@airules: The live fights are going well. So far they have been having one live fight card a week. The low sales are due to zero marketing. I have only seen ads on hardcore MMA websites, playing online it seems those are the only people that bought the game.
The EA marketing machine knows you can buy your way into a million seller, they sent this game out to die. Its really to bad cause its a great game and the live fight cards are fun to watch and be part off.
@CaptainObvious: This post along with my others is showing my development process of the flash game I'm making. The link is to see a early build of the breaking mechanic. I'm in no way trying to sell anything, if I miss read the code of conduct I can take down the post.
Coming to a complete stop within the “blue” bus stop zone results in a score multiplier. The further the player stops from the “blue” stop, the fewer amount of points they receive and there is a drop in the happiness of the passengers.
Consecutive “blue” bus stops add to the score multiplier.
4. Users Bus
The bus travels with momentum (the faster you go, the faster it takes to stop). Players will have to gauge how much distance they need to stop within in upcoming stop zones.
5. Speedometer
6. “Next Stop” Ticker - Ticker flashes on screen before next bus stop comes into view.
Since graduating from Vancouver Film School as a Game Designer, I have gone on a few interviews but no bites yet. So whats a game designer to be to do? Make games of course!
I have been working on "Bus Stop" for a few weeks now. It is a one button game being built in flash.
Here is the high concept and key features pulled from my design doc:
High Concept
Drive a bus picking up passengers. Finish your route in the fastest time and with the happiest customers.
Key Features
One Button Driving
Press and hold “space bar” to stop the bus.
Holding down the button will slowly stop the bus, allowing the bus to come to a stop to pick up passengers.
The bus travels with momentum (the faster you go, the faster it takes to stop). Players will have to gauge how much distance they need to stop within in upcoming stop zones.
The Perfect Stop
Coming to a complete stop within the “blue” bus stop zone results in a score multiplier. The further the player stops from the “blue” stop, the fewer amount of points they receive and there is a drop in the happiness of the passengers.
Consecutive “blue” bus stops add to the score multiplier.
Daily Driving
Bus drivers must navigate through traffic intersections, construction zones, cross walks and windy roads, and maintain good time to keep their customers happy.
Traffic Intersections
Cars begin and end their path off screen, flowing from right to left and vice versa.
Hitting a car brings the bus to a complete stop and drops the happiness of your passengers
Construction Zones
Upon entering a construction zone players must maintain a speed slower then stated by the construction sign.
Going over the stated speed results in the player getting a “speeding ticket”, dropping the happiness of your passengers.
Cross Walks
Players must stop at flashing cross walks to allow pedestrians to cross.
Entering a flashing cross walk results in a drop in happiness of your passengers.
Windy Roads
Players must slow down on turns or risk going off road.
Going off road results in a time penalty and drops the happiness of your passengers.
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