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spacetrucking

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spacetrucking

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#1  Edited By spacetrucking

When I click the PM icon, I get this:

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I get a similar bug when I click the followed users icon:
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I'm using Chrome 7.0.517 with Windows 7 64-Bit. I'm getting the same error on Screened.com as well. It's obviously not a priority but I thought it would be best to let you know.
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spacetrucking

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#2  Edited By spacetrucking
@ZombiePie:
 
 

Wiki 


Blog

 

Lists


 

Reviews

 
Well, that's all for now. If I find more stuff, I'll edit this later. When are you planing on the next spotlight ?
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spacetrucking

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#3  Edited By spacetrucking
@Hailinel said:
" @HandsomeDead said:
" @Hailinel said:
" @HandsomeDead said:
" I don't think it's fair comparing a modern game like Matroid: Other M, a game which is the latest in one of Nintendo's main franchises and so expected to have high production values to decades old games. "
Bad voice acting is bad no matter the era."
Yeah, but expectations are completely different. Resident Evil was one of the first games to have complete voice acting and House of the Dead 2 is an arcade game from a decade ago, neither of those are expected or even required to have stellar voice acting but when you reach 2010 and take a 20ish year franchise, try to modernise it by fleshing out the character of Samus and then have bad voice acting, it's a different thing entirely. "
Maybe they weren't required, but the voice acting in those old games was still terrible.  It doesn't matter what the games' budgets were or where the priorities were placed during development.
That's not the point; if something is sub-standard, then lowering the standard is not the answer. Old games known for campy voice acting like Resident Evil or House of the Dead are irrelevant here. Metroid is one of gaming's premier franchises and should be held up to the highest standards of the industry. People expect Samus to be just as well voiced as any character from the latest BioWare or Valve game.  
 
Bringing up Chaos Wars seems like a slap in Nintendo's face. Have they sunk so low that you need to show the absolute bottom of the barrel to contrast and defend their voice work ? I got nothing against Samus or Other M as I haven't even played the game yet and thus I've no comments on the quality of her voice work. But I'm sorry, you're not making a good argument for it.
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spacetrucking

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#4  Edited By spacetrucking
@Abyssfull: 
 
  • Nova Shepard - Realist Infiltrator with a heart of gold. She couldn't afford saving the Council and appointed Anderson as the new head instead. She brainwashed the rogue Geth but the Rachni were too big a risk. She doesn't trust the Illusive man. Total floozy. Slept with Garrus & Kaiden and flirts with every crew member. 
  • Joanna Shepard - Girl scout Sentinel, savior of the Council, leader of the Anti-Cerberus Movement. Chose the lesser of two evils and saved the separatist Geth. Always loyal to Liara but close buddies with Garrus and Legion. 
  • Adrian Shepard - Hardass Soldier, racist bastard - hates all aliens. He never misses a chance to commit genocide or punch reporters on TV.  Fits in perfectly at Cerberus. He was the reason I made this list. Love interest are fellow space bigot Ashley and Tali (who is no longer part of the flotilla)
  • I also created a couple of Jane Shepards to tool around with Adept and Vanguard skills but gave up after an hour. Not having a carry over sucks. No Wrex = No dice.
 
Obviously, I saved Wrex in all my playthroughs, either by talking him out of it or smacking him with a rifle butt. Picking different options during the side missions was more fun than diverging on the big decisions like the Council, Rachni etc.  Nova was the most off-the-cuff playthrough but I actually enjoyed playing as Joanna the most. I just like being nice to people and I regret making some of the decisions during my Nova playthrough.
  
Sadly, I know the technicalities of the suicide mission too well to lose anybody there. I might reload an earlier save to purposefully lose some in my Adrian playthrough. Dude's a complete dickhead. 
 
PS: Since we are talking playthroughs, I thought this would be interesting:
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The person who finished it 28 times is actually a Giant Bomb & Screened user.
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#5  Edited By spacetrucking

Here is the full voice cast from the credits. I'm terrible at pop culture so I'm not sure if I'm missing some hidden celebrity here.  

@Artemesia:  Are you sure it was Steve Blum ? It wouldn't be surprising in the least but I can't find his name in the credits.

