Wow man, amazing!
SpicyRichter's forum posts
This guy needs to sit in on an undergrad level Economics class so he can understand some concepts like price and demand elasticity.
Each and every consumer has a 'strike point' depending on their perceived value of product and ability to pay. In order for a company to maximize revenue and profits, they'd ideally sell to every consumer at their 'strike point', especially with thinks like software where the marginal cost of an item is basically zero (ie. it basically costs nothing to sell one more copy, the raw materials price of producing an additional unit over and above your fixed costs)
This is what sales address: the full price of $60 address those with very low price sensitivity, and the sales address those with higher and higher price sensitivities, until we've sold to every potential customer at their strike price.
To put this into context, some games I have low sensitivity: I love bioshock so I buy it day one at $60 with the $20 season pass. Tomb raider? My strike price was $20. Other games I won't buy until they're far cheaper.
Every customer is different, and to maximize revenues you need to address each ones elasticity. Trying to fight this is futile, especially if your goal is to reach as many people as possible. Saying people didn't like your game because they didnt give it a chance is super pretentious - some people will just not like certain things, but at least they gave it a chance. Without that sale they probably wouldn't have at all.
I think the 360 is just getting old...GTA V seems absolutely breathtaking in terms of size and "stuff that needs to be rendered all at once"...I think this might be the only way for Rockstar to put this game on a current gen console. GTA V looks pretty spectacular, and to have this game run on a 360 (as good as it does) seems almost like a technical marvel to me...but then again, I don't know shit.
Yeah- I really, really want a PC version