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sparky_buzzsaw

Where the air smells like root beer.

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Game of the Year 2013

I hadn't planned on making this list until past Christmas, but my schedule is filling up fairly quickly. I figure I'll get this done and edit in any changes if I play something better by the end of the year (doubtful, but you never know).

In any case, this is the best of what I played this year. Not all of these came out in 2013, obviously, but I don't really care about that. Keep in mind I haven't played a great many of the best games of the year - you won't see The Last of Us on here simply because I haven't played it, not because I'm a pretentious douche.

List items

  • 2013 was a stellar year for RPG fans like me. I've been disappointed with Level-5's PS3 efforts, being more of a fan of their Dark Cloud and Rogue Galaxy games for the PS2 than I was anything related to White Knight Chronicles. I had some fears that Ni no Kuni would be more like WKC than a traditional RPG, and I'm happy to report I was completely, delightfully wrong.

    For me, Ni no Kuni is a classic. I usually dislike RPGs and games that center around children or child-like elements, but Ni no Kuni's touching story of a boy riddled with guilt over his role in his mother's death is great - most of the time. There's some usual "he is the one" bullshit, but if you can get past that, the central characters are lovable and the plot is as decent as just about any in a JRPG. The world is vibrant and lush, and while it draws inspirations from pretty easily identifiable sources, it's so beautifully realized that it's hard to find fault with it.

    And then there's the side-questing and loads of stuff to do. First and foremost is the "catch 'em all" companion system, in which you capture and recruit enemies to fight for your main character. These can be upgraded with food items that permanently increase statistics. It's a hell of an addicting system that owes much to the Pokemon series of games in all the best ways. There are side quests aplenty, and while most aren't anything to write home about, neither are there any particularly annoying ones either. The post game content is when the game truly shines, as a new dungeon is unlocked and some various new side quests become available.

    Drippy, the protagonist's sidekick, deserves a special mention here as my favorite new character not just of the year, but of the generation. He's immensely likeable and very well designed. Whoever did the character art for this game deserves all the very best.

    More than almost every other game I've played this generation, I really, honestly believe Ni no Kuni will withstand the test of time. It's not just a much needed revitalization of a genre I'd all but given up on - it's an incredible title in its own right, a game I want everyone to play. It put a smile on my face that's never quite left.

  • Far Cry 3 is precisely what I want out of shooters. There's a big, open world to play with, some RPG elements, reasons to explore and collect all the junk I can find, and best of all, the visuals are fairly easy on my eyes. I liked the story well enough, but it was the exploration and the various little pieces of gameplay that kept me coming back for more. This leaves me seriously hungry for Far Cry 4.

  • Mutton! Fresh mutton!

    Remember a little while ago when I said 2013 was an excellent year for JRPGs? Of course you do! You hang off my every word, oh Sparky fanatic!

    While Tales of Xillia might be a bit tried-and-true for anyone who has played the series' other entries, I enjoyed the everloving crap out of this game. There are still some rough edges - peripheral sounds tend to repeat far too often (mutton! Fresh mutton!) and I would have liked to have seen more of the end-game areas - but overall, this is the best Tales game to date, and a damned fine action-centric RPG. It really doesn't hurt that I actually found myself caring about the central protagonists and quite liked several of the side characters. Some of their stories could have seen a firmer resolution, but overall, this is a decent step forward for storytelling in a Tales game.

  • This was my first Fire Emblem game, and it was truly a delight. I'm a huge fan of turn based SRPGs, and while this isn't quite on the level of Disgaea 4 or Final Fantasy Tactics, it's definitely among my favorites of the genre. I'd love to see more classes and variations in a future sequel, as this felt a bit too rock-paper-scissory, but other than that, this is one of the finest SRPGs I've played in a long, long time. Bonus points to Nintendo for supporting it months after it was released.

  • I wasn't expecting this. I bought the new Tomb Raider half on the merits of GB user dankempster's praises and half on a whim, expecting to find it passably entertaining like a couple of its predecessors. Instead, I was greeted with one hell of an action-adventure game with loads of stuff to upgrade (which I love) and lots of potential for sequels in this rebooted franchise. The limitations of the PS3/X360 were a bit obvious, but with more open areas to explore and bigger/more tombs and puzzle areas to toodle around in, this series could reach its full potential.

  • Yup, I finally played it. Yup, I enjoyed it.

  • I love Metroidvania styled games, particularly when they're as gorgeous and immensely playable as Dust. This game felt right on so many levels - the combat was excellent (if a bit repetitive towards the end), the world was colorful and just large enough for me to get lost in without getting bored, and the sound design/voice acting was shockingly excellent.

  • I'm itching to put this behind Saints Row 4, because all told, I had a bigger, goofier grin on my face throughout the entirety of GTA V. And in fact, GTA V seemed bound and determined to make me hate it at its start. Rockstar does the low vision no kind favors here in its goddamned hard to read fonts and minimap. They have fucking black on black colors on the minimap - or at least, that's what it looks like to me when I'm trying to read it.

