That video is a coordinated effort by a dedicated team to exploit the spawn system. I'm not saying this makes it ok, but keep in mind that doesn't occur for 99.9% of the players.
I am finding the Black Ops II spawns to be average. There are some games that turn into absolute clusters where its spawn, turn, fire, die, repeat, but for the most part I am not having that problem. I think the system now spawns you near a living player on your team, which helps considerably (and borrows directly from Battlefield).
Another thing I have noticed, in regards to the "circular" maps, is that many actually do have an A side and a B side, with the two teams meeting in the middle, in my opinion a first for CoD. But its true, Battlefield has got the "progression" map design correct, especially with the Rush game mode. While I personally prefer this type, I don't think that is what CoD is about. CoD purposefully intends to be more of an arena shooter.
As for getting shot in the back and on spawns, I also find that this decreases with playtime, which makes me believe that you can adjust your playstyle and increase your skill to compensate. While CoD is very twitch based, there is a level of map awareness and tactics that can help. When you spawn in, you should move immediately, not stand in place. You need to watch your back. Something my brother (a much better CoD player than I am) taught me is that a great way to avoid getting shot in the back is to keep moving forward. And yes, you need to learn the camping spots, the sniper perches, and the intersections where you can't watch your back.
Also, I haven't noticed nearly as many examples of spawn trapping (where one team is trapped in a corner and dies immediately on spawning) in Black Ops II as other CoDs. Battlefield, in fact, suffers from spawn traps more than Black Ops II. For those of us that don't always roll with a party, this is a key change. Sometimes you get a team full of random players who aren't very good, and getting spawn trapped meant you were screwed as well. I'm not seeing that in Black Ops II.
My main complaint with Black Ops II spawns is the kill streak (score streak?) spawn trapping. The lightning strike bombing run kills streak is perhaps too easy to get and then dump on the opposing spawn, killing a round of spawners every time. I think the main spawns on each side need to be protected from targeted kill streaks in some way.
While I don't think saying "It's CoD, you have to put up with this" is a legitimate answer, I do think saying "It's an FPS, you have to put up with this" is legitimate. The nature of these types of games is going to cause this. My take is that Black Ops II is one of the better answers to date.
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