After promising myself I would slow my roll, I have proceeded to stay up until ~4 AM every night this week working on new combo videos. Actually right now it's 5:15AM and my girlfriend is probably going to be slightly irritated when I crawl my way back into bed. OHWELL!
So Sonya Blade, no combos off of a low or an overhead. WTF is with this chick? Because of her linearity I went ahead and dug a little deeper beyond going for max damage with various setups. She has two equally powerful combo enders, one which pushes the enemy very far forward and another that switches sides with the enemy. Since no damage is lost regardless of ender, you should always be finishing your combos with positioning in mind. She also has a very powerful jump-in that can be done by canceling a jumping punch immediately into her dive kick immediately into a ground chain. You have to press the buttons incredibly fast however and it's the first time I've found myself wishing I was on a stick instead of a pad so I could piano those inputs.
Also of note, since these X-Ray combos are all the rage it seems I went ahead and made one for Sonia. Then I looked at how much damage it did and it really didn't seem like it was worth 3 meters. Then I started testing with enhanced moves and found you can do exactly the same amount of damage with an X-Ray combo finisher as you can with 2 enhanced specials within a combo. So all none of you Sonia players out there should start saving your meter for enhanced moves and breakers. No matter how cool X-Ray looks just say no.
Also @Renahzor was kind enough to point out a glaring omission of a jumping punch after Nomad Dash in my Kabal video for a few extra % of damage. I don't really care about Kabal. But I DO, however, care about Scorpion. Thusly I have uploaded an updated Scorpion combo video that is almost exactly the same as the first, except better. Get over here!
So it's almost the weekend which, I guess strangely, is when I have the least amount of time for games. Since my girlfriend and I have disparate work schedules the weekends are the only times we really get to hang out so no sitting in front of my computer Saturday and Sunday. I'll try to grind out another one or two videos sometime either tomorrow night or Friday morning. Blah blah blah Whiskey Media fighting game community channel blah youtube blah blah subscribe blah. Links tootherblogposts.
@DougQuaid alas Kano. He really has no mixup game to speak of, with nothing off of a low and minor damage from an overhead. Basically if you're fighting a Kano player block high. I did make an interesting discovery however. Normally you can cancel a jumpkick into an airthrow but it looks like if the kick is blocked, the throw animation never comes out. Basically any time you are jumping and kicking with Kano, you might as well also be throwing because it's free damage.
Kabal only has one real difference with Kano, his combos look cooler. He may be able to combo off of a low but his only overhead options cause a knockdown and do about 10% damage. VS Kano block high, VS Kabal block low. Actually there was so little to explore as Kabal that I went ahead and did a real corner combo. It might be incredibly uncreative, but it gets the job done and, most importantly, leaves the opponent in the corner. Good luck finding a way to actually get in a situation to use it.
I'm starting to think I accidentally stumbled upon the most diverse characters in Scorpion and Mileena first and every character from here on out is going to be very linear. I think Scorpion is going to be my go to guy though, I don't know how I could live without combos off of mid and low from outside of sweep range. I've watched a few Kitana videos and her combos seem pretty long and complicated, maybe I'll take a look at her next.
Wtf Liu Kang, I'd have to take him online to be sure but he seems like an absolute pressure monster. Two quick strings lead to over 1/3 life combos either starting in a low or ending in an overhead. And one combo is all it takes to take the opponent across 2/3 of the stage and into the corner. I've been avoiding corner combos in my previous videos to try and keep things simple, but with Liu Kang you really have to know when your opponent will and will not end in the corner because if you do the wrong ender, you will whiff. Wattah!
Raiden was far less interesting. He has no real way to combo off of a low or out of the air, so there wasn't much for me to explore. However, the timings of his best combos were so tight that this video actually took me the longest to complete.
Is it just me or does it seem like his Torpedo scream isn't as long as it used to be. I remember when I was a kid playing MK1 in the arcade that it sounded like "alibabakah" or something. We may know that a Ryu says "Tatsumaki Senpu Kyaku" when he does a Hurricane Kick but Raiden remains a mystery. As a character he seems a bit mehhh. No great speed, no great strength, limited options. Maybe Torpedo spam is king of laggy online play.
