65. P/S Audi TT Coupe 3.2 quattro ‘03
66. P Audi TT Coupe 3.2 quattro ‘07
67. P Audi TTS Coupe ‘09
69. P Autobacs ARTA Garaiya (SUPER GT) ‘08
77. P BMW 135i Coupe ‘07
81. P BMW Concept 1 Series tii ‘07
83. P BMW M3 Coupe ‘07
88. P BMW M5 ‘08
92. P/S BMW Z4 ‘03
93. P BMW Z4 M Coupe ‘08
103. P Chevrolet 2010 Multiple Liveries CHEVROLET IMPALA ‘10
112. P Chevrolet Camaro SS RM ‘10
115. P Chevrolet Camaro Z28 RM ‘69
121. P Chevrolet Corvette Stingray Convertible (C3) ‘69
125. P Chevrolet Corvette Z06 (C5) ‘04
127. P Chevrolet Corvette Z06 (C6) RM ‘06
130. P Chevrolet Corvette ZR1 (C6) RM ‘09
139. P Citroën C4 Coupe 2.0VTS ‘05
141. P Citroën Citroën C4 WRC ‘08
142. P/S Citroën GT by Citroën Concept ‘08
143. P Citroën GT by Citroën Race Car
144. P Citroën GT by Citroën Road Car
149. P/S Daihatsu Copen Active Top ‘02
158. P Daihatsu OFC-1 Concept ‘07
167. P Dodge Challenger R/T RM ‘70
168. P Dodge Challenger SRT8 ‘08
174. P Dodge Viper GTS ‘02
179. P Dodge Viper SRT10 ACR ‘08
180. P Dodge Viper SRT10 Coupe ‘06
183. P Ferrari 330 P4 Race Car ‘67
184. P Ferrari 430 Scuderia ‘07
185. P Ferrari 458 Italia ‘09
186. P Ferrari 512BB ‘76
187. P Ferrari 599 ‘06
188. P Ferrari California ‘08
189. P/S Ferrari Enzo Ferrari ‘02
190. P Ferrari F10 ‘10
192. P Ferrari F430 ‘06
193. P/S Ferrari F2007
194. P Ferrari SP1 ‘08
195. P Fiat 500 1.2 8V Lounge SS ‘08
197. P Fiat 500 F ‘68
205. P Ford 2010 AJ Allmendinger #43 Best Buy FORD FUSION ‘10
206. P Ford 2010 Carl Edwards #99 Aflac FORD FUSION ‘10
210. P Ford Focus RS WRC 07 ‘08
211. P Ford Focus ST ‘06
215. P Ford Ford GT ‘06
218. P Ford Ford GT LM Spec II Test Car
221. P Ford Mark IV Race Car ‘67
223. P Ford Mustang Mach 1 ‘71
225. P Ford Mustang V8 GT Coupe Premium ‘07
232. P Gran Turismo 350Z RS
234. P Gran Turismo PDI RACING KART 100
235. P Gran Turismo Red Bull X1 ‘10
236. P Grand Touring Garage 1970 Ford Mustang Trans-Cammer (SEMA Gran Turismo Awards 2009)
237. P High End Performance G37 (SEMA Gran Turismo Awards 2008)
238. P HKS CT230R ‘08
249. P Honda ARTA NSX (SUPER GT) ‘06
262. P Honda CIVIC TYPE R ‘08
264. P Honda CIVIC TYPE R (EK) RM ‘97
271. P Honda CR-Z a ‘10
274. P Honda EPSON NSX (SUPER GT) ‘08
279. P Honda INSIGHT LS ‘09
285. P Honda INTEGRA TYPE R (DC5) RM ‘04
300. P/S Honda NSX Type R ‘02
316. P Honda RAYBRIG NSX (SUPER GT) ‘06
324. P Honda S2000 ‘06
343. P HPA Motorsports FT565 twin turbo Audi TT (SEMA Gran Turismo Awards 2007)
352. P Infiniti Coupe Concept ‘06
356. P Infiniti G35 Coupe ‘06
359. P Isuzu 4200R Concept ‘89
365. P Jaguar XJ13 Race Car ‘66
369. P Jaguar XK Coupe Luxury ‘07
371. P Jaguar XKR Coupe ‘10
377. P Lamborghini Gallardo LP 560-4 ‘08
378. P Lamborghini Miura P400 Bertone Prototype CN.0706 ‘67 (Pebble Beach Concours d’Elegance Polyhony Digital Trophy 2008)
379. P Lamborghini Murciélago LP 640 ‘09
380. P Lamborghini Murciélago LP 670-4 SuperVeloce ‘09
382. P/S Lancia DELTA HF Integrale Evoluzione ‘91
388. P Lexus BANDAI DIREZZA SC430 (SUPER GT) ‘06
390. P Lexus ENEOS SC430 (SUPER GT) ‘08
399. P Lexus IS F RM ‘07
400. P Lexus IS F Racing Concept ‘08
401. P Lexus LFA ‘10
402. P Lexus PETRONAS TOM’S SC430 (SUPER GT) ‘08
406. P Lexus Weds Sport IS350 (SUPER GT) ‘08
411. P Lotus Elise RM ‘96
412. S Lotus Elise ‘00
413. P/S Lotus Elise 111R ‘04
414. P Lotus Elise 111R RM ‘04
420. P/S Lotus Esprit V8 ‘02
424. P Lotus Evora ‘09
427. P Maserati GranTurismo S ‘08
431. P/S Mazda 787B Race car ‘91
433. P Mazda Atenza Sport 25Z ‘07
436. P/S Mazda Autozam AZ-1 ‘92
444. P/S Mazda éfini RX-7 Type R (FD) ‘91
452. P/S Mazda Eunos Roadster (NA Special Package) ‘89
