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Sunjammer

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Sunjammer's forum posts

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Sunjammer

1177

Forum Posts

408

Wiki Points

39

Followers

Reviews: 17

User Lists: 7

#1  Edited By Sunjammer

I'm confused; Does this affect the (fairly different) Wii version? How fucking much must Sony have paid to stop Atari from putting out two FINISHED builds? If i read this right, this is just freaking weird to me. If they had gone in earlier with funding and made Sony platforms the primary target, i could've understood. Simply going in once all the games are basically done and say yo, look, hold off releasing these ones. That's just corporate bullshit to me.

I do not like bullshit.

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Sunjammer

1177

Forum Posts

408

Wiki Points

39

Followers

Reviews: 17

User Lists: 7

#2  Edited By Sunjammer

I wonder how utterly insane GGPO "rewinds" are going to look with the kind of bizarre shit going on onscreen in MvC2.

That said, i'm stoked. MvC2 is one of my favorite games on the DC, and i hope maybe Capcom will consider a third game in the series, SF4 style. Yeah! Screen-filling fireballs ftw!

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Sunjammer

1177

Forum Posts

408

Wiki Points

39

Followers

Reviews: 17

User Lists: 7

#3  Edited By Sunjammer

I thought the whole Darwinia thread of games were the most boring things Introversion ever put out. I just could not make myself care about that world or that gameplay. Compared to something truly off the wall and amazingly individual as Defcon or Uplink, you have to wonder what exactly was going on there. Defcon should see an XBLA release, not Darwinia. Uplink should see a multiplayer update, not Darwinia.

Sigh.

Introversion are among my heroes. They do sound, art and concept in ways that simply aren't challenged by any contenders these days. Every time they announce a new project (albeit rarely) i become a little happier being a PC gamer.

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Sunjammer

1177

Forum Posts

408

Wiki Points

39

Followers

Reviews: 17

User Lists: 7

#4  Edited By Sunjammer

Bahh another FPS. Make me care.

FPSes are to this generation what platformers were in the 8bit generation. Except developers were more creative with their platformers.
Generic fuck-off middle east anti terror bLUGhhghgheh. That it's online only (apparently) is like telling me to go elsewhere. I don't come to games for real-world parables and PEOPLE. I get enough of those in my day to day life. Show me something awesome.

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Sunjammer

1177

Forum Posts

408

Wiki Points

39

Followers

Reviews: 17

User Lists: 7

#5  Edited By Sunjammer

Looks very Prince of persia or Crackdown. Thumbs up!

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Sunjammer

1177

Forum Posts

408

Wiki Points

39

Followers

Reviews: 17

User Lists: 7

#6  Edited By Sunjammer

I guess i'm just upset about those games that you never get a commercial released soundtrack for. Not licensed music obviously, but original scores

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Sunjammer

1177

Forum Posts

408

Wiki Points

39

Followers

Reviews: 17

User Lists: 7

#7  Edited By Sunjammer

Spilledmilk, saying SFIV is like SC2 is insane. That comparison makes my stomach turn.

I'm one of those that seem genetically incapable of enjoying Tekken. I do like SC and VF, so 3d fighters don't inherently bother me, but Tekken has always felt like a bloated mess of a game to me with little concept of its own identity. Compared to fighting games with clear ideas of what they're trying to do, Tekken has always struck me as a hopelessly generic victim of featuritis. I don't see how this game really improves on Tekken 3. Which i also couldn't enjoy. It makes me wonder why people buy them. They're still using some of the same animations still. Same old dudes doing the same old shit, again.

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Sunjammer

1177

Forum Posts

408

Wiki Points

39

Followers

Reviews: 17

User Lists: 7

#8  Edited By Sunjammer

So Relic releasing their DOW2 soundtrack for free got me thinking about custom soundtracks. Bionic Commando is here soon, and i keep thinking about playing it with the Rearmed soundtrack. What i would love would be if the 360 or PS3 had a "copy soundtrack" option for games that choose to support that feature, that simply takes a set of tracks stored on the game disc and copies them over to the HD, so you can play them from your console whenever, or as a custom soundtrack for other games.

A lot of game soundtracks are split up into dozens of files per song, to let the music change dynamically along with the gameplay, so developers would have to choose to implement such a feature specifically for this purpose.

I think it'd be worthwhile though. For some games the music lives on beyond the gameplay.

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Sunjammer

1177

Forum Posts

408

Wiki Points

39

Followers

Reviews: 17

User Lists: 7

#9  Edited By Sunjammer

Watching dudes at E3'06 try to play Red Steel was one of the absolute highlights of going there (that, pitching our game to some of the most villainous investors i've ever encountered, and being terrified at realizing what a freaking huge guy Jeff Gerstmann was). Of all the demos they had on display, aside from the creepy rotating pavillion where some guy was playing MP3, Red Steel was the biggest cock block of that whole presentation. That enormous line, all that waiting, i'm ready to see the motherfucking FUTURE, and they show a game that looks like a bad Time Crisis with some of the glitchiest motion controls i've seen even since then. Just watching people try to open doors terrified me. It was hilarious, but at the same time it really broke my spirit about that console.

It seems like they finally want to make a real game though, not just "people think guns and swords when they think about the Wii, so let's make a game with guns and swords". An identity, and an understanding of the console. Methinks they've had enough time to learn. I'm tentatively excited.

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Sunjammer

1177

Forum Posts

408

Wiki Points

39

Followers

Reviews: 17

User Lists: 7

#10  Edited By Sunjammer
  

  

Production by Ice T. Take that common sense