I know I've been extra prolific today but don't expect me to keep up this pace. It just happens that I stayed up waaay too late last night watching the GSL and Mondays are my day off. I'll probably throw up another one or two videos before the end of the week. Again if you haven't yet, take a peek at the Whiskey Media fighting game community channel and show us some love. Subscribe or thumbs up our videos or just leave a comment letting us know what you think.
Taking @Kyreo 's suggestion I dove into Mileena (that's what she said) over the weekend. It's amazing how much more difficult it is to come up with strong combos when you don't have a projectile that wraps up the opponent in a nice, neat, beatable package. I tell you, it was a lot more frustrating trying to pull off combos consistently with her and I don't think I'll be picking her up for serious play. Anyways this is what I've got:
To be perfectly honest, I hopped in with Baraka first but he really has no good midcreen combo options. I think that BPxxBPxxFP+BP, fd, F+BKxxBK, Blade Charge is the beginning and end of Baraka's potential. Mileena's tools for opening the other guy up aren't quite as sexy as Scorpion's. Scorpion's low hits from outside of sweep range as does his shoulder charge overhead. Mileena's cartwheel kick overhead also has pretty good range but it comes out sooo slow. Honestly outside of her Ball Roll, nothing that Mileena does feels particularly fast.
Anyways I hope you guys enjoy and again, please check out the other videos our cohorts have uploaded to the Whiskey Media fighting game community channel. It's been pretty inactive recently since most of us use PSN (lol) but a few videos have been trickling through. I might want to take a look at Kung Lao next since he's supposedly top-tier, but a lot of people are anticipating an attack from the nerf stick which would likely invalidate any videos I made using him. I guess I'll check if Nightwolf has any useful overheads.
So after tearing my way through Story Mode and 299 levels of the Challenge Tower (fuck you Mileena) I decided to step away from MK9 for a few days since PSN has been down and frankly, I was getting pretty angry with the game. This morning, however, I started thinking about how much fun I was having messing around with Scorpion in practice mode and figured I'd buckle down and really try to figure out some shit. An hour or so later I had this to show for my efforts:
Rather than go for flash, I just wanted to figure out the most effective combos doable mid-screen from a variety of standard offensive positions. The results were a powerful hitconfirm, a combo off of a quick low, two overhead combos with significantly different openers and an air-to-air anti-air combo. If I had more time before work I probably would have tried to work in a punish combo for all the blocked floaty specials but maybe I'll save that for another video.
With this video in my pocket (and uploaded to the Whiskey Media fighting game community channel, check it out guys!), I'm hungry to move on to my next character. Do any of you guys have any characters you'd like to request? I'm thinking of taking a look at Kabal or Nightwolf since I really enjoyed using them but any suggestions are welcome. I can't wait until PSN comes back so I can use my advanced knowledge to get horrifically beaten.
Re-posted from the MvC3 forum, figured I might snag more fighting fishies if I cast a wider net.
I'm a huge fighting game nerd but, unfortunately, none of my friends are. This means I spend all my time either dealing with lag online or dinking around on my own in training mode theorycrafting combos. I know it's almost a month out but I'm wondering if any GB'ers local to the Burbank/Glendale/Pasadena area of LA would be interested in doing some kind of meet-up the weekend of release (2/19,20). If there's interest I might be willing to let some of you folks into my home to (murder you) play some MvC3, SSFIV or possibly BB:CS.
I play on PS3 and own 2 TE fightsticks, one with the default square gate and one I modded with an octagonal gate. I also own a second TV and a 360 so if people were willing to bring their gear / play on pad we could have two games going simultaneously. My GF is with child and I am a teetotaller so this would be a SOBER event. Depending on how festive I feel, I may cook (ex-chef) or more likely just order a bunch of pizza. I figure this could be a great way to make some new gamer friends and actually play fighting games the way they're meant to be played.