453. P/S Mazda Eunos Roadster J-Limited (NA) ‘91
496. P Mazda Roadster RS (NC) ‘07
498. P/S Mazda RX-7 GT-X (FC) ‘90
501. P/S Mazda RX-7 Spirit R Type A (FD) ‘02
520. P Mazda RX-8 Type S ‘07
524. P McLaren F1 ‘94
525. P McLaren MP4-12C ‘10
528. P/S Mercedes-Benz 300 SL Coupe ‘54
530. P Mercedes-Benz C 63 AMG ‘08
537. P/S Mercedes-Benz SL 55 AMG (R230) ‘02
545. P Mercedes-Benz SLR McLaren (19inch Wheel Option) ‘09
546. P Mercedes-Benz SLS AMG ‘10
550. P Mine’s BNR34 SKYLINE GT-R N1 base ‘06
556. P MINI COOPER S ‘05
557. P MINI COOPER S ‘07
598. P Mitsubishi i-MiEV ‘09
603. P/S Mitsubishi Lancer Evolution IV GSR ‘96
608. P Mitsubishi Lancer Evolution VI GSR T.M. EDITION Special Color Package ‘99
619. P Mitsubishi Lancer Evolution IX GSR RM ‘05
620. P Mitsubishi Lancer Evolution X GSR Premium Package ‘07
655. P Nissan 370Z Tuned Car ‘08
660. P Nissan Calsonic IMPUL GT-R (SUPER GT) ‘08
669. P Nissan Fairlady Z (Z34) ‘08
672. P/S Nissan Fairlady Z 300ZX TwinTurbo 2seater (Z32) ‘89
683. P Nissan GT-R ‘07
684. P Nissan GT-R Black Mask ‘07
687. P Nissan GT-R Proto ‘05
688. P/S Nissan GT-R SpecV ‘09
689. P Nissan GT-R SpecV (GT Academy Version) ‘09
692. P Nissan March 12SR ‘07
696. P Nissan MOTUL AUTECH GT-R (SUPER GT) ‘08
716. P Nissan SILVIA K’s Dia Selection (S13) ‘90
722. P Nissan SILVIA spec-R AERO (S15) RM ‘02
730. P Nissan SKYLINE Coupe 370GT Type SP ‘07
747. P/S Nissan SKYLINE GT-R V·spec (R33) ‘97
749. P/S Nissan SKYLINE GT-R V·spec II (R32) ‘94
752. P/S Nissan SKYLINE GT-R V·spec II Nür (R34) ‘02
764. P Nissan SKYLINE Sedan 350GT Type SP ‘06
769. P Nissan WOODONE ADVAN Clarion GT-R (SUPER GT) ‘08
772. P Nissan XANAVI NISMO GT-R (SUPER GT) ‘08
773. P Nissan XANAVI NISMO Z (SUPER GT) ‘06
774. P Nissan YellowHat YMS TOMICA GT-R (SUPER GT) ‘08
789. P Pagani Zonda R ‘09
803. P Peugeot 207 GTi ‘07
804. P Peugeot 307 CC Premium AVN ‘04
807. P Peugeot 908 HDi FAP – Team Oreca Matmut ‘10
808. P Peugeot 908 HDi FAP – Team Peugeot Total ‘10
818. P RE Amemiya Amemiya AsparaDrink RX7 (SUPER GT) ‘06
819. P RE Amemiya RE Amemiya FD3S RX-7
827. P/S Renault Sport Clio Renault Sport V6 24V ‘00
833. P Renault Sport Megane Renault Sport ‘08
843. P/S Shelby Cobra 427 ‘66
847. P Spoon CR-Z
862. P Subaru IMPREZA Sedan WRX STI (18inch BBS Wheel Option) ‘10
866. P Subaru IMPREZA Sedan WRX STI spec C Type RA RM ‘05
876. P Subaru IMPREZA WRC 2008 ‘08
877. P Subaru IMPREZA WRX STI (18inch BBS Wheel Option) ‘07
892. P/S Suzuki Cappuccino (EA11R) ‘91
894. P Suzuki Cappuccino (EA21R) RM ‘95
895. P Suzuki CERVO SR ‘07
901. P Suzuki SWIFT Sport ‘05
902. P Suzuki SWIFT Sport ‘07
903. P Suzuki SX4 WRC ‘08
905. P Tesla Motors Tesla Roadster ‘08
910. P Toyota 2010 Brian Vickers #83 Red Bull TOYOTA CAMRY ‘10
911. P Toyota 2010 Denny Hamlin #11 FedEx TOYOTA CAMRY ‘10
912. P Toyota 2010 Joey Logano #20 The Home Depot TOYOTA CAMRY ‘10
913. P Toyota 2010 Kyle Busch #18 M&M’S® TOYOTA CAMRY ‘10
925. P Toyota Castrol TOM’S SUPRA (JGTC) ‘97
933. P/S Toyota CELICA GT-FOUR Rally Car (ST205) ‘95
944. P Toyota FT-86 Concept ‘09
945. P Toyota FT-86 G SPORTS Concept ‘10
957. P Toyota PRIUS G ‘09
971. P/S Toyota SUPRA 2.5GT Twin Turbo R ‘90
978. P Toyota VITZ RS 1.5 ‘00
990. P Toyota YellowHat YMS Supra (SUPER GT) ‘05
998. P/S TVR Tamora ‘02
1000. P TVR Tuscan Speed 6 RM ‘00
1012. P/S Volkswagen Golf IV GTI ‘01
1013. P Volkswagen Golf IV GTI RM ‘01
1015. P/S Volkswagen Golf V GTI ‘05
1017. P Volkswagen Kubelwagen typ82 ‘44
1026. P Volkswagen Schwimmwagen typ166 ‘42
1027. P Volkswagen typ2(T1) SambaBus ‘62
1030. P Volvo C30 R-Design ‘09    

