Something went wrong. Try again later

Storms

This user has not updated recently.

364 3 23 10
Forum Posts Wiki Points Following Followers

Storms's forum posts

Avatar image for storms
Storms

364

Forum Posts

3

Wiki Points

10

Followers

Reviews: 0

User Lists: 0

#1  Edited By Storms
@Rohok said:

You got more than 100 hours into the game and you're claiming there's nothing more to do and it's stale?

Dude, most people barely get 20 hours into any given video game before everything is seen and done. I maxed out SR3 in 40 hours, 100% completion.

Sounds like you got your money worth out of Skyrim and it's time to move on. A dollar per hour, and you've more than paid for Skyrim in both time and enjoyment. What is there to complain about?

I think the problem is people like me, who waited for this game for years and made our excitement very public and loud. "I can't wait to sink thousands of hours into Skyrim!". 
 
And then, a steady stream of 10/10 and GotYs. People like me, who just love to experience games, were more than satisfied -- and I am certainly on my way to thousands of hours.
 
But, Seppli's not that kind of person. He looks more at exterior, technological aspects of games, whereas people like me just play the game without looking at it from a developers' eye (I'm like this with movies, always thinking about what's going on behind the scenes). So people like me kind of ruined it for him by making it seem like everyone could get thousands of hours out of it without going "wait, the combat works like this and the crafting works like this".
Avatar image for storms
Storms

364

Forum Posts

3

Wiki Points

10

Followers

Reviews: 0

User Lists: 0

#2  Edited By Storms
@AiurFlux said:

@Storms said:

@nohthink: @Catarrhal: Amazing that I could play through a game that doesn't work 5 times on my PS3.

Actually it is kind of amazing that firstly you played through Skyrim 5 times, and secondly that you didn't experience one single time the game breaking problems that plague it after the 40 or so hour mark on the PS3. Unless you just rushed through the main story, killed the dragon, and then made a new character for some stupid reason. And this is coming from someone that has 2 save files on the PS3, and both of them are completely broken to the point where I have to restart my system every hour to keep playing. Buy hey, what the fuck do I know. It's only a well documented issue.

Now getting off that issue I kind of want to try the cake from Portal just for shits and giggles. I completely trust Glados, and Gabe Newell. That is clearly a man with an appreciation for fine cuisine. And because I said that Episode 3 just got delayed another week.

It's actually not amazing that I could at all, since the vast majority of people don't get the issue where it's "completely broken". There'a an issue to be sure, and it's not just documented, it's over-documented. This is why you get upset when I point out it worked so well for me. You'd think 90% of PS3s stop playing Skyrim at the 40 hour mark if you took the internet as your source. 
 
Reality is, we users for whom the game works are the 99%. I don't even personally know someone who couldn't play all the way through Skyrim on their PS3.
 
That said, I'd be extremely pissed if Skyrim didn't work for me. But I would chalk it up to the other bad software experiences I've had, which I haven't glossed over. Games crash, games lag, games freeze -- it's been happening to me since I started playing video games. But when that happened, I assumed it worked for the majority. Others did that too, and then forgot about the experience.
 
The difference with Skyrim is, people were watching and waiting for something to go wrong, because bugs are so common in these massive open world games. And now the most major of those bugs has become a meme, with victims of it lashing out and making the problem appear as massive as the game itself. 
 
You're a minority that's going to get even more minor after Bethesda does patch 1.4, unless that fixes it for you, too. But I have a feeling the universe is punishing you.
Avatar image for storms
Storms

364

Forum Posts

3

Wiki Points

10

Followers

Reviews: 0

User Lists: 0

#3  Edited By Storms

Oh, great. Another "why do people even like Skyrim lol" thread. 
 
First, Skyrim is an RPG -- one of the best and truest. More of a true RPG than anything else in recent times not made by Bethesda. Just imagine applying these rules to half the so-called RPGs out there. It just gives you the freedom to play it like it's not an RPG. I personally find that to be a bad idea. If I was going to work my fingers to the bone on making a game like Bethesda does, I'd grab people by the back of the neck and force them to get the point so my work doesn't go to waste like pearls before swine. And that goes for the gameplay, as well as the roleplaying.
 
Most elements of the game are actually above-average. And even if they weren't, I'll sacrifice polish for freedom and openness anytime -- that's where I get the most enjoyment in a game. But combat, story and visuals don't suffer from the epic size of the game. Rather, it improves on every aspect of previous entries in the series while continuing the grand tradition of freedom of choice first established  back in 1994, when Bethesda released Arena, which at the time of its release was considered very innovative and groundbreaking. Over the years, Bethesda refined every aspect of Arena in their next main entry releases, Daggerfall and Morrowind. Though these games never quite broke into the mainstream, they still gave Bethesda the experience and the footing to continue to release and refine the Elder Scrolls series. When Bethesda released The Elder Scrolls IV: Oblivion, it seemed like the entire gaming world started to pay attention. It was new, it was exciting, and it gave gamers a new perspective to open-world RPGs. It really fleshed-out the "do anything, be anything" mentality the Elder Scrolls series was most known for." And now they've gone and outdone themselves with Skyrim. You seem to have missed just how, so let's go over it.


