MOBAs and MMOs are easy enough for me to avoid.
It was a hard choice between shooter mechanics and everything having to be open world. QTEs and the Uncharted 2/Heavy Rain models also deserve consideration.
I knew open world wouldn't be a popular choice, because yeah, it can be fun dinking around in these things, but then you also get a million games who can't do it well and waste your time with meaningless junk. If I was still a kid, this kind of thing wouldn't be quite as agonizing, but it's obnoxious that every game, even Zelda, is ready to appease this incessant demand to be open world.
I really hate how a lot of games take control away from the player, too. QTEs are not gameplay and neither are cinematic rides with a sprinkling of choices.
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