Bone in, preferably the drum. Restaurant wings aren't the cheapest so I get more more chicken per capita buying bone-in, at least at Wing Stop (the official wings of the NBA) where boneless is just a morsel of chicken.
At first I wasn't bothered about the absence of a save-anywhere, though it was a little annoying that I had to "exit to main menu" to see the timestamp of my last checkpoint. However when you return to Downtown Columbia, after the final rail arena outside the bank/broken elevator, the objective is to go to Comstock House to see Songbird. But the way I've been playing whenever the objective marker tells me to go one way, I go the opposite direction to explore for goodies. And since Downtown Columbia is a big loop I went counterclockwise down this rabbit hole of enemies and looting shops, passing Lutece's house before even triggering Mother's Ghost, but eventually got killed by snipers. Since I went the wrong direction none of my progress was saved resetting me all the way back to outside the bank.
Last year there was a problem installing Mass Effect 3 PC digital edition if you bought it from Amazon. While I didn't encounter this problem, Amazon emailed everyone who purchased this version a promo code for their choice of Mirror's Edge, Dead Space, Dragon Age Origins, or Mass Effect 1. So while this is nothing compared to the SimCity fiasco, EA is still gonna be EA and minimize their losses.
A couple things came to mind regarding difficulty scaling:
Mark Of The Ninja's NG+ removes radar indicators for enemy field of view and noise radius. Initially this works fine until you encounter enemies with night vision goggles who raise an automatic alarm, then it becomes annoying since you can't see their detection cone and get caught more often. You can sorta eyeball it but in tight quarters it's a guessing game and I ended up reloading much more than the normal game. Those HUD indicators were essential in removing trial & error gameplay unavoidable in stealth games.
In Punch Out Wii when you become champion it unlocks a hard mode where you have to defend the title against everyone you fought. All the boxers now have different abilities and patterns. For example, King Hippo's weakness is his belly but in the NG+ encounter he has a manhole cover taped to his stomach that you have to pry off with repeated body blows. Enemy patterns in hard mode are still based on their normal patterns but iterated on, and often their timing is off which messes with your twitch memory.
I'm pretty jaded so something as bizarre as Kentucky Route Zero really appeals to me, but $25 for the season pass feels high after Ryan said the first episode was only an hour long. I just don't "see" that production value on the screen.