StriderNo9

Live Tweeting the Xbox Event - If you are interested in seeing my thought about the next big platform from... http://t.co/4QJyTyDpIB

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#1 Edited by StriderNo9 (819 posts) - 2 days, 2 hours ago

I hate my Cable UI so if MS can replace it with a better one I am in.

#2 Posted by StriderNo9 (819 posts) - 6 days, 6 hours ago

Okay.... Well at least nothing was set on fire during the feed.

#3 Posted by StriderNo9 (819 posts) - 8 days, 21 hours ago
@klei said:

The choices in this game are irrelevant and, honestly, a waste of space. They're rather common in the first part of the game, and during its second, they're completely gone. Something tells me they didn't really want to stick with that idea, and that's not very surprising. You have an interesting dilemma with Slate, and then it's taken away. The gunsmith gets killed by a cutscene. Fink gets killed by a cutscene, Fitzroy gets done by a cutscene, Comstock gets done by a cutscene too, Call of Duty style, where you're just a spectator of '' Press F to intervene ''.

They obviously decided that choices didn't matter anymore. They threw this out of the window, mostly because how complicated and convoluted the storyline got.

Choices should lead to different outcomes. To something. In Infinite, they, mostly, lead nowhere and eventually, the designers decided to take them away from you. Ken Levine should check Witcher 2 next time he wants to integrate morality and choices.

I could not agree with you less.

And this is why

Why do you need to be rewarded or acknowledged for making a choice? In the real world, you have no idea what kind of effect your actions will have on anything. You say all choices are reward based, but that is absurd. When choosing between toast or cereal in the morning, are you expecting a reward for simply deciding on one over the other?

If you were walking down a boardwalk with a girl and she asked for your opinion about which of two broaches she was considering buying you prefer, would you expect a call in a week where she tells you that your recommendation changed her life, and because of the broach you chose she won the lottery?

The measure of an interesting choice is the moment where you make it, not some hypothetical world shaping outcome. By being given the choice, you still have "agency". It is only the outcome which you have no control over.

#4 Posted by StriderNo9 (819 posts) - 19 days, 5 hours ago

This thread will be invaluable for me. Just signed up to Eve, ready to rock. Not sure what my name will be yet but soon as I get it I'll post it.

#5 Posted by StriderNo9 (819 posts) - 19 days, 5 hours ago

I'm in the same boat. Just signed up and needing of some help.

#6 Edited by StriderNo9 (819 posts) - 20 days, 6 hours ago

Alex, fantastic write up.

#7 Edited by StriderNo9 (819 posts) - 1 month, 13 days ago

Let me play as Deathstroke and I'm in ;-)

#9 Edited by StriderNo9 (819 posts) - 2 months, 12 days ago

I agree, I really loved FF8's combat system, it felt so fresh, actually it still does. I loved the draw system and was addicted to it. And yeah pressing R1 at just the right time with the gunblade was always super satisfying.

#10 Posted by StriderNo9 (819 posts) - 2 months, 16 days ago

I'm thirty years old.

Use your keyboard!

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