Games I beat in 2011
The first DQ game I actually spent a good amount of time with. I did borrow DQVIII from my friend when it was still fresh, but got tired pretty fast. It happened again with this game, but I returned to it after a couple of months and finally realized it's charm. It really feels like a big adventure when you weren't actually sure where to go and how to use all the key items. I'm really eager to play DQIX. The Amazon delivery should be here within a couple of days!
Brilliant sequel to a brilliant game, but it's pretty much the same as AC2. If that's what you expect, you'll love this game. The lengthy single player campaign has some great moments, but the plot is a lot thinner than in AC2.
Loving the multiplayer, btw!
After 939 deaths I finally beat the game. A brilliant game with great level design and music, but the platforming felt very slippery at times.
While it offers a breath of fresh air, Stacking keeps it's main mechanic simple. I liked the game and the fact that there were several ways to solve the puzzles.
The marketing led me to think this game would be a very lackluster single player experience. Was I surprised when I was thrown into a world inhabited by so many stories of tragic fates. While I missed the interaction between the main character and his party, the rich world of Dragon Quest IX makes up for it.
An unique concept and excellent characters made this my favorite game I've played this year so far. While it does have some slight inconsistencies, it's definitely one of the top jrpgs on DS.
A short but sweet game. Never had a chance to play this when it came out as... for me it never did as I'm European. The story is pretty laughable, but I still liked it and the battle and crafting systems. I see myself checking out the EX game (New Game plus) some time.
I needed something to play while waiting for Portal 2 to release so I grabbed the God of War HD collection from PSN. I had never played the GoW games and I was always under the impression that they're just ridiculous and unfun. The first game was a good game, but hasn't certainly aged all that well and GoW2, which I've already started playing while writing this, seems to have addressed many of the issues that are present in the game. The Greek mythology is well implemented, too bad there aren't any subtitles as the sound quality of the voices sound a bit muddy at times.
Perhaps my most anticipated title of the year, Portal 2 gave me everything I had hoped for. Although the game doesn't have as much emphasis on the puzzles as the first game, the dialog driven story is fun and captivating. For someone who has played through the original Portal multiple times the game felt very easy, but I think Valve has delivered the funniest game I've ever played and that's saying a lot. I hope this isn't the last time we enter the Aperture Science Enrichment Center.
Got this as a part of the Welcome Back package and finished it twice. Good game, but the city environment was pretty uninspired and the sharpshooting enemies from two blocks away were annoying. The powers were cool, though.
I have the game for PS2, but I got stuck after my Dualshock 2 broke down. Bought the HD version and played through the game in three sessions or so. Absolutely beautiful game - I loved every second of it. Here's hoping BG%E2 will be released in the (relatively) near-future.
While definitely not a masterpiece, Alice: Madness Returns managed to capture me into it's beautifully crazy world. The platforming was quite good and the combat system felt very skill-based so I liked that. Played through it on the Nightmare difficulty level and enjoyed it enormously. It has some bugs and there are too few enemytypes, though, so the combat DOES begin to feel too repetitive at some point.
Was very hyped for this game and while it didn't disappoint, it didn't really grab me until after about 7 hours into the game. The story is great and the puzzling action is fun when you figure out the techniques. I guess I have to play it a couple of times again to get to see how the story plays out when making different decisions.
Dived into Homefront without any expectations. The game got many harsh reviews when it was released, but I decided to be open minded throughout it.
What a piece of shit!
Now that I got that out of my system, I can perhaps point out some of it's flaws.
1) The scripting restricts you too much and makes the game too predictable. It's frustrating when you can't climb a ladder or crawl through a hole before a NPC goes first.
2) The game is incredibly short. Steam says I've played it 4 hours, out of which about 30 minutes was spent with the bad multiplayer.
3) The script it self is very inconsistent and the story is left hollow. I wouldn't have minded if the would've built up the action pieces with something, but it's just running through the levels from action scene to action scene.
Perhaps the best Castlevania game on the DS. Got stuck on a boss when I first played the game last year, but decided to play through it this year... and then I got stuck on Dracula and didn't touch the game for months. Today I decided to grind a bit and beat the old bat. The glyph system is the best combat system I've seen in the series and the locations had good variety. A top class game.
This game took me 13h and 13min to beat without even realizing how much time I spent on it. Quite enjoyed it overall - my only nitpicking being directed towards the controls or rather the responsiveness. Sometimes when I tried to fling the Kirbys, they just jumped and sometimes one or two refused to come with the rest and they ran on a spiked enemy or something. Loved the music, liked the variety and adored the levels with multiple routes. Some levels felt a bit too long, but the shorter levels here and there compensated. My final completion percent was 79%. Maybe I'll get back to getting some more medals, I guess.
Doesn't really do anything new with the Uncharted formula, but still a brilliant game with mind blowing set-pieces. Loved it, although it didn't start as strong as the first two games.
Solatorobo got me interested because there was a lot of positive buzz around it. I never played Tail Concerto so everything about it was new and exciting. I loved the world and characters, but the game's biggest flaw is it's lack of challenge. The only battle that I almost died in was the final one and even then it was because I didn't realize the patterns of the boss immediately. The art style sits well with the hardware and the game is one of the best looking on DS. The battle system could be more varied - you basically have only two attack moves. The story is very light-hearted. It's not very deep or surprising, but still enjoyable. Overall Solatorobo is a game that you can relax with that you can just pick, play a quest and quit. It's pretty lengthy (about 19h including all the side-quests before the final boss), but I felt that time just flew by.
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