I am soooo sorry, I totally forgot to reply but thanks guys!!!!!
spazm6666's forum posts
I was wondering if the Live Stream (I think) that Ryan and team did many months ago where they went through that massive lot of Famicom/Super Famicom games was ever archived anywhere? I love retro stuff and wasn't able to catch much of that stream that day due to conflicts. I think it was around the holidays, 2012. Thanks for any answers.
Still missing the big guy.
@MAGZine : Well you are reinforcing what I seem to be seeing.. that some sys admin work will be a necessity to have any success. I know Valve or similar company is the end game, but I fogure if I shoot for their expectations, getting a gig anywhere in the tier below should be easily doable. I have already considered reaching out to some HR groups so you echoing that is great. Internships unfortunately aren't an option due to my family/adult status which is why I am trying to feel out if this is even a smart or good move. It would mean setting a goal and then to complete it, uprooting my family to go there.
@Sooty: The games industry because I want to work somewhere where the products my employer makes or the services they provide have value to me. I can make networking happen anywhere, but if what they are doing is completely uninteresting, my motivation for caring about teh company is extremely diminished. And if a time comes where I want to segue into a different role, I want it to be gaming/tech. Once I am in that industry and talking the language, that transition becomes much easier.
I am looking for advice on breaking into the games industry from the IT Administration side and was wondering if anyone could provide any foundation suggestions of things I should absolutely nail down before I pursue this seriously.
I have a basic system administration background on the Windows side (little to no Linux/Unix) but I am currently stepping up my network background (CCNA right around the corner.. finally). Networking and Security are the things I tend to gravitate towards and what I enjoy the most. I have checked one or two posted positions at some of the big players as I am just starting this process in earnest, including Valve, and the Network Engineer positions seemed to require exactly what I would have expected with one twist. Knowledge of C++ or similar language was preferred. I am so not a programmer... Any thoughts on this would be most welcome
I was wondering if anyone out there could possibly enlighten me on what else specifically I might look to learn, how I might put myself in the best position to be an engineer/admin for the large volume of traffic that online gaming creates and if there are specific technologies I should focus on or learn. Any and all advice welcome, even if it is negative. I will weight it all as objectively as possible. Thanks!!
EDIT: I am currently about at a Jr Level of knowledge. I know enough to get around in Cisco IOS but am far from an expert. The goal of my next job step is to get me that solid foundation, hence this post.
The internet and mass media in general have been selling cynicism and skepticism for the last several years, and it's made it's way mightily to gaming and gaming sites. Ignore the trolling and lulz-ing and take the important facts from each article or 'cast.
As for GB and other reviewers being harder or more critical... I agree to a point. But remember these guys have been doing this a long time and it's hard to not get a little bit jaded with the sheer exposure and access to gaming and the industry they have. Watch the E3 wrap-ups.. especially day 3, THAT WILL SHEER YOU UP!
Title says it all.
I am looking for what everyone recommends as a gaming chair and as a preferred wireless controller.
Important Info for the chair:
I am not looking for anything super cheap but I don't want to spend a grand either. Looking in the 50-250 range. I am only 5'8" so I don't need anything catering to taller folks. Seen some great reviews on the X rocker's with wireless sound. Are they legit?
Important info for the controller:
I have HORI sticks for my fighting games so this will be for everything else. If the Standard MS ones are the best that's OK. Looking for best feel, best buttons. FWIW I like the standard controllers but want to pick a second pair and if an upgrade makes sense I want to do it.
Some things occurred to me reading all of these replies. The length of the games and the development cycles plus the platforms/hardware we play them on.
I think overall most modern games are technically harder because they require more overall dexterity. We are now faced with 8 buttons, up from 1 at Atari time. We have two analog sticks plus a d pad, up from 1 lone digital 8 way stick. That in and of itself makes the game inherently more challenging even if it is marginal.
Second in terms of Development cycles, games are not created in 6 months to a year on average. And teams are huge. There are full art teams on many games larger than the entire programming team of some popular NES games. So the games have to pace the players and have to cover all bases. So you have Bulletstorm on Very Easy which I have been using to clean up some missing achievements. I can take three sniper shots without even considering myself in trouble. But this may still be a challenge for some gamers. On hard (as was mentioned above as a general rule) the snipers are all but a one shot death. So any hit means instantly taking cover and praying. My point is that the games have to have some challenge to make sure the consumer "validates the purchase" and probably for the devs to feel like their time was well spent. Spending three yrs (or 60$) on a game that is routinely beaten in one sitting would be a difficult pill to swallow for either side. And when maybe of us that play a lot of games find those 'easy' ones we let the devs know.
That said, this is why we have Facebook games, Zynga, Angry Birds. Easy to play. Short. Forgiving. Simple. But still fun in the right time and place.