The Mural kicked my ass, man. Really frustrating finding the right line of sight for it.
That fucking globe puzzle! Took me 10-15 minutes cause I didn't know you could use both sticks!
SpencerTucksen's forum posts
I found the hints rather vague and obvious.
I had to turn it off today once I got to the Muriel puzzle, that is too many fucking holes!
You do know that the game gives you pretty strong hints if you get stuck for too long? And pretty much solves the puzzles for you? I can't understand how anyone could stay stumped on one for any length of time...
The crossbow ammo wasn't THAT accessible, and there were RPGs all over the God damn place to kill the red guys.
@hollitz: I thought the blue guys were easier than the red guys. The blue guys just needed about 2 crossbow shots to kill. The red guys need around 2-3 sniper/revolver shots and they teleport around. I was absolutely hating that part of the game.
We've currently got a small posse runnin' now actually; I'll invite you into the chat if you're up for playing.
I'm on as well! :D Lol, My PSN ID is spencertucksen, just like on here, if anyone's interested. It's not a lack of creativity, but rather that I like being able to give out an easy username to people. Lol
Im on right now!
Actually, I'd say the blue dudes had WAY more health. I swear, those dudes took forever to kill. The fire-demons weren't TOO stupidly difficult, to me.
I didn't have a problem with the context of the blue guys in the story. I had a problem with how frustrating they were to fight. I think they increased the frustration in this newest game in a few ways - including the guys that you're talking about. They're basically the same except they're red and now they teleport. Great.
I am loving these motherfucking comments.
If you think of games as a form of expression then there is no wrong way to play and, therefore, everyone plays perfectly.
See that? Logic, motherfuckers.
I've always just been pretty good at games. I get it and I'm instantly decent, at least and I work my way up to being quite good. I'm never the best or anything because well...I don't really have enough dedication to any one game to try and be number one on a leaderboard. That's just fucking ludicrous, to me. Never been "bad" at any games, though, for some strange reason.
@SpencerTucksen said:I only found that out against the last fire-demons. Lol, So, I've still gotta play through it again.@hbkdx12 said:@SpencerTucksen said:Exactly. One example being when you have to take out the one dude on the boat with the LMG. I think it was a PAK-(random numbers). Gonna have to go through the headache of killing that damn dude over and over so that I can get my thirty kills against the other guys that jump into the area. And then you have the RPG thing where you'll need to kill one of them in a specific area (since they are almost always on top of an unreachable building or something) to get the kills. It's so annoying. And on Hard, I was busy trying not to die to get the killstreak trophies and whatnot. Just makes everything harder. Lol@hbkdx12 said:Yeah it's gonna suck because some of those trophies don't really allow you to just get them "naturally" Since you can add modifiers, you're going to have to find a certain area, spam it, die, rinse and repeat in order to get some trophies.They said it wasn't by choice but instead because of all the processing power that's needed to stream all the information on screen seemlessly and beautifully, the added perks were too much of a strain and they just couldn't get it to work. They isn't even a cutscene viewer but they did say that they'll probably patch that in but as far as cheats and skins...it's just completely goneMy heart was broken that I'd actually have to play through much of the entire game just to get those damned trophies again.Alternatively just use the one that's lying around during the sandstorm level, with many more enemies to defeat. Also RPGs are all over the place, especially on the levels with the burning skulled dudes .
I absolutely agree. I love it when games can manage that, in the same way movies often do. I would have liked another flashback sequence or something simply because I am curious as to how certain characters came into each other's lives. How does everyone know Cutter? Maybe something like that, since he was my favorite character. I am perfectly okay with it how it is because I think the acting is stellar. I just love more of the story because it's so damn good, to me.
@SpencerTucksen: Yeah, I get where your coming from. It's just I'm in the boat that not everything needs to be explained to the audience if the writing and acting is good ebough. Marlowe know's Drake's real name and Drake knows that Marlowe knows his real name, so it doesn't need to be said outright.
Same thing goes for the ring. Elena knows what happend between them and Drake knows what happened, so they don't need to explain it again to eachother. You can tell from their body language and the way they talk to eachother that something went sour. They could have been married, or maybe they were just engaged.
Things like that are the reason I think these characters are interesting. With the exeption of Elena ( and I guess the flashback with Sully in this game) you never see how Drake meets any of his friends. They already have established relationships. They will bring up old stories or inside jokes to eachother and it feels like Drake has known Sully, Chloe, and and even some of the villains forever. Something may happen between games that you never see and thats fine it just shows that Drake's "life" didn't stop after the game was over.