#2 Edited by Spacetrucking (943 posts) -

People were already pushing it by adding multiple images to hentai games. But do we really need to add extremely sexualized or just downright voyeuristic images to the wiki galleries of all characters ? 
A couple of months ago I was looking through the Samus Aran gallery for a decent image of a morph ball - her iconic ability. But I had to wade through 300 pieces of "fan art" - most of which had Samus looking like a 10 year with boobs the size of a planet. These images are Samus only in name and are worthless from a usability point of view. They just end up cluttering up the main image galleries, making it ineffectual and hard to use. Today, I was trying to use the Momohime gallery and had to sort through images like the ones below. I'd love to hear the justification behind adding them to the wiki gallery. The funny thing is that these aren't even the worst.  
Edit: Somehow this thread has become about carpet banning fan art, which was never my intention. Just be more discerning with what you add to the wiki people.  
Stay classy, Giant Bomb!


#3 Posted by Spacetrucking (943 posts) -
@Claude: Both the Baldur's Gate have good characters but I don't know how you'll feel about the gameplay after Dragon Age (it refines a lot of issues from the BG series). 
Planescape Torment is the best written video game I've ever played. It's dense with complex and interesting characters. Morte is my favorite party member in any RPG and there are maybe three gaming protagonist more interesting than the Nameless One. The sheer amount of dialogue and story is a little terrifying to the uninitiated but if you don't mind a labyrinthine script, then it's very much worth the time & effort. The gameplay is broken but the game's dialogue options is so well done that you can avoid the combat for almost the entire game. You can literally talk out of any fight. It's available on now
Psychonauts has an interesting cast of characters that are bizarre and constantly amusing. If you're looking for exceptional character development and good writing, then stay away from most of the Final Fantasy series. Square's character arcs are predictable and unless you're going through puberty as well, most of them will come across as typically irritating teenagers.
#4 Posted by Spacetrucking (943 posts) -
@ZombiePie: You're getting progressively better at writing up these spotlights each week. Good on you mate!
Here are some recommendations for next week.  


