While I have little trouble believing this particular claim, there's still something that really itches at me about the idea of Giant Bomb using Kotaku as a primary source for a news story. Ugh...
Having an equivalent to the Associated Press on the internet is a completely pointless endeavor, so this is what we get instead. The fact that someone else got to a story first doesn't mean it isn't newsworthy. This is the result.
Just finished the game and... huh. Wow. That's probably one of the more batshit crazy endings I've seen, on par (if not superior to) Dragon's Dogma in sheer audacity. I admit, it took me looking through this thread to figure out the specifics, but still very impressed. If I have a personal issue with this ending, it's that it retcons the entire game you just went through, but I appreciate how it all starts going off the rails once you open that first tear.
I guess I still probably like the original Bioshock better, but as far as GOTY contenders are concerned, I think we already have a pretty strong one. It won't be my GOTY, but I'd be fine if it was the internet's.
...I really have to go finish Dragon's Dogma after reading this.
Did anyone else enjoy the irony of Origin putting damn near EA's entire library on a huge sale coinciding with this announcement? Can't imagine that's an accident, no matter how much EA wants to insist this departure isn't at least partly a PR move.
So Polygon has updated their review twice, from a 9.5 originally to an 8, and now? A 4.
Does anyone else find that ridiculous? It feels like back pedaling. I'm cool with the 9.5 to 8, but now all the way down to 4? I get that reviews are most useful on release and this game is fucked on release but even with these issues, we have to also see they're just the sort of issues that have happened with just about all games that use always online system (Diablo III, all manner of MMOs, etc). It's pretty ridiculous.
I agree. As hard as it is to defend EA right now, retroactively lowering the review grade due to launch woes seems pretty silly. Game Informer had the right idea when they decided not to post a final review till the game was in a stable state. These launch week problems, however painful they might be for the early adopters, were pretty predictable and really have nothing to do with the ultimate quality (or terribleness, for that matter) of the game.
I wonder if there's someone over at EA who is still saying, "Well, we're still selling more copies than if we had chosen a less strict DRM and had lost sales to piracy!" I wish I knew the numbers as far as sales made during this issue vs. projected sales made if piracy was possible. We've got to be nearing the point of no return where just sending the server-side data to each customer starts to make more sense.
Anyone know if that's even possible? If EA decided this was a mistake, can they even make the game offline playable at this point?
What I got out of that article is that the region design is pretty deeply ingrained in both the client and server side infrastructure. I'd hazard to guess they'd have to recode a pretty large chunk of the game to turn that boat around at this point.