@SpencerTucksen said:I was counting Multiplayer in my personal score. If the single player would have had the same feel of multiplayer, it would have been amazing. By that, I mean that if they could have made the movement more like it. It's quicker feeling and he doesn't touch everything. Those little things just kind annoyed me in the game, but without those issues, it would have been better for me to deal with everything else.@hbkdx12 said:That's another thing i forgot to mention. Sometimes it's not evidently clear where or how you're suppose to proceed. I remember in the "abducted" chapter, after i fought all the pirates and go to the outside of the boat, and it does this massive glance of the scenery and you see the cruise ship way in the distance and everything in front of you and below you is old rusty broken steel boat pieces. So obviously i'm not jumpin in the water. So i didn't see the rope at all so I decide that i have to hang off the ledge and shimmy somewhere. I try to do that, he doesn't even hang on and i die. Restart and i see the rope. Jump to it and then i make my way to the big yellow chain of the other boat and i'm literally stuck on this chain for like 10 minutes because i can't go up and i'm afraid to jump into the water because i think i'm going to die cuz im assuming its either gonna be too deep or there's rusty parts in it that'll kill me. Til finally i just jump down only to realize that this part of the water is fine. Then i proceed to get into the upcoming gunfight which i couldn't help but feel was total BS for all the reasons i mentioned before. That whole chapter pissed me off and really almost made me put the game down for good. If the whole capsizing ship moment didn't happen when it did. I don't know how much longer i would have made it through SP without feeling like i don't give a shit and don't want to play this anymore. The game is such a slow burn that i felt like the ship, which is chapter 14 IIRC, is the first time the game delivers on why we come to Uncharted. That's halfway through the game which is far too long of a wait to me. Giving this game 9.3-9.5 is very generous in my opinion. If i didn't play it or didn't have these issues, i wouldn't doubt you at all. But i feel at best, atleast just focusing on the SP, this game is a good 7 or at best an 8. There were just too many things that made my normal playthrough more frustrating than delightful that i can't imagine going through this again on hard much less crushing. Any subsequent playthroughs will definitely be on easy considering there's no cheats or modifiers anymore.Yeah it's quite bullshit. The thing that annoys me is that when you get spotted, not only do you have to deal with the guys you didn't manage to kill but also 20 other people who just come out of god knows where. If it were just a matter of just finishing off the people you couldn't stealth i'd let it slide. you know, everyone is praising this game saying how although it's very similar to Uncharted 2, that ND still managed to outdo themselves. I completely disagree. I feel like there are substantial flaws and detriments to this game that bring down the SP experience as a whole. If it wasn't for the excellent online and co-op i would have sold it already -The idea of stealthing an entire area, that the game purposely tries to set you up for, is total bullshit -Although still enjoyable, with the exception of the last level, all the major setpieces had been revealed before the game even released -The game feels disjointed as if split into two pieces both in terms of gameplay and narrative. All the puzzle and slow paced sequences are front loaded into the beginning of the game. All the shooting is in the latter part of the game. The beginning of the game fleshes out Cutter and Chloe only to be thrown by the wayside for Elena in the later half. -The game tries to show itself off too much as far as graphics, animation and combat to the point that they go overboard in a lot of respects. The fact that the opening and end sequence of the game is hand to hand combat is very telling. There's a lot of "Focus on drake at the end of a cutscene for a few seconds to emphasize graphical fidelity and how good he looks" The new "reach out and touch every wall" is overdone. Should've only been used when he's walking slowly as opposed to every 5 seconds. -Enemies are super aggressive. Flanking is one thing which i don't mind but a lot of the arena type battles don't really present you with any kind of advantageous positioning because you're always faced with a variety of powerful enemies. Enemy on a turret, Sniper on a roof next to a grenade launcher enemy while you get flanked by an armored shotgunner and a guy with a pistole. This sounds like it should be a good thing or atleast nothing to complain about but it's super frustrating feeling like every place i go to for cover doesn't offer me any real advantage over the last piece of cover . It changes the dynamic of gunfights and feels like i'm just running around like a chicken with it's head cut off rather than developing a suitable way to approach the situation - I've had music cut out in the middle of gunfights.Great stuff you said, to me. It's so brutal on Hard that it's not fair. The boat scenario sucked because I would be trying to stealth kill everyone until after about 8 deaths, I realized it's impossible. I started the killing at the beginning of the level and had worked my way through most of the level then was murdered from behind by an armored shotgunner. Went through again, killed what I thought was everyone and was killed by a Hammer 'Nade launcher guy on top of the huge rusty boat. Re-did it again and then spent about 20 minutes swimming around trying to find where I needed to go when really, I just had to climb on top of a mast and jump to a ladder.
The game makes thing so difficult and complex at times that the simple stuff goes right over my head because I'm used to trying to think like fucking Einstein to move through a level. Same thing happened with the fire-demons at the end, where they surrounded me in that small room-ish area. There are just too many cheap kills throughout the game, along with all that you've mentioned, and that brings it down to a 9.3-9.5 type of game. It was still very good, in my opinion, but it simply was not as good as UC2.
The shooting wasn't as good, it took a couple too many bullets to kill guys, and the movement felt much clunkier in juts the way he walked around. It was god overall, but not great. It's like the shooting was a mixture of second-best. The cover-system shooting wasn't as good as Gears 3, the melee wasn't as good as Arkham City (even though nothing is), the stealth was non-existent but damn well should have pushed Splinter Cell, in my opinion, etc.
It's still a great series and I thoroughly enjoyed the game on my second playthrough (on Easy, so that I could actually get the damn trophies, since Hard and Crushing is fucking ludicrous), but it seems to be a Bridesmaid in every. Single. Category. It all adds up to great, but still wasn't perfect in any one aspect like others.
@SpencerTucksen said:Exactly. One example being when you have to take out the one dude on the boat with the LMG. I think it was a PAK-(random numbers). Gonna have to go through the headache of killing that damn dude over and over so that I can get my thirty kills against the other guys that jump into the area. And then you have the RPG thing where you'll need to kill one of them in a specific area (since they are almost always on top of an unreachable building or something) to get the kills. It's so annoying. And on Hard, I was busy trying not to die to get the killstreak trophies and whatnot. Just makes everything harder. Lol@hbkdx12 said:Yeah it's gonna suck because some of those trophies don't really allow you to just get them "naturally" Since you can add modifiers, you're going to have to find a certain area, spam it, die, rinse and repeat in order to get some trophies.They said it wasn't by choice but instead because of all the processing power that's needed to stream all the information on screen seemlessly and beautifully, the added perks were too much of a strain and they just couldn't get it to work. They isn't even a cutscene viewer but they did say that they'll probably patch that in but as far as cheats and skins...it's just completely goneMy heart was broken that I'd actually have to play through much of the entire game just to get those damned trophies again.