It's best answered when understanding a game's design.
This was actually similar to the topic I wrote on in my game design class. My topic was what makes a perfectly balanced game and i tackled it from the two extremes.
Basically the results are always the same; but its much easier to achieve perfectly balanced than perfectly imbalanced.
A perfectly balanced game is one that was updates every single week. They may seem small and nothing, but its all based on what the creator wants the overall metagame to go. If people cry foul over it, its either because the creator has failed to achieve the balance between fun factor and game mechanics or simply because the audience doesn't get what the creator of the game was trying to achieve.
A lot of the times a perfectly balanced game will not happen due to the game not being fun any more when everything is perfectly balanced., or what the game creator intends to be balanced gameplay is not what the overall audience agrees with.
Then you have your perfectly imbalanced. This is the same damn game from day one to ten years after it was released without any updates at all and people still play it. This is the every glitch found is now a feature and if one doesn't like it then too bad there's no patch coming ever. There's only one game I can think of that does that. MVC2. With enough super crazy glitches, ultra cheap stuff from every side ever, its the one game that after ten years of being released, they still had a fan base that was willing to not only keep playing, but put like insane $50k money matches on the line.
So, to answer the question, its really a matter of taste. Would you rather play a game knowing what you ultimately pick (character, faction, etc) doesn't matter because the overall game is designed to be balanced anyway (going for pure mind games in a fair environment), or would you rather play a game of trying to see how much BS you can get away with, and the mind games all revolves around each other's BS set up?
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