  • It's a Fallout week so you could shine some light on the game pages. I thought of recommending Fallout 3 and New Vegas but every single game page is so detailed that it would be criminal to leave any of them out. It's interesting to see how the S.P.E.C.I.A.L system in particular has evolved over the years.  
  • unangbangkay has a knack for writing up hilarious and informative concept pages. His latest work is the Dear Diary, I Left This Note For Me In Case I Forgot
Along with @mracoon's recommendations, you probably have enough material for next week so I'll stop there :)




#5 Posted by Spacetrucking (943 posts) -

Valve recently updated Half-Life 2 to their latest Source engine and added a plethora of Steam features like cloud support & achievements. This was motivation enough for me to revisit this dystopian society and so far, it feels a lot like catching up with an old friend. Welcome to City 17. You still owe me a beer Barney! What cat ?! When it comes to Half-Life, I clearly have my nostalgia shades on. I've always been fascinated by Half-Life's storyline and more importantly how it's conveyed to the player.
With their ingenuity & insistent ambiguity, Valve have turned Half-Life's simple story arc of "science goes wrong, aliens invade" into one of the most frequently analyzed narratives in gaming. They have embraced the show, don't tell admonition and taken it to new heights in games. It's a theme that runs strong in all their games. While other developers are still stuck using derivative methods of storytelling (i.e. snazzy cutscenes, constant narrations, characters forcefully dumping heaps of exposition at your feet), Valve seem intent on exploring new possibilities for the medium. For one, they let their environments do most of the storytelling. Instead of hitting you in the face with a script, the Half-Life series make you inhabit the world and draw your own conclusions from the happenings in your surroundings. Players are encouraged to seek out the details for themselves, instead of being handed a manual. Every little corner inside this world is a clue that the player is slowly collating to form a cohesive story in their head.   

Oddly enough, this song captures what a City 17 resident must feel like

Gordon is in the details

Facts in the Half-Life universe are constantly hinted at, but out-and-out revelations are few and far. Factors like the elusive G-Man & the mysterious nature of the Vortigaunt give Half-Life an ambiguous, almost puzzle like quality and makes it an alluring prospect for an inquisitive mind. One little piece of the puzzle that I came across today is an old abandoned house while driving along Highway-17. This building was off the normal path and a completely voluntary experience (which seems to be the norm for a Valve universe). 

I have a bad feeling about this.

When I came across this house, I was being chased by a legion of antlions. I was looking for a quick refuge and saw this antlion repeller on the top of the hill. Next to it was this old house that didn't look particularly interesting. The only thing distinguishing it from the others is a hand drawn danger sign on one of the walls. A skull and crossbones...a warning from it's former dwellers. This piqued my curiosity and I tried to break in through the front door ('cause that's what you do, right?). Predictably, it was locked. I investigated further and found the basement door. It had another danger sign and the door had been clamped down from the outside. These guys were more concerned with keeping something from getting out, rather than stopping someone from getting in. However, they didn't count on me wielding the gravity gun.

Crap! I mean Headcrab! 
Once inside, the first thing that struck me was the Combine headcrab shell and the broken roof it came through. As I took a step further, a mutilated body fell at my feet and a venomous headcrab crawled in front of me. After taking care of Lamarr's distant cousin, I climbed up the crates. And there it was - the anti-Combine graffiti that gave context to the whole picture. This was a resistance hideout that was shelled. One of it's former occupant was now a walking headcrab nest and his friends had to lock him in and flee. Friend condemning friend. It's a small, neigh-insignificant tale that hints at the greater struggle going on outside the player's immediate purview. Ravenholm let us know that the resistance was having a tough time (on a large scale) but encounters like these shine light on just how bad things can get on a smaller, more personal level. 

And there it is...

Every Valve game is rife with places like these. But engaging the player in this manner and telling a meaningful tale in the process is a tricky proposition. It is asking a lot from your average video game player; it challenges their investigative instincts and their intuitive skills. As a result, many dismiss Half-Life's story as non-existent and it's understandable why. Valve have eschewed all conventional means of exposition and players have difficulty grasping the narrative value of what's been shown to them. Valve tend to use their game's real estate as much as their characters to tell stories. It's alienating & abstruse to those who don't get it but immensely gratifying to those who do.

 Could you leave your friend in this state ?

Portal to a personal space

Over the last 12 years, Valve have become progressively better at steering players towards these nuggets. In Left 4 Dead, checkpoints and safe houses have innumerable posters & graffiti that hint at events that lead to the zombie apocalypse and how the other survivors are dealing with this calamity. There are many layers of graffiti and warnings in L4D and show how the situation has deteriorated over time. Messages like Mike was here are half covered by evacuation posters pointing to safe houses, which in turn have graffiti & corrections pointing to the current safe house - while all of these are overshadowed by warnings of "NO CURE" or "Nobody is going to survive". These message provide a small window into other people's struggle and nightmares. 

