Every Game I've Ever Finished
Accurate count: 636
Accurate count: 636
An interesting NES point-and-click adventure game from the developers behind Deja Vu and Uninvited, Shadowgate is pretty confusing.. in fact I highly recommend using a walkthrough. This game is still a lot of fun, though, but some of the puzzles are freaking crazy.
My least favorite game in the original six Mega Man games, due mainly to the fact that the game had a lot of unfairly difficult stages, related to platform and enemy placement. Despite this (and the fact that I didn't really like the music in this game, either), it's a Mega Man game, so I still enjoyed it.
Just picked up this game, and even though the campaign is criminally short (only about an hour long), the game's multiplayer is phenomenal, and I'm sure that this will be a hit when I have lots of friends over.
A miserably repetitive game, Mirror's Edge had so much promise, but no delivery on those promises. The game, in concept, could have been great. DICE needed to just all out remove gunplay from the game.
A brutally difficult game, the final boss' relative easy difficulty (especially in comparison to the Elizabeth Greene battle) surprised me. Nonetheless, it's a great game, just not necessarily worth $60.
I kicked off my summer of completing games with Fallout 3. I really didn't like this game as much as Oblivion, and only ended up spending around 15 hours in the wasteland. Plus, the ending was absolutely abysmal.
A cheap puzzle game from the dudes who made Auditorium, Fractal is a great, unique hexagonal puzzle game. I got through the game in about a day, so it's not incredibly long, but it's still a lot of fun.
One of many games in my long, long backlog, I finished Drill Dozer at the beginning of this summer. The game was boring, uninteresting, and repetitive. Unless you really, really like the idea of drilling through bricks for something around 15 or 20 levels (with little to no variation on that theme), then Drill Dozer is for you.
Actually one of the first Double Dragon games I finished, Super Double Dragon is currently my least favorite. The game isn't as fast-paced as a beat-em-up should be, and it's far too short and easy.
Maybe it was just the Virtual Console port of Ocarina of Time, but this game seems as though it has not aged well at all. The controls are stiff with a GameCube controller, making the game unnecessarily difficult. Despite this, Ocarina of Time is undoubtedly a great game, it just hasn't withstood the test of time.
Seeing as how I suck at fighting games, Marvel vs. Capcom is absolutely brutal for me, considering the final boss is a completely insane robot that can rape me in a single move. Nonetheless, this is a great game, and especially crazy in multiplayer.
An early action shooter for the Neo Geo, Cyber-Lip comes from many of the team responsible for Metal Slug. This makes Cyber-Lip a really fun game, but its slower pace hinders it. However, all is forgiven with a final plot twist. The computer you were fighting against is not "insain!" It was evilly reprogrammed!
It's amazing how all of these early 90s Capcom beat-em-ups remained largely the same, but Capcom managed to differentiate them enough for each one to have individual merits. Alin vs. Predator is a lot of fun, especially in multiplayer, and is up among the top arcade beat-em-ups that Capcom put out during that time.
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