By Sunjammer 2 Comments
Pretty weird feeling.. To play a game, know it's bad, but simultaneously be so happy that it exists. It feels like for every thing AitD did very wrong, it did one thing very right. I remember people being so unhappy about the mid section where you go burn all those roots, but I was *delighted* by that section. The worst part of the game, easily, was the story progression, and the best part was messing with fire and all the little physics subsystems, and getting the leash taken off in that way put the game in its best possible light, I feel.
I dig through all my games (crates of them at this point), and every time I lay eyes on AitD I get that nice warm nostalgic buzz. I just had such a wonderful time with it. It's such a shame it's more likely to be remembered for its technical issues than for its wild ambition and generosity. Sigh. Gamers are so fickle, but I guess you can't blame them anyway. You pay 60 bucks, you expect quality in no uncertain terms. But if you can check it out for 10, I'd really recommend it, especially if you found pleasure in games like Deadly Premonition, another game that's wildly out of its depth but comes out better for it.