SpicyRichter's forum posts

#1 Posted by SpicyRichter (504 posts) -

@spicyrichter said:

@exiledvip3r said:

I'm not a fan of Facebooks policies in general, but Facebooks future application of the device is simply likely to be at the forefront of the future market and providing exclusive telepresence software;

I didn't get in on the ground floor with Oculus to get first crack at telepresence software, I got in to play games! Which is why I say fuck this!

And there is absolutely nothing making the two mutually exclusive.

Oculus is a hardware company, they will continue to focus on making a nice piece of hardware which by their repeated statements, both pre and post Facebook buyout, would have a gaming first focus. Facebook is a software company, they'll make whatever software makes sense for them to make for it, and push the Rift vs other VR headsets as their preferred platform on that software.

Just because you (rhetorically) run a Windows computer doesn't mean your computer is best suited to, or only capable of, running Microsoft Word.

And for the record I own a DK1 and have preorded a DK2, I am no less in on the ground floor with Oculus.

It does mean, however, that oculus' focus is no longer on just providing an outstanding gaming experience.

#2 Edited by SpicyRichter (504 posts) -

I'm not a fan of Facebooks policies in general, but Facebooks future application of the device is simply likely to be at the forefront of the future market and providing exclusive telepresence software;

I didn't get in on the ground floor with Oculus to get first crack at telepresence software, I got in to play games! Which is why I say fuck this!

#3 Posted by SpicyRichter (504 posts) -

I wonder how Carmack feels being a facebook employee now? Wonder if he saw that in his future?

#4 Posted by SpicyRichter (504 posts) -

My biggest problem is the buyout announcement:

"Mobile is the platform of today, and now we're also getting ready for the platforms of tomorrow,"

"Oculus has the chance to create the most social platform ever, and change the way we work, play and communicate."

"We are excited to work with Mark and the Facebook team to deliver the very best virtual reality platform in the world,"

"We believe virtual reality will be heavily defined by social experiences that connect people in magical, new ways. It is a transformative and disruptive technology, that enables the world to experience the impossible, and it's only just the beginning."

Fuck that. Listen, I don't know about you all, but I play video games to get away from people. I deal with people all god damn day. I probably spend 90% of my waking hours communicating.

I play games for a break from all that. I don't play multiplayer games for a reason. My hope was Oculus could take me even further away, immerse me even more. The last thing I want is to do is be sitting in a virtual living room with my 9 million facebook acquaintances.

The last thing I fucking want is 14 year olds calling me a faggot right in my eyes!

Really, I couldn't give a crap that they got bought... but by facebook? Christ. Yeah they know a lot about the core.

#5 Posted by SpicyRichter (504 posts) -

So should I cancel my dev kit 2 order?

#6 Posted by SpicyRichter (504 posts) -

Wow man, amazing!

#7 Edited by SpicyRichter (504 posts) -

This guy needs to sit in on an undergrad level Economics class so he can understand some concepts like price and demand elasticity.

Each and every consumer has a 'strike point' depending on their perceived value of product and ability to pay. In order for a company to maximize revenue and profits, they'd ideally sell to every consumer at their 'strike point', especially with thinks like software where the marginal cost of an item is basically zero (ie. it basically costs nothing to sell one more copy, the raw materials price of producing an additional unit over and above your fixed costs)

This is what sales address: the full price of $60 address those with very low price sensitivity, and the sales address those with higher and higher price sensitivities, until we've sold to every potential customer at their strike price.

To put this into context, some games I have low sensitivity: I love bioshock so I buy it day one at $60 with the $20 season pass. Tomb raider? My strike price was $20. Other games I won't buy until they're far cheaper.

Every customer is different, and to maximize revenues you need to address each ones elasticity. Trying to fight this is futile, especially if your goal is to reach as many people as possible. Saying people didn't like your game because they didnt give it a chance is super pretentious - some people will just not like certain things, but at least they gave it a chance. Without that sale they probably wouldn't have at all.

#8 Posted by SpicyRichter (504 posts) -

I think the 360 is just getting old...GTA V seems absolutely breathtaking in terms of size and "stuff that needs to be rendered all at once"...I think this might be the only way for Rockstar to put this game on a current gen console. GTA V looks pretty spectacular, and to have this game run on a 360 (as good as it does) seems almost like a technical marvel to me...but then again, I don't know shit.

Yeah- I really, really want a PC version

#9 Edited by SpicyRichter (504 posts) -

If people already own monitors, keyboards, controllers and all that jazz, you can get a PC that'll play these games for the price of a X1... people realize this right?

#10 Posted by SpicyRichter (504 posts) -

Only good things can come from this I believe!