Played a couple of hours, words cannot express how badly Iron Galaxy shat the bed on this one. Don't get me wrong, it's impressive that they crammed the whole Borderlands 2 experience on the Vita, and it looks great on stillshots, and uber kudos to them for having cross saves, but the game runs horribly and plays even worse.
First of all the frame rate, expect an randomness of 5-20 FPS, sometimes it hits 30 when you stare at the ground. Seriously, the PAL version of LHX Attack Chopper on the Mega Drive has a better frame rate then this. When the frame rate has such ridiculous fluctuation how the hell are you supposed to aim properly?
Second, whose idea was it to map the grenade button and the sprint button on the back panel? This is fucking ridiculous, it's not comfortable at all to play Vita games when you cannot rest your fingers on the back of the device. Yes I know that the Vita has less buttons than the PS3/360 pad you know what would have made more sense rather that forcing players to hold the Vita like crabs? Custom mapping your controls and not having a small pool of equally worthless button presets.
And you know what? It has to be said but I'm kinda bummed out that no one from Giant Bomb said anything about the quality of this port. Are they that chummy with Iron Galaxy that they can joke around that their games are made in Flash but no mention on honest criticism about a broken ass port? And no, nobody having time or interest to cover this is not a valid excuse, this was easily one of the most anticipated titles coming out of the Vita, how can you fail to cover that in any shape or form?
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