@sravankb: @sravankb said: @stingo said: Loved Jeff's rant about MMORPGs. It's why I think twice about playing any because I know that eventually all the results of that time and effort will be null.What if everything you've done so far was actually fun? Why does "time and effort" have to only result in weapons / armor?Honestly, the problem with RPGs is that the usual RPG mechanics are just not sufficient for me to enjoy them. If the controls and the overall feel of the game isn't its own reward and I have to rely on leveling up or getting armor every now and then, then maybe it's just not a good game.It's the notion of progression/advancement that's the key for me, and unfortunately, once you hit the level cap, much of that is measured by what gear you're able to get in the instance lottery. When a new expansion comes out, that gear advantage is removed, and thus the notion of having progressed is lost. A seasoned raider and a level boosted newbie start out essentially on the same playing field. As for mechanics/overall feel, I appreciate them as far as they enable me to do what I need to get done, but I wouldn't keep playing a game based on that aspect alone. There would have to be some kind of character improvement feature present I would think, because if not, you'd be playing a different sort of game.