I dabbled in a game called Mystic Messenger. It's what's called an otome game, or a dating sim for girls. I'm a guy though so it was more an exercise of curiosity than anything. Visual novels are among my favorite genres, you see.
The game was more or less like how you described texting games in general: text conversations, notifications, the works. My memory is a little fuzzy but I think there was a limit to how many conversations you could have each day and you had to choose which guy you wanted to talk to and eventually have a romantic relationship, which I never got to since I dropped the game after a few days.
Conversations were either one on one dialogues like I said earlier or group chat story events. You could choose which response you wanted to say at almost every opportunity the game gave you. Writing was a little corny and hashed out, but Mystic Messenger did a good job creating the illusion that you were actually in a chatroom, with random asides, remarks, and emojis constantly happening. The very first chatroom conversation in the game actually goes on a ten minute tangent completely seperate from the main topic. I remmember those aspects pretty fondly. Eventually things felt played out and rote and the limited conversations and random notifications got annoying, so I never went back to it.
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