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Stete

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Stete

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This is just too awesome! Now I'm actually looking forward going to work on Monday so I can use this, thanx!

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Stete

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Those look like bullshots to me.

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Stete

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Ye everyone says so, but the fact that the movie is PG-13 kinda puts me off it, especially if you take the book that it's based on into consideration.

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Stete

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#4  Edited By Stete

Played a couple of hours, words cannot express how badly Iron Galaxy shat the bed on this one. Don't get me wrong, it's impressive that they crammed the whole Borderlands 2 experience on the Vita, and it looks great on stillshots, and uber kudos to them for having cross saves, but the game runs horribly and plays even worse.

First of all the frame rate, expect an randomness of 5-20 FPS, sometimes it hits 30 when you stare at the ground. Seriously, the PAL version of LHX Attack Chopper on the Mega Drive has a better frame rate then this. When the frame rate has such ridiculous fluctuation how the hell are you supposed to aim properly?

Second, whose idea was it to map the grenade button and the sprint button on the back panel? This is fucking ridiculous, it's not comfortable at all to play Vita games when you cannot rest your fingers on the back of the device. Yes I know that the Vita has less buttons than the PS3/360 pad you know what would have made more sense rather that forcing players to hold the Vita like crabs? Custom mapping your controls and not having a small pool of equally worthless button presets.

And you know what? It has to be said but I'm kinda bummed out that no one from Giant Bomb said anything about the quality of this port. Are they that chummy with Iron Galaxy that they can joke around that their games are made in Flash but no mention on honest criticism about a broken ass port? And no, nobody having time or interest to cover this is not a valid excuse, this was easily one of the most anticipated titles coming out of the Vita, how can you fail to cover that in any shape or form?

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Stete

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It's nowhere near as good as the first one, but then again when Bioware half-asses things it's better than what most developers put out there. I really enjoyed Dragon Age II, but the glaring omissions and cutbacks caused by the ridiculously short development cycle can be seen from miles away.

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Stete

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For the controller yes, for the box not so much. And to be fair I don't mind about delaying it as long as it comes out eventually.

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Stete

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#7  Edited By Stete

@billymagnum:

For the low price of $6.99 we can change a variable in your config file from 0 to 1!

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Stete

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I really wanna check out the 999 mode but I can't be assed to go on a scavenger hunt to get all the ciphers, anybody knows where I can find a save file for this?

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Stete

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@the_nubster: they leave enough to make it look more natural, they remove most of them though, thats how editing works.

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Stete

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@video_game_king:

Well unless they are doing it live, there are always good reasons to edit a quick look. Sure you need it to be as uninterrupted as possible to show an accurate representation of the game but there's bound to be some issues such as controllers desyncing, loading wrong save files, audio interference, sound balancing or any error which happens during production and is not caused by the game. Plus if they want to show you something specific in a game they might be something that requires lots and lots of retries, and if it's something that takes 100 tries and it's not a bug in a game then it makes sense just to edit it down to a number which is not tedious. Anyhow, point being, the sign of good editing is that you don't notice that there's an edit, and that tales ALOT of effort, which is a shame since skills like these are only noticed when they are bad and not when they are good.