When you first start up Skyrim, one thing is immediately apparent: the graphical fidelity. The sun shines through the trees and gives the world a fresh, morning feel; the wildlife adds a sense that the world is living, breathing and always moving; the details on spell effects are crisp and are generally treats for the eye; and when your attacks make contact, you can feel and see the force behind them. You really get the sense that you are a part of Skyrim. You are a real adventurer making an impact.

But unlike almost every other game, you don't have to make an impact. You can just wander off and take things at your own pace. Raid some camps to the south, help random travelers, listen to pub bards, smith or forge equipment. or just hunt for wildlife. All these things, plus much more, is available to you at the start. To finish off my incessant comments about freedom and openness, Skyrim really is one of the most free-form experience I've personally ever felt in a game. I can do whatever I want -- I don't have to worry about anything, and the game never pressures you too much. Enough on that. On to combat.

In addition to the free feeling of the world itself, combat has a similar vibe. Because of the perk system, you are capable of crafting your character meticulously -- be it a mage with potent one-handed skills; a warrior with high-level conjuration abilities; or a thief with mastery of healing arts -- you craft your character step by step, however you feel like. Melee weapons hit hard and pack a punch. Magic is empowering -- I never could quite feel like a powerful sorcerer in Oblivion or Morrowind and Skyrim lets me. From shield-bashing to dual-casting, every sort of combat ability feels, well, satisfying. For a game where combat is 1/1000th of the content, that's not too shabby.

The story is very well done. It keeps you guessing and aching to get to the next part. Fleshing out the stories from previous games about the Nord power of The Voice and all that lore about dragons and Dragonborn emperors is a dream come true for me -- made complete with intensive details like hundreds of in-game books and the invention of a Dragon Language just for this game (oh, I still get goosebumps when I turn it on and hear the choir). And then comes the perfect conclusion in SPOILER WARNING: Click here to reveal hidden content.

I can't even see where the "Skyrim doesn't have a good story" meme comes from. But if the main story isn't your cup of tea there's only a few thousand other things you can explore in the game, from politics to poetry, from lutes to lore. I know you dump on the sheer size, but the Thieves Guild is like a game in itself -- and that's impressive no matter how you try to downplay the massiveness of the game.

It's not just big, it's a really good RPG. That's really all that has to be said about Skyrim. It's a massive, ambitious, immersive, detailed and technically and artistically impressive game. Every aspect lends itself well to another. Game of the Decade.
Avatar image for storms
Storms

364

Forum Posts

3

Wiki Points

10

Followers

Reviews: 0

User Lists: 0

#4  Edited By Storms

Any bashers want to point me to another game with hundreds of books? Plzkthx.

Avatar image for storms
Storms

364

Forum Posts

3

Wiki Points

10

Followers

Reviews: 0

User Lists: 0

#5  Edited By Storms
@Rolyatkcinmai said:

@Storms said:

Above average? Lol. No. I played a demo of a budget game title I assume is for kids, called 'Faerie'. That game had more depth in character creation than my beloved Amalur. That's way below average.

Strange that you're the only one going crazy over it eh? I wonder why that is.

Nice non-response. "Well, I can't argue the fact that it's a below average character creator, so I'll call you crazy". 
 
Yeah, so crazy over it that I'm playing the game and enjoying it. What is it with you and hyperbole? 
  
Anyway, this thread revealed a good number of same-minded individuals and even revealed another thread on the same topic. Even if I were alone, I'd still be right -- but I'm not alone, so you can entirely abandon that line of attack, if you like. Maybe try to justify your own claims instead?
Avatar image for storms
Storms

364

Forum Posts

3

Wiki Points

10

Followers

Reviews: 0

User Lists: 0

#6  Edited By Storms
@HumanoidTyphoon said:

I find it baffling that people are staunchly against robust character creators. "I prefer less options!" 

A small number of people I've seen on the internet really don't like options. I've heard a handful of complaints in regards to other games such as "too big", "too open" and "too many options". 
 
