I couldn't be happier personally, I am loving the experience as I feel it hearkens back to the heyday of the franchise. But the numbers are absolutely shocking! It shows that they really nailed the marketing with this launch, and are providing content the fans have been clamoring for.
Edit @nardak You preempted my argument Sir, I found the argument, 'WoW is dying' to be fallacious even at the 6 million point. Dying implies a lack of interest to the point of failure, WoW is too big to fail! #American Airlines... Kidding of course, but I think MMO's become so firmly entrenched in the playerbase that they will exist in perpetuity.
I just saw this posted on MMO champion and wanted to put it out there for discussion. For reference, World of Warcraft is now 10-years-old, at its heyday had over 12 million subscribers, and has since fallen to under 7.5 million subs. With the release of their next expansion, World of Warcraft: Warlords of Draenor, they have climbed back over 10 million PAYING CUSTOMERS. While obviously not representative of players who will log-in in 2 or 3 months, I think that's pretty incredible. Thoughts?
Give it a year or two. There are many Elder Scroll fans and I'm sure they'll manage to keep some of them entertained for a while. Some of my friends will play it just because, and I quote "It has to be good! It's Elder Scrolls!" and this they repeat to themselves over and over and over.
Speaking as an Elder Scrolls fan who doesn't want to touch this dreck with a ten foot pole, I find your generalization offensive.
Calling something "drek" when you haven't even played it seems like a very radical generalization. Which is ironic.