I love it when they just talk about whatever. That usually turns out to be the most entertaining part of the show. You can get gaming news in a ton of different places but I choose to do it here because of the personalities of the crew, and those personalities really shine through when they are allowed to let loose on the bombcast.
Saint's Row 2 is kind of just an atrocious PC port :P Fantastically fun game though!
I can agree with that. It downright chugs at times, especially when you are speeding down the roads. It's unfortunate because it really is fun.
At OP, for me it really comes down to price/performance ratio. I think brand loyalty is silly and would much rather reward who can produce the better product. People have been maligning ATI for their drivers forever yet I still put one of their cards in my machine because it reportedly gave good performance for the cost.
Out of curiosity, how does a developer optimize their game for a particular brand to warrant their specific endorsement? Is it driver compatibility or architecture? I've been wondering this for a long time.
Hot on the heels of the release of L.A. Noire, the game responsible for introducing one of the largest leaps forward in facial realism in recent memory, I came across this video posted on Reddit:
Granted I don't know what the tech is being developed for specifically I still can't help but wonder if and when something on this level will be implemented in games. L.A. Noire was the first step and this looks to be a logical progression. With this kind of technology it feels like we are finally on the road to cresting the uncanny valley, and I for one could not be more excited. What do you think? Is this something that will just be relegated to silly films like that Final Fantasy CGI train wreck or could it perhaps find a home in a more mainstream market?