I attempted to do a review of one Xbox Live indie game every day for a few weeks back in October and September, and that kind of fell flat on its face for a variety of reasons. However, I felt it would be appropriate, since everyone else is doing their "game of the year" lists to present my favorite Xbox indies of 2010. I can't claim to have played every indie game in 2010, but I've played a fair amount of them--around 100 in total, including games from 2009 and a couple releases from 2011 (already).
Many of these games can be purchased for less than the price of an average soda, so if you're feeling desperate for some entertainment, I highly suggest checking out at least one of the titles in this blog.
Without further ado, here are my favorite Xbox indies of 2010.
I have to be honest, I didn't play very many games with zombies, avatars, or massages this year. Typically I'm pretty selective about the games I purchase, so I do some research before spending those hard-earned Microsoft points. Those that I did play were few and far between, and actually weren't that bad. However, the best of the bunch was, without a doubt, The Tempura of the Dead. What makes this game stand out is its head-juggling mechanic. After you slaughter a zombie, its head comes off and you can hit it multiple times in the air for more points and TEMPURA FEAVER (as it is referred to in the first version of the game, but it has since been corrected, out of fairness).

Honorable Mentions:
While "faux-retro" is another indie game trope, I didn't want to group it with zombies, avatars, and/or massages, as I have a huge soft-spot for this kind of game. If it has 8-bit or 16-bit graphics, I'll take it. There were a lot of games this year that executed this style very well, including the aforementioned Tempura of the Dead, but I feel that Protect Me Knight was the retro king this year. This was for a few reasons, not limited to its addictive, tower defense style gameplay. Not only does the game play well, but it features music from Yuzo Koshiro (of Streets of Rage and ActRaiser fame), and is developed by the team at Ancient (known for Beyond Oasis). There were many, many, many fantastic retro styled indie games this year, but I felt that Protect Me Knight was the embodiment of 8-bit.

Honorable Mentions:
While this could be considered a dubious honor, I would argue otherwise. These games managed to lure the $1.00 out of me, despite having the presentation of a Flash game. I'm not even saying to not buy these games (they are worth the price of a soda), it's just... they really could have used some more content. The winner for this category wins... because it is a Flash game. Aah Little Atlantis was originally a Flash game before being converted to the Xbox 360 (and is still available for free on Aah Games' website). I would still recommend picking up Aah Little Atlantis, because it is fairly expanded from its Flash release, but keep in mind the origin of this game; a contest to create a game in 48 hours, from scratch.

Honorable Mentions:
These games, in another world, could have been Xbox Live Arcade games, with minimal additions. They are of the highest quality, in terms of presentation, graphical quality, length, and content. There are only a few games that I would say reached this prestigious point, and of these Lumi is the most professional. I wouldn't say that this is the best game of the bunch (despite being a fantastic game), but its spot as a finalist in 2009's Dream.Build.Play contest certainly helps. Lumi has an incredible, hand-drawn graphical style, an interesting concept, and a decent length (especially considering the asking price of 400 Microsoft points). This game, along with the Honorable Mentions, are highly recommended.

Honorable Mentions:
A somewhat dubious honor, these games are not necessarily bad, per se, but often angered me to a high degree. This honor goes to Panic Attack - Devil's Favorite, a game akin to Super Meat Boy and VVVVVV (in terms of ridiculous gameplay). There are a few things that make Panic Attack hard. Naturally, the game has some fairly good level design, ranging from moderately difficult to stab-me-in-the-eye-with-a-fork difficult. The thing, however, that makes Panic Attack so rage-inducingly hard is the addition of time limits. If you are one fraction of a second past the time limit, you will not unlock the next level. I had so many attempts where I would nearly complete the level within the time, only to realize I was one second off... triggering a rage quit.

Honorable Mentions:
This award goes to the game that best utilizes the box art and title to completely sell me on the game before seeing any other information about it. And this award goes to Explosionade, mostly because of its slogan--"When life gives you explosions, make EXPLOSIONADE!" Now, I wasn't as big of fan of the game as other people were (at best, this game is a competent action platformer), but its charm when it comes to box art and title are undeniable. This was a tough pick, with lots of great games in the running, but I'm going to have to give it to Explosionade.