In Portal, players are invited to crawl into a secret chamber with the message "HELP", presumably written in blood. This is where the previous test subject hid from GLaDOS. The subject couldn't figure out a way through the live fire course for months (if the tally signs are any indication). But he did manage to break into this secret chamber and avoid the course altogether. He decided to hold up here, using an open computer case to cook his meals and wait for help, slowly losing his mind. There is little chance anyone missed the famous scribbles on the chamber walls. His ramblings indicate his insanity but the equipment he left behind show his resourcefulness.
Strange how a graffiti in one little corner of a game can turn into such a persistent meme 
Adam Sessler often mentions that movies can show you a place; books can describe them to you; but only a video game can truly deliver the feeling of stumbling into someone else's private space. The sense of discovery and exploration we experience in games is unmatched. It is an interactive medium and this fundamentally changes the way stories could and should be told. Unlike movie viewers or book readers, game players have an active physical presence inside these stories. We act like detectives, trying to investigate every clue the developers throw at us. I'm glad Valve is creating worlds that are worth investigating. It's a step in the right direction, towards creating the ultimate interactive experience:    
#6 Edited by Spacetrucking (943 posts) -
@FinalDasa said:

" The funniest quick looks list has to be one of the best lists on the site. "

It's a very effective timesink. I ended up watching the Harry Potter quick look again as a result.   


 Thanks for the subservient shoutout ;) Here is some stuff for next week's spotlight: 
WikisLords of Shadow is out this week and it's got a nice page with all the gameplay and story details you could want. I also went back to the Symphony of the Night and it's got a very informative Easter Egg & Trivia list that's interesting to any Castlevania fan.  
Jeff name dropped Ralph Baer this week and that page is so detailed. Good read for video game enthusiast!
Lists: Br3adfan tells us which games that could use a little Ewok action. SamuSlave lists 9 very good reasons why women should be terrified of gaming
#7 Posted by Spacetrucking (943 posts) -
@LordAndrew: @natetodamax: There are three possible ways to ban someone. Forum & Wiki Bans are independent of each other. IP bans just stops you from using the site altogether. Since the Whiskey Pass, if you're wiki-banned on one Whiskey Site, you're also wiki-banned from other websites (you know, just in case someone decides to get naughty with the other databases).
" If you ask me, these point farmers like the blazer dude should have been outright banned from GB because plagiarism is, you know, kinda bad. "
Minor cases of plagiarism doesn't warrant a direct permanent ban. Most of the people who submit plagiarized text are simply unaware of what they are doing wrong. If you inform them, more often than not they simply apologize and don't attempt it ever again. Of course, cases like blazer's are different.

 @Gamer_152 said:
" I agree that a feature really needs to be introduced to wipe peoples' points counts on pages, it's quite a problem. "
The only way to get someone's name off the 'Top Contributor' list is to delete the entire account (which would be a bit extreme in blazer's case). Something similar happened on Screened and when the suspect account was deleted, the name automatically vanished from everywhere else on the site. 
@pornstorestiffi said:
" @Axxol said:
" Wiki points are serious business. They iz like gold moniez. "
Yeah just like GB Achievements, 360 Achievements and Trophies. Its all bullshit. "
After you cross the 1000 and 5000 point marks, yes the points don't mean anything. But until you cross those thresholds, points are an important tool in keeping the wiki in order. Whiskey's wiki code isn't as robust as Wikipedia and we lack the necessary tools to handle vandalism. Until we get a comprehensive wiki history feature, points matter (to a degree).
#8 Edited by Spacetrucking (943 posts) -
@ZombiePie:  Nice work as usual. Here are some early recommendations for next week:

Wiki Pages 

With Fable 3's release this month, I've got a Molyneux theme for you. It helps that all these pages are awesome.
There is also this adorable message from Lucas Molyneux. If you were wondering where Milo went....

....and stuff!

User Lists 



#9 Posted by Spacetrucking (943 posts) -

When I click the PM icon, I get this:

I get a similar bug when I click the followed users icon:
I'm using Chrome 7.0.517 with Windows 7 64-Bit. I'm getting the same error on as well. It's obviously not a priority but I thought it would be best to let you know.
#10 Edited by Spacetrucking (943 posts) -







Well, that's all for now. If I find more stuff, I'll edit this later. When are you planing on the next spotlight ?