    It doesn't help matters much that the game seems stuck halfway between wanting to be fun and trying to be pretentious. You can't store cars ala Saints Row IV, leaving little purpose to the car upgrade shops. The diversions are, on the whole, bland and devoid of the fun of the centerpiece of the game - the heists.

    And yet, there's still quite a bit of fun to be had with Rockstar's latest. Some of the main missions are terrific, such as a mission that sees you doing yoga and ending up on a bad drug trip. The heists are a riot, but unfortunately there are only a few and none of them are optional - some more heist missions after the main game ends would have gone a long ways towards keeping me coming back.

    And then there's the abominable multiplayer, which should have been excised from the game from the start. Seriously, Rockstar - thanks, but no thanks. Leave that fucking shit at the door and devise more fun stuff for me to do when I'm not picking up hippie hitchhikers in the desert.

    I'll also freely admit that at certain points, playing as Trevor made me slightly uncomfortable. I'm not trying to preach any sort of morality here - it's just a game. But two plot points of his did unsettle me, and it led directly to me being a little hesitant to continue down his path until I absolutely had to.

    If it sounds like I'm down on GTA V, it's because I am. As a technical showpiece, it's unrivaled. There are so many small things going on all at once that it's hard not to put this near number one on a purely technical level. But on the other hand, I'm tired of Rockstar's pretentions and the blatant shrugging of the shoulders at the advancements of its rivals in minimaps, navigation, and general playability. It's time the master learned a bit from the students.

  • The last two on my top ten share a common theme - they're essentially game regurgitations. Make no mistake going into it - Saints Row IV is basically an uglier Saints Row III with superpowers. It's a fun little tribute, but this was a game that faced severe publishing problems and it shows. Hopefully with this out the door, Deep Silver can allow for a longer development time on its next Saints Row game, because another rehash like this one, and Saints Row is in serious trouble. As it stands, this game does have a lot to offer in terms of fun small moments - there's one mission near the end that will delight 80's horror nerd slike me to no end, and an ending cinematic showcases just how much fun this series has become over the years. Honestly, despite me giving GTAV the eight spot on technical reasons, this one deserves it purely in terms of how much fun I had with its core gameplay.

  • I told myself I wasn't going to buy this, and then I failed completely when I saw all the piratey elements turn out so Pirates!-like. While I greatly prefer Sid Meier's classic to this, AC IV does the best job yet of hiding the flaws of the series while shoring up its strengths by focusing in on the excellent naval combat. The problems are still here - the basic on-foot "classics" like eavesdropping missions and the largely lame combat system are the most prevalent old problems, while new ones such as (well-disguised) smaller explorable areas will annoy long-term fans. Make no mistake - this is not the savior of the AC series. This is a band-aid. It works for now, but if Ubisoft continues to ignore the root of its problems, the series is stuck in a holding pattern of Tony Hawk proportions.

  • Honorable Mention - While I didn't feel that the Wadjet Eye package I bought this year merited a spot on my top ten, it deos deserve an honorable mention as the best budget purchase I made all year. These are fairly short but fun little point-and-clickers, ones that clearly show a lot of heart and soul as well as honest efforts to improve throughout the series' short lifespan. While Gemini Rue and Resonance didn't wow me, the Blackwell games continue to scratch my inner itch for classic adventure games. Definitely the winner of my first ever "I Wish I Could Give the Developers a Big Hug" award.

  • I wanted to put this in my top ten, but as it's an expansion pack to a game I've already heaped tons of praise upon, I decided to give it an honorable mention instead. This made Civ V, already a great game, even better by making the end game far more interesting and flexible. It also added a lot of fascinating new cultures and miniature campaigns. All told, definitely the expansion of the year.

  • Without question, the winner of my "Best 2012 game of 2013" goes to Borderlands 2. While I think Brave New World is the best expansion, Gearbox deserves heaps of praise for their continued efforts to support Borderlands 2 with full blown expansions and smaller bite sized chunks, as well as the added characters and the awesome Loot Hunt. This was, without question, the game I sunk the most time into in 2013, and it's no wonder why - Borderlands 2 continues to gorw and be incredibly awesome.

  • I make no apologies for my Dead Island love affair. Piss off!

11 Comments

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thatfrood

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Far Cry 3 is radical.

And what you say about GTAV is really interesting. I haven't played it, but when those first couple of blogs started cropping up about how GTA had a "nastiness" to it that was unacceptably vile I rolled my eyes at it as just more needless cultural sensitivity. But then I saw more and more of it, and even from people who I wouldn't pin to be the sort that would voice concern.

I still haven't played it, but now I see it again in your GTA review. It seems that nastiness really is there.

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Slag

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Edited By Slag

Hmmm you say Borderlands 2 is the best 2012 2013 GotY and yet Farcry 3 is 2nd overall...

I kid, I kid. :)

Glad you liked Fire Emblem man, wondered if you dug the series being a disgaea fan. For me FE has better balance of story missions vs grinding than Disgaea (and I like the artstyle significantly better), but that's a matter of personal taste.