Honorable Mentions:
This award was pretty tough to decide on, because there were actually a lot of fantastic looking games that came out this year. I decided to award this one to two games, one because of technical and one because of artistic. That's why both Aphelion Episode Two: Wings of Omega and Chu's Dynasty win this award. Aphelion 2 is far improved over its predecessor, with better animations, textures, and sharper colors. There are some spots where I felt the graphics could have used some work, but that doesn't change the fact that Aphelion 2 is a very good-looking game, especially for the $3.00 asking price.
Chu's Dynasty, on the other hand, is (artistically speaking) the best-looking game of the year. The jerkiness of some animations is what caused me to decide to put it here in conjunction with Aphelion 2, but that doesn't change the fact that Chu's Dynasty looks absolutely stunning. If only the fluidity of the animations could have been fixed, then this game would be much higher in my ranking.

Honorable Mentions:
This was probably the toughest category for me to come to a conclusion on, out of all of the categories. Seriously, there were so many great shooters that came out this year on the Xbox Live indie marketplace. After much thought, I decided to give this one to Score Rush, as the game is an absolute blast (especially for shoot-em-up fans, such as myself). Score Rush is even more fun in multiplayer, where you can get obscene scores, reaching into the hundreds of millions. There is an incredible balance of chaos and order, where even in the most hectic, bullet filled screen, you can see a path throughout the hell... it really is an experience. And for an asking price of $1.00, Score Rush is a steal.

Honorable Mentions:
This one was almost as hard to choose as the Best Shooter category, but thankfully I didn't play as many fantastic platformers this year. My choice for best Xbox indie platformer this year is Ophidian Wars: Opac's Journey, a Metroidvania-esque platformer with no combat. The game is entirely puzzle based, and that makes it both intriguing and surprisingly fun to play. At about an hour and a half to two hours long, Ophidian Wars is severely lacking a save function, but that doesn't stop it from being a fantastic example of an action platformer done right.

Honorable Mentions:
It's unfortunate that I didn't play very many puzzle games this year, as there were actually a fair amount of good ones that came out on the marketplace (things like DiceXY and Rotor'scope that I'd still love to check out at some point). However, out of the three or so puzzle games that I played this year, Aah Little Atlantis was actually the best one. Yes, I know, this game was a free Flash game before being converted to an Xbox indie title, but the additions to the game make it worth the $1.00. The interface is better, graphics are better, music is better, more levels, etc. The concept of sinking parts of an island to manipulate Atlanteans is an incredibly unique one, and the simplistic premise is complemented by sublime music and retro graphics. These things all make Aah Little Atlantis into the best Xbox indie puzzle game this year.

Honorable Mentions:
It's surprising how many fantastic role-playing games have come out of the Xbox Live indie marketplace. This year alone there were around ten that I would say are worth purchasing, and offer an incredible amount of content considering the price. However, out of all of the releases this year, Soulcaster and Soulcaster II stood out the most to me (I'm choosing to group sequels together). These games present a great, genre-blending concept of tower defense and role-playing. You play as the Soulcaster, a wizard who is able to summon three different souls, each of which possesses a different ability. As this wizard, you must traverse several worlds, strategically placing the souls in order to defeat the monsters that spawn on each map. The role-playing aspect of the game is upgrading these souls, which can be done by purchasing new weapons (strength) and armor (health, speed, or defense) for each respective soul. Each game is 240 Microsoft points, the equivalent of $3.00, and each is worth it for the shopkeeper's theme alone.

Honorable Mentions:
Why is this even a category? I don't really care about sports games, to be honest, but somehow I played three sports games this year. Of those three, OSR Unhinged was, by far, the best. The game has some absolutely insane level design, which gives the Trials-esque gameplay a really cool spin. Things like antigravity are what makes OSR Unhinged unique. Despite its few flaws, (like the occasional extremely difficult stage) OSR Unhinged is a steal at $1.00, especially considering how much gameplay is offered (there's something around 50 or 60 unique stages, not to mention the bonus modes).