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#6  Edited By spacetrucking
@JokerSmilez said:

" @Killjoi said:

" You know those kickass cinematics Blizzard makes ? Mr. Kotick wants to pack those into a 90-min reel and sell it to you as a theatrical release for $20~30. [News Story]   
  
These are his words:

If we were to go to our audience and say we have this great hour-and-a-half of linear video that we would like to make available to you at a $30 price point or $20 price point, you'd have the biggest opening weekend of any film ever. Within the next five years, you are likely to see us do that. Now that may be in partnership with somebody; it may be alone. But there will be a time when we capitalize on the relationship that we have with our audience. 

Since Blizzard & Activision have our credit card information, Kotick thinks we have a more "direct relationship" with them. Furthermore, he believes "an extremely high percentage" of players would be willing to go to a theater to watch the same cutscenes again.
 
I don't know what are they on at Activision but their executives never run out of Machiavellian ideas or headline worthy quotes. This is a baffling proposition in a world where entire games are put on YouTube even before release date.PS: Thanks Activision for making my stupid little list possible. "
Nowhere in Kotick's quote does he say anything about re-packaging Starcraft cutscenes as a movie. He says that there is over 90 minutes worth of cutscenes in Starcraft 2 which he only brings up to explain to a bunch of business people that they have a team and the talent in place with the capability to release that amount of content and he believes if they released 90 minutes worth of material as a movie, it would be very successful and if they charged 2-3 times as much as a theatrical release it would make more money than any other theatrical release.   The implication of releasing previously released game cutscenes as a movie is made entirely by the writer for Gamespot. It's also worth nothing that he doesn't reference anything in his article. This isn't even news, really. It's pure sensationalist garbage, taking a couple quotes out of context (the quotes are from a business conference said to a bunch of business people), putting a bunch of words in his mouth and then spinning it all back to "gamers" who they know will get all worked up and post links to the story all over their competitors forums. Also, how many time have people have asked when Blizzard is going to make a movie? This isn't crazy or even arrogant. It's a response to what people have been saying about Blizzard for years. I remember seeing the first trailer for Warcraft 3 almost 10 years ago and thinking Blizzard should make a movie. "
[Gamasutra's Story] Quote from Kotick: 

If we were to take that hour, or hour and a half, take it out of the game, and we were to go to our audiences for whom we have their credit card information as well as a direct relationship and ask, 'Would you like to have the StarCraft movie?', my guess is that ... you'd have the biggest opening weekend of any film ever.

Brendan Sinclair was spot on with his interpretation. Kotick isn't talking about new cinematics, made separately for a movie. He is talking about cutscenes taken directly from the game itself. If Blizzard made a new, separate CGI movie for straight-to-DVD or a theatrical release, then I would be on board as well. But this isn't what Kotick was talking about.
 
Attacking GameSpot for lack of references is unwarranted. These guys never publish a story unless they've verified it first hand. 
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#7  Edited By spacetrucking

You know those kickass cinematics Blizzard makes ? Mr. Kotick wants to pack those into a 90-min reel and sell it to you as a theatrical release for $20~30. [News Story]
  
These are his words:

If we were to go to our audience and say we have this great hour-and-a-half of linear video that we would like to make available to you at a $30 price point or $20 price point, you'd have the biggest opening weekend of any film ever. Within the next five years, you are likely to see us do that. Now that may be in partnership with somebody; it may be alone. But there will be a time when we capitalize on the relationship that we have with our audience. 

He believes "an extremely high percentage" of players would be willing to go to a theater to watch the same cutscenes again.
 
I don't know what are they on at Activision but their executives never run out of Machiavellian ideas or headline worthy quotes. This is a baffling proposition in a world where entire games are put on YouTube even before release date.
  
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PS: Thanks Activision for making my stupid little list possible.
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#8  Edited By spacetrucking
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#9  Edited By spacetrucking

I'm so glad you guys decided to address the biotic issue at higher difficulties. Also, Stasis was one of my favorite abilities in Mass Effect 1. I loved chain CC with throws, pulls, stasis and singularity. It reminded me so much of a Jedi Consular in the KOTOR games. Now I can finally get back to that Adept run on Insanity. 
 
Do you guys have anymore DLC planned for ME2 ? Or are you "not talking about it right now"...

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spacetrucking

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