Bastion will also be featured in a new video series chronicling the making of the game, exclusively at GiantBomb.com, the world’s largest editable video game database. In the ongoing series titled “Building the Bastion“, viewers will receive unprecedented insight into the trials and tribulations of independent game development through the story of Supergiant Games. “People all over the world invest countless hours into playing video games, but so few of us ever get to truly find out how they’re made,” said Giant Bomb Editor-in-Chief Jeff Gerstmann. “With Building the Bastion, we’re going let our community ride shotgun with a mix of behind-the-scenes footage and regular live broadcasts that let you interact directly with the developers as they take Bastion from early prototypes to a full and final product.”
This sounds very cool, not only in general concept, but because the game itself seems to have plenty of unique characteristics, both from an art design and game design perspective. Bring it on! The part about 'regular live broadcasts' is especially intriguing - the kind of thing that is probably only possible for an indy developer that doesn't have 'the man' constantly looking over their shoulder.
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