Honorable Mentions:
These are games that, while maybe not entirely not, presented a great twist on a genre, creating something entirely new. I'm going to give this one to my favorite of the radiangames, which is Inferno. This game may seem like your typical shooter at first glance, but upon further inspection you will find a surprisingly deep experience. You guide a small ship through each level in this Gauntlet slash Legend of Zelda style game, upgrading this ship in terms of power, spread shot, fire rate, health, shields, and more. The inclusion of multiplayer, bosses, secret levels, new game plus, and more make Inferno possibly one of the best deals on the entire marketplace.

Honorable Mentions:
Kind of stealing from Giant Bomb's own "2010's 2009 game of the year" award, this one goes to Miner Dig Deep, because Paul Barnett put it on his list of "best 2010 games" despite the fact that it came out last year. All kidding aside, Miner Dig Deep is still a blast to play, and (pun intended) is a surprisingly deep experience for the asking price of 80 Microsoft points. Paul Barnett was right in his description of the game, and the sense of discovery while playing this game is incredible. I keep coming back to this one, and likely will from time to time in 2011 as well.

Honorable Mentions:
This was a really tough one for me to decide because (frankly), there is a lot to look forward to this year. Some of these games may, in fact, become Xbox Live Arcade titles, and some may be delayed until 2012, but that doesn't change the fact that I am completely pumped for these games. Out of these, the one I'm most looking forward to is Owlboy, because not only does it look stunning, but the retro tunes playing in the background make me giddy. This game looks to be pretty unique, and the fact that it has already won awards at indie shows has me completely sold.

Honorable Mentions:
Let's face it; there were a ton of great Xbox indie games that came out this year. I didn't get a chance to play all of them, and even out of all of them that I played, I haven't mentioned all of them here. Out of all of the ones I haven't yet mentioned, however, radiangames Fireball is the one most deserving of this award. I am unabashedly a Geometry Wars fanboy, so the fact that this game is basically an improved version of the Pacifism mode in Geometry Wars 2 already makes it completely awesome to me. To those of you who aren't completely sold on this game, I still suggest checking it out, if only to support radiangames (in hopes that the developer can create amazing games full time).

Honorable Mentions:
These developers, personally, I have very high hopes for, as the quality of the games they've been putting out surpasses 90% of everything on the indie marketplace. With a little luck and a lot of hard work, these guys will probably be releasing games on the Xbox Live Arcade within the next few years. Out of every developer, I'd have to say radiangames is on the right track. These games are developed by a single man, Luke Schneider, who is an industry veteran (having worked at Volition for several years), who decided to go independent with the goal of making a living on these games. With six incredible games already released, Luke is well on his way to becoming a published developer in the near future.

Honorable Mentions:
All right, enough positive things about the Xbox Live indie marketplace. Everyone knows that it's full of crap, and here are a few games to prove it. The absolute worst game that I played this year was Gravi Dot, a miserable excuse for a game. The goal in Gravi Dot is to collect a certain amount of colored dots in each "stage," and this is done by placing your character in a spot. These colored dots will hit you, creating offshoots of the initial placement. This makes the game almost entirely RANDOM CHANCE. Will you manage to get all of the colored dots? Who knows!? Just place your character down and hope for the best! Out of fairness, there are "Gravis" which slightly alter the direction that the colored dots go, but this does not alter the gameplay enough to justify purchasing the "game."

(Dis)honorable Mentions:
These games aren't really bad... they're just... eehhh. Out of all the games I played, A Shooter was literally the most mediocre one I played. This game is seriously a five out of ten. Sure, it's a competent game, and a decently fun one. It's just... everything it aspires to be. The name "A Shooter" doesn't really inspire images of grandeur, so you know exactly what to expect. Shocking, yes, that this game is a shooter, a side-scrolling one in fact. There is literally nothing special about this game. It's not bad, but it's not good either. It's just there.

Mentions:
And now... for the final award--Xbox Live Indie Game of the YEAAAAR! This year, there have been so many incredible Xbox Live indie games, that I'm surprised I found it so easy to pick my favorite--The Tempura of the Dead. It just goes without saying that this game is great. Everything about it just screams quality, from the chiptune soundtrack, the flicker of the 8-bit sprites, the gameplay twists that I would have found completely plausible in a real NES game, and even the Engrish. I just love everything about this game, there's not much more to say. If you're a fan of action games, samurais, zombies, video games, cool stuff, and/or black presidents, do yourself a favor and check out The Tempura of the Dead.

Honorable Mentions: