When there's panic in the streets, who're you gonna rely on, babycakes? That's right - the Sleazy One, the Godzilla Killa, your eternal hero Sparky! This week brings us some thoughts on Tony Hawk Proving Grounds and the state of the Tony Hawk franchise in general. I also will bring you thoughts on The Gathering Storm, a more in-depth look at Diana Francis's Bitter Night, and my thoughts on the rom-com Couples Retreat.
Kick(flip), Punch, It's All in the Mind
I've put about, oh, eight or so hours into Tony Hawk Proving Ground. It's easy and correct to just dismiss this as the latest in a tired franchise. Really, it feels just the same as the last Tony Hawk I played thoroughly (Underground), except with far less personality, charm, and a few added buttons and gimmicks with a much higher difficulty level. It's that difficulty level that initially turned me off the game, and it's still something I'm struggling with. The game developers assume a great level of familiarity with the series, which is annoying and at times almost game-breaking. If it weren't for the Internet, I doubt I'd have bothered getting past many of the initial challenges and chalked this up to a waste of cash.
However, once I'd unlocked a few different areas and figured out a basic grasp of the newer concepts, I'm not entirely ready to cast the game away quite yet. The core basics that made Tony Hawk so much fun years ago are still in place. It can be infuriatingly difficult at times, and I definitely wouldn't recommend it to those new to Tony Hawk. But it does have a certain sort of pick-up-and-play appeal for short periods of time, and it's not fundamentally flawed except in its stale asthetics and gameplay.
Really, there's no excuse for just ramping up the difficulty of a game and sucking the soul out of it. I don't honestly understand the shift towards realism, but I suppose it's a trend supported by gamers through games like Skate. I'm just not for it. I play games for escapism, and if that escapism is a little goofy, then I'm generally for it. If I really wanted this level of difficulty in skateboarding, I'd go out and actually try to do it, broken bones and all.
And that's sort of the problem with a lot of long-time established games of this sort. I'm thinking specifically of Smackdown vs. Raw and Need for Speed. At this point, both series are trying to introduce new games with less to push that $60 purchase point and new-ish gimmicks to keep gamers coming back year after year without really reinventing the foundation problems plaguing the series.
To really move forward, I think developers and publishers NEED to get away from that "pump out a game every year" attitude. I'd like to see Tony Hawk return to its goofy past, along with the idea that gamers new and old will be coming to this game expecting a fun game from the ground up. It shouldn't be just a mere update with increased difficulty. The graphics engine in TH is obviously in need of a massive overhaul, and with it, I'd like to see overhauls made to the customization options, clunky menus, and HUD markers. But overall, Tony Hawk just needs to be fun again.
Books - The Forgotten Frontier!
Diana Francis's Bitter Night ends as spectacularly as it starts, with a climactic sequence spanning several chapters and ending with the promise of more novels in the series. I like the fact that Francis keeps most of her stories self-contained within one novel, while stretching overall plots through a few novels (Path of Fate, The Black Ship, etc.). Though her main characters are good, it's really the minor characters in this novel I want to read more about. She has some creative ideas on warrior castes of angels, vampires, and witches. Quite a fantastic read.
Robert Jordan and Brandon Sanderson's Gathering Storm is pretty hit-and-miss. Sanderson has a firm grasp on certain characters and plots, such as Egwene, Mat, and Faile. But with other plots and characters, there is little advancement. Rand comes across as even more of a whiny emo bitch, Perrin has sadly become a one-dimensional character, and most of the subplots are pretty much fillers. I'm still excited to finish this novel and the series in general, though I'm not nearly the fan I was when the series was relatively new and fresh.
Question of the Week
What is an old favorite series of games that you think needs a fresh face, and what would you recommend changing or adding to make it a favorite once again?