Nice list!

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sparky_buzzsaw

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@thatfrood: I'm not normally squeamish about violence in games or any other medium. I honestly can't pin down why certain scenes in GTAV affected me, but they did. It kind of baffles me - I've seen everything from Oldboy to Battle Royale, and while I've been disgusted or grossed out (thank you, Troma), I can't say as I've ever experienced the same small disquiet of those moments in GTA V. I don't particularly have anything against moments like those in games, but now I know they're not for me.

@slag: P I reserved my top ten for games I only started playing in 2013, so Borderlands 2 wasn't eligible. If it was, it would have been number one, simply based on the sheer amount of time and fun I had with it.

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musubi

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@thatfrood: I'm not normally squeamish about violence in games or any other medium. I honestly can't pin down why certain scenes in GTAV affected me, but they did. It kind of baffles me - I've seen everything from Oldboy to Battle Royale, and while I've been disgusted or grossed out (thank you, Troma), I can't say as I've ever experienced the same small disquiet of those moments in GTA V. I don't particularly have anything against moments like those in games, but now I know they're not for me.

@slag: P I reserved my top ten for games I only started playing in 2013, so Borderlands 2 wasn't eligible. If it was, it would have been number one, simply based on the sheer amount of time and fun I had with it.

Its the humanity of it. The torture scene was you and one guy. When your mowing down dozens of people they are objects or things in the environment. In this case it was one guy tied to a chair begging you for his life and the humanity of that moment is what made it disturbing.

Also, glad to see some of your choices. We had a fair amount of overlap in our choices even if the order is different.

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Slag

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@sparky_buzzsaw: I guess that's not surprising since that's what like 3 all time for the generation for you?

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danielkempster

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Great list you got there, Sparky. Glad you enjoyed Tomb Raider, too - I'm pretty sure if I was making one of these lists it'd be contesting A Link Between Worlds and Pokémon Y for the title of 'Best 2013 Game of 2013'. I know it gets compared to Uncharted a lot, but personally I felt it had just as much in common with Arkham Asylum thanks to that upgradable inventory of awesome items. Also, thanks for inadvertently reminding me that I need to check out Ni No Kuni and Fire Emblem Awakening in 2014. Both look like games I'd have an absolute blast with.

Oh, and I was a little surprised not to see Disgaea D2 on here at all. From reading your thoughts on it in your recent blogs, I guess I'd just assumed it'd make your list. Asking purely out of curiosity, is there any particular reason that it didn't?

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FLStyle

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I still need to play Dust! Thanks for the indirect reminder, good list also.

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sparky_buzzsaw

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@demoskinos: I noticed that when I read your list we had a lot of the same tastes in games for 2013. As for GTA V, it's still something I'm turning over in my head, but I think you've nailed at least part of it. There's also another scene with Trevor that disquieted me when it's implied he kills the owners of the apartment he took over.It made me a little sick.

@flstyle: Hell yes, you do. Dust is terrific. And thanks!

@dankempster: I really struggled with whether or not to put Disgaea D2 on here. I'd advise anyone interested in playing a Disgaea game to start with it, as they've done a fantastic job of simplifying a lot of the more annoying gameplay elements. But at the end of the day, there's just too much rehashing and not enough forward motion. It doesn't help that the story is the most dreadful in the series to date, although I do like certain new characters. There are also some little things that annoy me, such as DLC characters that have been lifted directly from prior games without introducing enough changes to warrant paying even more money for them (even if I know I'm going to buy them anyways).

None of that is to say it's a bad game, and it has the best post-game content to date, which is really saying something. But it is a bit of a placeholder of a game, much like Saints Row IV or AC IV, and in all honesty, both of those are much more worthy of a spot on the top ten than Disgaea D2. The next Disgaea or NIS RPG (beyond Witch and the Hundred Knights) MUST introduce new character models, artwork, and gameplay elements, or they're going to stop being day one purchases for me.

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musubi

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@sparky_buzzsaw: Oh, I knew exactly what two moments you were speaking of. I think that is where most of the discussion around Trevor heads usually. I think that moment worked in that way largely because up until that point that scene had a very comedic undertone to it of sorts when all of a sudden it turns dark on a dime. The other half you already sort of nailed what he does is implied. Its the same reason so many great suspense films with creatures like Alien work so well because you almost never see the thing your terrified of. That moment lets our imaginations run wild with what horrible acts Trevor just did to these people. One whom he was previously at least somewhat cordial too.

I had largely the exact same reactions but in the end upon reflecting about it I was sort of excited that a game could pull those kind of reactions out of me. It was shock value that was built up and executed in the proper way.

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Slag

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@sparky_buzzsaw:

hunh my last comment came off oddly much more combative than I meant it to. The forums seems like they ate 90% of my reply that gave it better context. Sorry about that.

Anyway I enjoyed your list as always Sparky and I hope you and your loved ones have a very merry Christmas!

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sparky_buzzsaw

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@slag: I didn't think it came off as combative at all. No worries, man, and a merry Christmas to you and yours too!