Sparky's Update - War in the North, fantasy novels-to-games
By sparky_buzzsaw 8 Comments
Hey gang! I'm afraid this will probably be a bit of a dull update this week, as I've really been dedicating a lot of time to Forza 4. I did manage to get very close to the ending of War in the North, so I feel like I should talk some more about that game. I didn't go over its strengths very well, so I thought I'd dedicate a little more time to that and to what in particular I'd like to see out of future LOTR games. And while I've been doing a lot of research this week for my writing, I haven't been reading too much for pleasure. That doesn't mean you're not going to get some arbitrary little bit on novels, though, as I plan to continue the fantasy novel-to-game theme by describing a few of my favorite ideas.
Hacking and Slashing
It occurs to me first and foremost that I never did do a great job explaining what exactly War in the North is. I described it as an action-RPG, and while that's certainly the genre it most resembles, I think it merits a better description. You essentially have a group of three characters, each with a certain role to play. Their classes should be familiar to anyone who has played LOTRO, but if you haven't, here's a quick overlook. The dwarf is a champion, meaning he's essentially the fighter/damage dealer of the three. He's also got some tank-like skills, but seems primarily to be focused on dealing out lots and lots of melee damage. His skills reflect that, including a sweeping attack that can nail multiple mobs, a fierce attack against a single opponent, and an aura called War Cry, which essentially boosts the skills of the dwarf and nearby companions. Those attacks can be modified slightly through the skill trees - for example, War Cry can regenerate health over time, help you ignore enemy attacks (incredibly useful), and up the defense and attack power of allies. Each of those abilities can be upgraded several times. The human Ranger is more or less a stealthy ranged killer, with some options to become more warrior-ish with dual wielding. The elf lore-master is the mage of the group, using her spells mostly to heal but also for some nice ranged attacks.
While I haven't played around too much with the loremaster or ranger, I feel I can say that the game does a pretty good job of allowing you a certain range in how you can play your character. Some skills are less useful than others, but with respec potions available from shops early on, it's not really a big deal to go back and change your character when you start earning lots of money. Armor sets and weapons help reflect personal choices in gameplay styles too, as you can slot different gems to armor and weapons to augment your stats or deal certain types of damage. It's all fairly standard stuff in this type of game, but it's rock solid and done well. It really helps that all the armor and weapons appear on your character, and by the end of the game, you get some really neat-looking sets.
The game is broken out fairly rhythmically - you go through one large dungeon area, broken up into several smaller pieces, and then you encounter a town or village. Once you get to the town, you can then go back and revisit those dungeons. The mobs become easier (possibly through the generous leveling), there are no minibosses or bosses, and all the chests and breakable objects have been reset. Grinding out levels, when necessary, is ridiculously easy once you get past the first dungeon, and honestly, people, you shouldn't need to grind out levels in this if you're even slightly good at action RPG's. Achievements are doled out handily, and I can only imagine that people could easily S-rank this one in a week or so.
It's too bad then that the game's slavish devotion to sticking to the edge of the trilogy's story hinders it so. You get the feeling that given more freedom to the story and the locations, this game could have been something really remarkable. As it is, it's basically trying to flesh out a story that's already been told in books, movies, video games, and every other possible medium.
The Other Games!
I got into a real Forza 4 kick this week, spending most of my time gaming devoted to polishing off a year and a half in the career mode. I also spent a stupid amount of time designing a few cars. You can find pictures of those cars in my profile's pictures, if you're interested. Really, the only one of particular note is that Hyundai Genesis, which I'm super fond of. Not much more to say. The awesome additions to the cars via DLC has been even better in this game than in Forza 3. I definitely feel like I'm getting my money's worth out of this one.
I've made a few hours progress into Crisis Core, not enough to really warrant much more talk, but I'm still really digging the combat system. I'm not a huge fan of the stifling environments, but maybe the game allows for some exploration of the world later on. Right now, I can only visit a few Midgar areas, which already makes it 1000 times more explorable than FFXIII.
Fantasy Novels that Should Be Games
Here's a fun fact for you - I read a ton of fantasy novels. I've got everything on my shelves from Mallory to Tolkien, Tad Williams to Harry Potter. If it's even remotely decent looking, odds are I'll read it. Here lately, while playing through Lord of the Rings, I've been contemplating what fantasy novels should be made into games. Some of these already have a game or two released, but either they need updates or a new genre. Here's the list:
Tad Williams - Memory, Sorrow, and Thorn:
While I think there are better individual novels on the market today in terms of modern fantasy, I don't think we've seen the collective equal of Tad Williams's Memory, Sorrow, and Thorn. It's a huge world, and Williams spends some time getting the reader nicely acquainted with it without going as batshit overboard as Robert Jordan. As a game, it's begging for a Bioware-esque RPG, complete with a big party full of the various races and denizens of Williams' world. The Sitha would make great villains, and you could go either for the main story of the novels themselves or a new one. If and when I make the sci-fi equivalent of this list, expect to see Williams' equally brilliant Otherland series.
Robert Jordan - Wheel of Time (duh)
While we've had countless MUD's and a surprisingly decent PC game based on Jordan's novels, there has yet to really be a definitive game based on his works. I think the world is an MMO company's wet dream waiting to happen, but it would require a monstrous amount of tech behind it, as the world would have to be huge to appease the novels' fans. I'd stick to the events of the novels here, as the story should be hefty enough to support an MMO a decade after its released.
Anne McCaffrey - The Pern World
It's already been a sad year for book lovers with the passing of Anne McCaffrey. But her legacy of countless fantasy novels should live on for quite a bit longer. I can't claim to be the biggest fan of her books, but I can guarantee you I'd play the hell out of the games if they were made right. She invented a charming world with a lot of potential for video games somewhere down the line - not now, not so soon, but definitely somewhere down the line, I think a line of adventure-heavy third person games could definitely work well in this universe. Maybe even a Telltale-esque adventure game? Hmmm.
T.H. White - The Once and Future King
Maybe it's just my inner child, but I really want a big blowout adventure game based on T.H. White's masterpiece. We've seen dozens of Arthurian games, but a sprawling adventure game with three very distinct acts, each with a different mood, could definitely get some playtime on my PC or console.
And that's it for now. Feel free to chime in with your own thoughts on books of any genre you'd like to see made into games. Or just spout random nonsense at me. Your choice!
Log in to comment