I'm a huge fighting game nerd but, unfortunately, none of my friends are. This means I spend all my time either dealing with lag online or dinking around on my own in training mode theorycrafting combos. I know it's more than a month out but I'm wondering if any GB'ers local to the Burbank/Glendale/Pasadena area of LA would be interested in doing some kind of meet-up the weekend of release (2/19,20). If there's interest I might be willing to let some of you folks into my home to (murder you) play some MvC3, SSFIV or possibly BB:CS.
I play on PS3 and own 2 TE fightsticks, one with the default square gate and one I modded with an octagonal gate. Also my GF is with child and I am a teetotaller so this would be a SOBER event. Depending on how festive I feel, I may cook (ex-chef) or more likely just order a bunch of pizza. I figure this could be a great way to make some new gamer friends and actually play fighting games the way they're meant to be played.
...I've finally come to the end of my first major wiki edit for Monster Hunter Portable 3rd. I've been obsessed with the series since Freedom 2 (with over 1000 hours logged) but felt kind of burned out on Tri with the oversimplified farm, lackluster and disorienting underwater combat, way too hard to kill Jhen Mohran for passage into high rank, and removal of my favorite weapons the Gunlance, Bow and Hunting Horn. The Switch Axe was pretty bomb though. I kept telling my friends that I probably wasn't going to pick up Freedom 3 until last week, for no real reason, I started reading about all the changes they're making.
Now I can't wait to get my greedy little hands on that game. I have no idea if I'll be able to wait the arduously long time it's going to take them to localize it, if they bring it over here at all. On the other hand I really don't know if I'm comfortable picking up the Japanese version since I won't be able to read anything. I know there are plenty of FAQs and resources out there translating every item and menu option, but I'm worried that having to constantly cross-reference a web site every time I want to make a Max Potion will burn me out on the game before I can really get in to it.
I guess for now I'll play the waiting game. With Catackalysm and GT5 it's not like I have the time to dedicate to any real MH play anyways. If you have a moment though, why not pop on over to the wiki and tell me how I did? What did I leave out or, having not even played the game, get completely wrong? Could I be clearer? Could I be neater? Do I say too little or too much?
Thanks for listening to me ramble on about Monster Hunter but I think it's time to get back to work. Those monster pages going all the way back to MH2 aren't going to create themselves!
Now I find myself with a wealth of riches, from the endless antics of Tastetosis, the witty banter of JP and company, and the onslaught of quality content from Day, one of the few entertainers that actually make me laugh out loud. It's great, it's amazing, except for the fact that I seem to have suddenly lost all interest in SSFIV. I'll still get a rise out of an amazing Makoto video or ANY video of Rose winning (that's my girl!), but everything else seems flat and lifeless.
I know some of this might be new car smell, but I'm pretty sure that most of it comes down to quality of content. Now don't get me wrong, people like Gootecks, Keits, Mr. Wizard, Dogface, Skisonic etc are all great, hardworking guys. It's that the quantity, and unfortunately caliber, of content they're putting out isn't nearly enough for a greedy consumer whore like myself. Even with MvC3 and hopefully SSFIVAE out in time for Evo2k11, I'm worried that I'm not going to care enough to watch it.
I know this all my come off sounding somewhat strange. So what if I'm bored with SSFIV if I've found something bigger and better to sink my time into. It's just that the entire Street Fighter series has been such a huge part of my life since I first got my hands on a stick and 6 buttons at the local Pizza Hut, part of my heart breaks at the thought of moving on.
So who knows, maybe with Evo Japan happening next year the scene will be revitalized. Maybe we'll start getting HQ live streams of SBO with English commentary. Maybe some player out there will realize they love the game so much that they need to create 3+ hours of amazing content each and every week breaking the game down. Or maybe I'll be so into MvC3 by then that fighting games will make my eyes twinkle again.
Or maybe I just need to work on getting better at SSFIV. Meh, I'll watch some more VoDs of the GSL instead.