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Storms

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Storms

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#1  Edited By Storms

That's what I love. Bethesda always goes above and beyond. 
 
Very few developers have gone to the length of writing hundreds of books for their games, even fewer would have bothered to make an in-game recipe that works, rather than throwing down random words into the book. In fact, I can't even think of anyone else who does the former. 
 
@nohthink@Catarrhal:  
 
Amazing that I could play through a game that doesn't work 5 times on my PS3.

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Storms

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#2  Edited By Storms
@MrNeoshredder said:

@Storms:

And? So what? Why does that need voice acting? Why not just save the voice acting for stuff other than randomly generated directions? Lots of RPGs do that.

No they don't. Name one newer than KotOR that isn't fully voice acted. The last one I played that had no VA was a demo of a budget title called Faerie. But at least that seemed to completely lack voice acting. It would be stupid to have a game partially voice-acted and then you go to ask somebody directions and the game goes quiet and you just get text.  

However, if it really doesn't do anything original or inventive with its gameplay, is it still worthy of a perfect score? Hell no!

Not really. Gameplay rarely grows in leaps and bounds. A perfect score means "I really, really loved this game and almost everything in it is awesome". Oblivion, for example, got good scores because it was massive, detailed and pretty, among other things. Then comes Skyrim in the same generation, with better everything. Combat, story, graphics, atmosphere, crafting -- everything. So was Skyrim perfect or did it have any revolutionary gameplay elements? No, it just took a previous formula and improved it in every way. And that's enough for a perfect score. Not even the games of old that you so adore would have gotten perfect scores if they needed to be both revolutionary and good. 
 
Take Daggerfall, for example. Yes, the randomly generated landscape was somewhat revolutionary. But it hasn't been done again despite the fact that it would be easy to let the computer make the game for the devs rather than needing to be handcrafted. For a reason. A randomly generated fantasy world is a crappy idea. It may have worked in the 90s when graphics were awful. But a good-looking and unique-feeling game couldn't be made with such a feature.
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Storms

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#3  Edited By Storms
@laserbolts: If you like this kind of game, there's no game you'll get more hours out of. More like.
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Storms

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#4  Edited By Storms
@3ds24 said:

I have ps3 and bunch of you said it bad and I don't know a thing about it and 300 hour sound long so there are side quest on it and I not a troll

If you think that "being long" is a bad thing, you don't want Skyrim. 
 
Your typing is very hard to understand so I can't tell when you're asking a question, stating an opinion or just reciting a fact. But, hey, give Skyrim a shot. I didn't know anything about massive open world RPGs when I first popped Morrowind into my XBOX. Now, I can hardly play anything else.
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Storms

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#5  Edited By Storms

No, the peaceful alternative wasn't finished in time for the release, so they cut it. It was supposed to be possible, as evidenced by the ability to console in a "writ of release" on the PC version. They just failed to clean up the strong implication that you could complete it peacefully.

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Storms

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#6  Edited By Storms
@MrNeoshredder said:

@Landon:

Ehhh, not really. The only RPG out there that exceeds the pure scale of Daggerfall is that of WOW. Daggerfall still has one of the deepest conversation systems in any RPG, I've yet to see a modern RPG in which you can ask people for directions to any place in any town. Witcher 2 is an action RPG hybrid. Skyrim is streamlined from the other games, the class system removed, the alternate routes in dungeons cut out. And Final Fantasy 13, I don't really think I need to say anything about. I wouldn't consider Uncharted to be in 10/10 territory. It's platforming and combat are mediocre at best, the only thing that holds it together are its action set pieces and story, which are actually really good, but the point is, to be a 10/10 game, everything should be good.

It wouldn't take a person with a very high IQ to recognise that Daggerfall could only generate directions to any place in any town because there was no voice acting. 
 
Congratulations, you did some good trolling.
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Storms

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Storms

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#8  Edited By Storms

... Hello? I'm waiting to see how your character becomes skilled enough... Andy? ...

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Storms

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#9  Edited By Storms
@3ds24:  
 
Portal 2 is a great game, and fun to play in local co-op. 
 
Skyrim is the most game you can get for your buck just in terms of sheer size. And if you know how to roleplay, it's the best game you could ever hope for. Gritty, grimly beautiful and so open that it leaves some people paralyzed and others complaining that the game is broken because they can do things they don't have to.  
 
@SSully
@Brando
@Galiant
 
It's a minority of PS3 users -- a fraction of those who play Skyrim for hundreds of hours. And, yeah, that's a lot of people who can't play Skyrim, eventually. But of course that number goes down with each patch. All of my problems stopped after 1.3.5. And what can't be fixed can be attributed to hardware. Maybe 5% of hardcore players will eventually get unbearable lag that can't be fixed because of hardware limitations. What do people suggest, that no PS3 users should get to experience Skyrim at all if those 5% can't play after 80 hours? As someone who only owns a PS3, I'll take the chance that I might not be able to play Skyrim for 300 hours on the PS3, rather than guarantee I can't play Skyrim at all.
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Storms

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#10  Edited By Storms
@christ0phe said:

@Storms said:

all that comes down to preference.

You said it best yourself, it all comes down to preference. A lot of people couldn't care less about deep character creation.

I couldn't care less about gun variety in shooters, along with a "lot of people". Pretty sure that wouldn't excuse the next CoD game having only two guns.