Sparky's Biggest Disappointments of the 360/PS3/Wii Era

Not all of these games, companies, or concepts were bad, but in some way or another, they let me down.

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7 Comments
Posted by Slag

Yeah I'm with you. Hardware failures in particular were bad this gen and that is no joke. Then there was the PSN hack too.

don't know if you have seen Squenix's latest fiscal report, but they are getting more depressing yet. Eidos has basically been turned into a mobile developer only. :(

I'd add DLC to the list of disappointments. Seems like so many of them were ripoffs or never even launched. The Season Pass sounds great in theory unless of course you don't get a Season's worth of content.

and definitely add Day1 patches. They seem to be the norm now and that's very too bad. Games ship with less and less polish all the time now and people just accept it.

Posted by Sparky_Buzzsaw

@slag: There's more to come once I get some sleep.

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Edited by Hailinel

The notion of Japanese games needing to "westernize" in the first place always seemed like folly and misplaced criticism. Final Fantasy XIII's issues had nothing to do with being of Japanese design and everything to do with a goofed production schedule that left them with a limited map designs.

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Posted by Sparky_Buzzsaw

@hailinel: I didn't mean to imply that they should westernize. I meant that their moves towards making their games more action-centric must have seemed like a smart move to them. I actually wish more RPGs had more of a Japanese influence and traditional feel, not less.

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Posted by Hailinel

@hailinel: I didn't mean to imply that they should westernize. I meant that their moves towards making their games more action-centric must have seemed like a smart move to them. I actually wish more RPGs had more of a Japanese influence and traditional feel, not less.

I didn't mean to imply you were implying that, actually. Just sort of speaking my mind upon reading that entry. :)

I think that this generation served as a learning experience for Square Enix. Not just in terms of managing their new Eidos studios and assets, but also in terms of how to intelligently manage their legacy properties in the modern era of game design. Making a full-fledged Final Fantasy title in this era is a lot different from the days of the PS2, and between the troubles behind the scenes on XIII (which I will defend to the death) and the disaster that was the original launch of XIV (not to mention the question marks flying over the game formerly known as Versus XIII), they really had a lot to sort out.

Though I'd say that they still did a lot of good stuff this generation. A Realm Reborn is a shocking turn-around for FFXIV, and while they didn't initially plan for them, XIII-2 turned out well and fixed a lot of what was lacking mechanically in the original, and Lightning Returns appears to be a really solid conclusion that's trying some new things with the characters and universe. And, as safe as they've played it in some ways, they've also been bold in financing titles like Nier and Drakengard 3; games that are both niche in their audience and mature in their content.

So it's been an up-and-down generation for their console efforts, but they seem to really be exiting the generation on the up-side rather than the down.

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Posted by Sparky_Buzzsaw

@hailinel: I am really stoked to try FFIV eventually. That actually looks really fun, and more importantly, it looks like Square is learning from their mistakes.

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Posted by Slag

@hailinel:

I'm hoping Xiii-3 fuses the mechanical systems of Xiii-2 with the story telling/characterization strengths of Xiii with something brand new. From what I've seen that's definitely possible. I'm pretty excited for it.

I will say I'm very disappointed with Square's plans seem to be for the Eidos division...