But I can only explain the majority of people expressing that mentality about this feature as simply wanting to defend this game. Sure, some of them say they don't like the game, but I still don't have another explanation. Most people enjoy options.
Avatar image for storms
Storms

364

Forum Posts

3

Wiki Points

10

Followers

Reviews: 0

User Lists: 0

#7  Edited By Storms
@Rolyatkcinmai said:

@Storms said:

@Rolyatkcinmai said:

@Storms said:

I've scoured the internets for some assurance that the character creation we saw in the demo isn't the final version. Sadly, all I see is people trying to justify the fact that we cannot adjust the faces of our characters, AT ALL. "Oh, I don't like designing characters anyway". What would such fanboys say if they removed the Sky from the game -- "Oh, I don't look up much anyway"?

So you have some weird obsession with mega in depth character creators that no one else gives a shit about and you somehow think that's the same as removing the sky?

You know why no one's talking about it? Because no one gives a shit.

So you have some weird hostility against people who expect a 2012 game to exceed standards from 1999? Obviously it has nothing to do with "mega in depth" -- I was just asking for "average".

Well lucky for you it's above average. Thread closed I guess.

Above average? Lol. No. 
 
I played a demo of a budget game title I assume is for kids, called 'Faerie'. That game had more depth in character creation than my beloved Amalur. That's way below average.
Avatar image for storms
Storms

364

Forum Posts

3

Wiki Points

10

Followers

Reviews: 0

User Lists: 0

#8  Edited By Storms
@Seppli: You're right, crafting is broken in a sense. As this excellent article points out, there should be dev-created limits on crafting to make the game feel more real. He then goes on to point out that, regardless, roleplaying does fix the situation. If you wouldn't sit there all day making leather bracers, don't do it. Taking advantage of the freedom Bethesda gave us by exploiting is more meta-gaming than roleplaying is, because you're only taking into account knowledge that you have outside of the game world. The same guy also gives us great roleplaying pointers in another article.
  

Don't try to squeeze every last point out of your character. Doing so may squeeze the joy right out of playing. 

Avoid the temptation to 'peak under the hood' every time you have to make a decision about your character's progression and just enjoy the game.

I consider myself a serious role-player. I get very involved in my characters and follow most of the suggestions that I've listed in this page. But I won't do something just because someone else thinks it's 'more realistic'. Food and sleep requirements? Sure. Dead is Dead? That just seems like overkill to me. Whatever you do, do what you love and Skyrim will reward you for it.


You already go farther as Titus, a Space Marine, Batman or Drake than I was even suggesting. You don't even have to create a persona that's foreign to yours -- go ahead, make a character that's not you, but similar to you. Give him a name that's a twist on yours, or on a name you use on the internet, but fits in Tamriel. Follow whichever rules seem most enjoyable to you and experience Skyrim as a roleplaying game -- whatever makes it feel the "realest". After you're done with Amalur, I suspect. Loving that game, myself. 
 
You also could jump right to creating a completely foreign character, if you suddenly get a notion that you're certain you'll enjoy that. As I've seen other people around me get into roleplaying, they seem to enjoy slowly easing into it with a character that's a version of them, though.
Avatar image for storms
Storms

364

Forum Posts

3

Wiki Points

10

Followers

Reviews: 0

User Lists: 0

#9  Edited By Storms
@Icebuncle said:

@Storms: Quick question (because I didn't read through all three pages of this thread).

Me and my boyfriend are both interested in playing this game. We will buy it new, but I assume that you can only use the online pass on one XboxLive account. So, will it be like Mass Effect 2 where you are more or less forced to spend extra money on the pass, or can you choose to simply not get the bonus quests?

Games aren't cheap to begin with and it's becoming a real annoyance for us to have to spend extra money on top of it because we are two gamers in the household.

You'll get an online pass with purchase of the game, no extra money. Whether that will put it on every profile on your XBOX, I don't know. When I played Fable III on a friends' 360, the DLC he downloaded worked on my profile as well. I think. 
 
But most importantly, it's not required at all. I could have played the game from start to finish without entering my code for the bonus quests.
Avatar image for storms
Storms

364

Forum Posts

3

Wiki Points

10

Followers

Reviews: 0

User Lists: 0

#10  Edited By Storms
@Rolyatkcinmai said:

@Storms said:

I've scoured the internets for some assurance that the character creation we saw in the demo isn't the final version. Sadly, all I see is people trying to justify the fact that we cannot adjust the faces of our characters, AT ALL. "Oh, I don't like designing characters anyway". What would such fanboys say if they removed the Sky from the game -- "Oh, I don't look up much anyway"?

So you have some weird obsession with mega in depth character creators that no one else gives a shit about and you somehow think that's the same as removing the sky?

You know why no one's talking about it? Because no one gives a shit.

So you have some weird hostility against people who expect a 2012 game to exceed standards from 1999?  
 
Obviously it has nothing to do with "mega in depth" -- I was just asking for "average".